Core/Spells: Remove all hardcoded restrictions for pick pocket spell effect and rely only on presence of pickpocket loot in db
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5 files changed
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@@ -0,0 +1,3 @@
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DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_rog_pickpocket';
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INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
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(921,'spell_rog_pickpocket');
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@@ -8597,7 +8597,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
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loot = &creature->loot;
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if (loot_type == LOOT_PICKPOCKETING)
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if (!loot || loot->loot_type != LOOT_PICKPOCKETING)
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{
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if (loot->loot_type != LOOT_PICKPOCKETING)
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{
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@@ -2188,13 +2188,7 @@ void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/)
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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// victim must be creature and attackable
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget))
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return;
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// victim have to be alive and humanoid or undead
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if (unitTarget->IsAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
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m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(), LOOT_PICKPOCKETING);
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m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(), LOOT_PICKPOCKETING);
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}
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void Spell::EffectAddFarsight(SpellEffIndex effIndex)
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@@ -25,6 +25,7 @@
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#include "Item.h"
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#include "ItemTemplate.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "Random.h"
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@@ -1882,9 +1883,11 @@ SpellCastResult SpellInfo::CheckTarget(WorldObject const* caster, WorldObject co
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if (HasAttribute(SPELL_ATTR0_CU_PICKPOCKET))
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{
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if (unitTarget->GetTypeId() == TYPEID_PLAYER)
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Creature const* targetCreature = unitTarget->ToCreature();
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if (!targetCreature)
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return SPELL_FAILED_BAD_TARGETS;
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else if ((unitTarget->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
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if (!LootTemplates_Pickpocketing.HaveLootFor(targetCreature->GetCreatureTemplate()->pickpocketLootId))
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return SPELL_FAILED_TARGET_NO_POCKETS;
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}
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@@ -1553,6 +1553,23 @@ class spell_rog_vanish : public AuraScript
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}
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};
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// 921 - Pick Pocket
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class spell_rog_pickpocket : public SpellScript
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{
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SpellCastResult CheckCast()
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{
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if (!GetExplTargetUnit() || !GetCaster()->IsValidAttackTarget(GetExplTargetUnit(), GetSpellInfo()))
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return SPELL_FAILED_BAD_TARGETS;
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return SPELL_CAST_OK;
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}
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void Register() override
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{
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OnCheckCast.Register(&spell_rog_pickpocket::CheckCast);
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}
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};
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void AddSC_rogue_spell_scripts()
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{
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RegisterSpellScript(spell_rog_bandits_guile);
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@@ -1574,6 +1591,7 @@ void AddSC_rogue_spell_scripts()
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RegisterSpellScript(spell_rog_murderous_intent);
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new spell_rog_nerves_of_steel();
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new spell_rog_overkill();
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RegisterSpellScript(spell_rog_pickpocket);
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new spell_rog_preparation();
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new spell_rog_prey_on_the_weak();
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RegisterSpellScript(spell_rog_recuperate);
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