Update MapScripts.cpp
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@@ -873,7 +873,7 @@ void Map::ScriptsProcess()
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break;
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case SCRIPT_COMMAND_MOVEMENT:
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// Source must be Creature.
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// Source must be Creature.
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if (Creature* cSource = _GetScriptCreature(source, true, step.script))
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{
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if (!cSource->IsAlive())
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