Core: Fix type-mismatch in GameEventMgr
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@@ -691,7 +691,7 @@ void GameEventMgr::LoadFromDB()
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{
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Field* fields = result->Fetch();
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uint16 event_id = fields[0].GetUInt16();
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uint16 event_id = fields[0].GetUInt8();
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uint32 condition = fields[1].GetUInt32();
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if (event_id >= mGameEvent.size())
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