Sync with 3.3.5a core
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41e7c525f6
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0ac5f4a440
17 files changed
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@@ -84,4 +84,6 @@ private:
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std::unique_ptr<GameObjectModelOwnerBase> owner;
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};
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void LoadGameObjectModelList(std::string const& dataPath);
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#endif // _GAMEOBJECT_MODEL_H
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@@ -56,6 +56,12 @@ bool ConfigMgr::LoadInitial(std::string const& file, std::string& error)
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return true;
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}
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ConfigMgr* ConfigMgr::instance()
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{
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static ConfigMgr instance;
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return &instance;
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}
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bool ConfigMgr::Reload(std::string& error)
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{
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return LoadInitial(_filename, error);
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@@ -33,11 +33,7 @@ public:
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/// Method used only for loading main configuration files (authserver.conf and worldserver.conf)
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bool LoadInitial(std::string const& file, std::string& error);
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static ConfigMgr* instance()
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{
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static ConfigMgr instance;
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return &instance;
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}
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static ConfigMgr* instance();
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bool Reload(std::string& error);
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@@ -320,6 +320,12 @@ void Log::Close()
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appenders.clear();
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}
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Log* Log::instance()
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{
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static Log instance;
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return &instance;
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}
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void Log::Initialize(boost::asio::io_service* ioService)
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{
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if (ioService)
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@@ -44,11 +44,7 @@ class Log
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public:
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static Log* instance()
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{
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static Log instance;
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return &instance;
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}
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static Log* instance();
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void Initialize(boost::asio::io_service* ioService);
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void LoadFromConfig();
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@@ -261,4 +261,3 @@ bool WinServiceRun()
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return true;
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}
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#endif
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@@ -26,4 +26,3 @@ bool WinServiceRun();
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#endif // _WIN32_SERVICE_
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#endif // _WIN32
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@@ -18,10 +18,15 @@ if(CMAKE_COMPILER_IS_GNUCXX AND NOT MINGW)
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add_definitions(-fno-delete-null-pointer-checks)
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endif()
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set(sources_windows_Debugging
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${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.cpp
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${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.h
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)
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if(WIN32)
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set(sources_windows
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${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.cpp
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${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.h
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${CMAKE_SOURCE_DIR}/src/common/Platform/ServiceWin32.cpp
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${CMAKE_SOURCE_DIR}/src/common/Platform/ServiceWin32.h
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)
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endif(WIN32)
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add_subdirectory(database)
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add_subdirectory(shared)
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add_subdirectory(game)
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@@ -31,7 +31,7 @@ set(authserver_SRCS
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if( WIN32 )
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set(authserver_SRCS
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${authserver_SRCS}
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${sources_windows_Debugging}
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${sources_windows}
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)
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if ( MSVC )
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set(authserver_SRCS
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@@ -54,9 +54,11 @@ include_directories(
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${CMAKE_SOURCE_DIR}/src/common/Logging
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${CMAKE_SOURCE_DIR}/src/common/Threading
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${CMAKE_SOURCE_DIR}/src/common/Utilities
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${CMAKE_SOURCE_DIR}/src/common/Platform
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${CMAKE_SOURCE_DIR}/src/server/database
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${CMAKE_SOURCE_DIR}/src/server/database/Database
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${CMAKE_SOURCE_DIR}/src/server/database/Logging
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${CMAKE_SOURCE_DIR}/src/server/database/Updater
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${CMAKE_SOURCE_DIR}/src/server/shared
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${CMAKE_SOURCE_DIR}/src/server/shared/Networking
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${CMAKE_SOURCE_DIR}/src/server/shared/Packets
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@@ -76,7 +76,6 @@ boost::asio::deadline_timer* _dbPingTimer;
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uint32 _dbPingInterval;
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boost::asio::deadline_timer* _banExpiryCheckTimer;
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uint32 _banExpiryCheckInterval;
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LoginDatabaseWorkerPool LoginDatabase;
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int main(int argc, char** argv)
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{
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@@ -0,0 +1,22 @@
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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DatabaseEnv.h"
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WorldDatabaseWorkerPool WorldDatabase;
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CharacterDatabaseWorkerPool CharacterDatabase;
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LoginDatabaseWorkerPool LoginDatabase;
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@@ -38,9 +38,11 @@
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#include "Implementation/CharacterDatabase.h"
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#include "Implementation/WorldDatabase.h"
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/// Accessor to the world database
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extern WorldDatabaseWorkerPool WorldDatabase;
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/// Accessor to the character database
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extern CharacterDatabaseWorkerPool CharacterDatabase;
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/// Accessor to the realm/login database
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extern LoginDatabaseWorkerPool LoginDatabase;
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#endif
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@@ -19,7 +19,7 @@
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#define DatabaseLoader_h__
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#include "DatabaseWorkerPool.h"
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#include "DatabaseEnv.h"
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#include "DBUpdater.h"
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#include <functional>
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#include <stack>
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@@ -38,6 +38,7 @@
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "GameEventMgr.h"
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#include "GameObjectModel.h"
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#include "GridNotifiersImpl.h"
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#include "GroupMgr.h"
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#include "GuildFinderMgr.h"
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@@ -1347,8 +1348,6 @@ void World::LoadConfigSettings(bool reload)
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sScriptMgr->OnConfigLoad(reload);
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}
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extern void LoadGameObjectModelList(std::string const& dataPath);
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/// Initialize the World
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void World::SetInitialWorldSettings()
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{
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@@ -18,9 +18,6 @@ file(GLOB_RECURSE sources_Dynamic Dynamic/*.cpp Dynamic/*.h)
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file(GLOB_RECURSE sources_Networking Networking/*.cpp Networking/*.h)
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file(GLOB_RECURSE sources_Packets Packets/*.cpp Packets/*.h)
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file(GLOB_RECURSE sources_Realm Realm/*.cpp Realm/*.h)
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if( WIN32 )
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file(GLOB_RECURSE sources_Service Service/*.cpp Service/*.h)
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endif( WIN32 )
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file(GLOB sources_localdir *.cpp *.h)
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#
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@@ -29,7 +29,7 @@ set(worldserver_SRCS
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if( WIN32 )
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set(worldserver_SRCS
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${worldserver_SRCS}
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${sources_windows_Debugging}
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${sources_windows}
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)
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if ( MSVC )
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set(worldserver_SRCS
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@@ -60,10 +60,12 @@ include_directories(
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${CMAKE_SOURCE_DIR}/src/common/Logging
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${CMAKE_SOURCE_DIR}/src/common/Threading
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${CMAKE_SOURCE_DIR}/src/common/Utilities
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${CMAKE_SOURCE_DIR}/src/common/Platform
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${CMAKE_SOURCE_DIR}/src/server/authserver/Realms
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${CMAKE_SOURCE_DIR}/src/server/database/
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${CMAKE_SOURCE_DIR}/src/server/database/Database
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${CMAKE_SOURCE_DIR}/src/server/database/Logging
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${CMAKE_SOURCE_DIR}/src/server/database/Updater
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${CMAKE_SOURCE_DIR}/src/server/ipc
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${CMAKE_SOURCE_DIR}/src/server/game
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${CMAKE_SOURCE_DIR}/src/server/game/Accounts
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@@ -79,9 +79,6 @@ uint32 _worldLoopCounter(0);
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uint32 _lastChangeMsTime(0);
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uint32 _maxCoreStuckTimeInMs(0);
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WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database
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CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database
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LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database
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Realm realm;
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void SignalHandler(const boost::system::error_code& error, int signalNumber);
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