Core/Spells: Nature's Blessing will now correctly grant its bonus only for eligible direct healing spells
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@@ -7467,6 +7467,21 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
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}
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}
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// Custom scripted damage
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switch (spellProto->SpellFamilyName)
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{
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case SPELLFAMILY_SHAMAN:
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{
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// Nature's Blessing
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if (AuraEffect const* blessing = GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2012, EFFECT_0))
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if (blessing->IsAffectingSpell(spellProto) && victim->HasAura(974, GetGUID()))
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AddPct(DoneTotalMod, blessing->GetAmount());
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break;
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}
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default:
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break;
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}
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// Done fixed damage bonus auras
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int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(spellProto->GetSchoolMask());
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// modify spell power by victim's SPELL_AURA_MOD_HEALING auras (eg Amplify/Dampen Magic)
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@@ -1082,11 +1082,6 @@ void Spell::EffectHeal(SpellEffIndex effIndex)
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int32 addhealth = damage;
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// Nature's Blessing
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if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2012, EFFECT_0))
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if (unitTarget->HasAura(974))
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AddPct(addhealth, aurEff->GetAmount());
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// Vessel of the Naaru (Vial of the Sunwell trinket)
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if (m_spellInfo->Id == 45064)
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{
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@@ -5629,6 +5629,13 @@ void SpellMgr::LoadSpellInfoCorrections()
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if (spellInfo->SpellIconID == 2721 && spellInfo->SpellFamilyFlags[0] & 0x2)
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spellInfo->SpellFamilyFlags[0] |= 0x40;
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break;
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case SPELLFAMILY_SHAMAN:
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// Nature's Blessing should also affect Greater Healing Wave and Riptide
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if (spellInfo->SpellIconID == 2012 && spellInfo->HasAura(SPELL_AURA_DUMMY))
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spellInfo->Effects[EFFECT_0].SpellClassMask[2] = (0x00000010 | 0x00010000);
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break;
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default:
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break;
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}
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}
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