Core/Spells: restore a check for SPELL_ATTR3_COMPLETELY_BLOCKED that went missing during cherry picking

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Ovahlord committed 2025-03-15 08:52:37 +01:00
1 parent c23cfa4217
commit 0c9747961d
1 file changed
+1 -1
+1 -1
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@@ -8088,7 +8088,7 @@ void Spell::DoEffectOnLaunchTarget(TargetInfo& targetInfo, float multiplier, uin
{
Unit* unit = nullptr;
// In case spell hit target, do all effect on that target
if (targetInfo.MissCondition == SPELL_MISS_NONE)
if (targetInfo.MissCondition == SPELL_MISS_NONE || (targetInfo.MissCondition == SPELL_MISS_BLOCK && !m_spellInfo->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED)))
unit = m_caster->GetGUID() == targetInfo.TargetGUID ? m_caster->ToUnit() : ObjectAccessor::GetUnit(*m_caster, targetInfo.TargetGUID);
// In case spell reflect from target, do all effect on caster (if hit)
else if (targetInfo.MissCondition == SPELL_MISS_REFLECT && targetInfo.ReflectResult == SPELL_MISS_NONE)