MMAP: Build ADT floor just like WMO floor below liquid (#27503)
Fixes ocean floor pathfinding
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@@ -501,10 +501,6 @@ namespace MMAP
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minTLevel = h;
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}
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// terrain under the liquid?
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if (minLLevel > maxTLevel)
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useTerrain = false;
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//liquid under the terrain?
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if (minTLevel > maxLLevel)
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useLiquid = false;
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