Core/Spells: Allows Dispersion and Barkskin to be used under death coil
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@@ -2967,7 +2967,18 @@ void SpellInfo::_LoadImmunityInfo()
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_allowedMechanicMask |= (1 << MECHANIC_DISORIENTED);
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if (HasAttribute(SPELL_ATTR5_USABLE_WHILE_FEARED))
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_allowedMechanicMask |= (1 << MECHANIC_FEAR);
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{
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switch (Id)
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{
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case 47585: // Dispersion
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case 22812: // Barkskin
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_allowedMechanicMask |= (1 << MECHANIC_FEAR) | (1 << MECHANIC_HORROR);
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break;
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default:
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_allowedMechanicMask |= (1 << MECHANIC_FEAR);
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break;
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}
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}
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}
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void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, uint8 effIndex, bool apply) const
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