*Fix build.
--HG-- branch : trunk
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@@ -857,6 +857,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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virtual ~Unit ( );
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void AddToWorld();
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void RemoveFromWorld();
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void CleanupsBeforeDelete(); // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)
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