Core/Players: fixed items with stamina applying their bonus twice
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@@ -12793,9 +12793,9 @@ void Player::ApplyReforgeEnchantment(Item* item, bool apply)
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break;
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break;
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case ITEM_MOD_STAMINA:
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case ITEM_MOD_STAMINA:
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if (apply)
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if (apply)
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GetStats().AddBaseStatModifier(StatType::Spirit, addValue);
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GetStats().AddBaseStatModifier(StatType::Stamina, addValue);
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else
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else
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GetStats().RemoveBaseStatModifier(StatType::Spirit, addValue);
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GetStats().RemoveBaseStatModifier(StatType::Stamina, addValue);
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break;
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break;
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case ITEM_MOD_DEFENSE_SKILL_RATING:
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case ITEM_MOD_DEFENSE_SKILL_RATING:
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ApplyRatingMod(CR_DEFENSE_SKILL, int32(addValue), apply);
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ApplyRatingMod(CR_DEFENSE_SKILL, int32(addValue), apply);
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