Build fix
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@@ -1700,9 +1700,9 @@ bool Aura::IsProcOnCooldown() const
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return false;
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}
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void Aura::AddProcCooldown(uint32 /*msec*/)
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void Aura::AddProcCooldown(Milliseconds /*msec*/)
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{
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//m_procCooldown = time(NULL) + msec;
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//m_procCooldown = std::chrono::steady_clock::now() + msec;
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}
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void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo)
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@@ -204,7 +204,7 @@ class Aura
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// and some dependant problems fixed before it can replace old proc system (for example cooldown handling)
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// currently proc system functionality is implemented in Unit::ProcDamageAndSpell
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bool IsProcOnCooldown() const;
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void AddProcCooldown(uint32 msec);
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void AddProcCooldown(Milliseconds msec);
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bool IsUsingCharges() const { return m_isUsingCharges; }
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void SetUsingCharges(bool val) { m_isUsingCharges = val; }
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void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo);
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