Scripts/HoL: reworked Volkhan encounter

* handle missing visuals
* modernized code
This commit is contained in:
Ovahlord committed 2022-09-22 21:47:00 +02:00
1 parent 6474479334
commit 147a5e88d9
4 files changed
+475 -402

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@@ -0,0 +1,40 @@
UPDATE `creature_template` SET `ScriptName`= 'npc_volkhan_molten_golem' WHERE `entry`= 28695;
UPDATE `creature_template` SET `mechanic_immune_mask`= `mechanic_immune_mask` | 0x2000000 | 0x100 WHERE `entry` IN (28587, 31536);
UPDATE `creature` SET `spawndist`= 0, `MovementType`= 0 WHERE `guid`= 126875;
DELETE FROM `creature_template_movement` WHERE `CreatureId`= 28823;
INSERT INTO `creature_template_movement` (`CreatureId`, `Ground`, `Swim`, `Flight`, `Rooted`) VALUES
(28823, 0, 0, 1, 1);
DELETE FROM `creature_text` WHERE `CreatureID`= 28587;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `comment`) VALUES
(28587, 0, 0, 'It is you who have destroyed my children? You... shall... pay!', 14, 0, 100, 0, 0, 13960, 31415, 'Volkhan - Aggro'),
(28587, 1, 0, '%s runs to his anvil!', 41, 0, 100, 0, 0, 0, 32214, 'Volkhan - Announce Run to Anvil'),
(28587, 2, 0, 'Nothing is wasted in the process. You will see....', 14, 0, 100, 0, 0, 13962, 31417, 'Volkhan - Run to Anvil'),
(28587, 2, 1, 'Life from lifelessness... death for you.', 14, 0, 100, 0, 0, 13961, 31416, 'Volkhan - Run to Anvil'),
(28587, 3, 0, 'All my work... undone!', 14, 0, 100, 0, 0, 13964, 31419, 'Volkhan - Shattering Stomp'),
(28587, 3, 1, 'I will crush you beneath my boots!', 14, 0, 100, 0, 0, 13963, 31418, 'Volkhan - Shattering Stomp'),
(28587, 4, 0, '%s prepares to shatter his Brittle Golems!', 41, 0, 100, 0, 0, 0, 29823, 'Volkhan - Announce Shattering Stomp'),
(28587, 5, 0, 'The master was right... to be concerned.', 14, 0, 100, 0, 0, 13968, 31423, 'Volkhan - Death');
DELETE FROM `conditions` WHERE `SourceEntry` IN (52661, 52654, 52238, 52387, 59528) AND `SourceTypeOrReferenceId`= 13;
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ScriptName`, `Comment`) VALUES
(13, 1, 52661, 0, 0, 31, 0, 3, 28823, 0, 0, 0, '', 'Temper - Target Volkhan''s Anvil'),
(13, 1, 52654, 0, 0, 31, 0, 3, 28823, 0, 0, 0, '', 'Temper - Target Volkhan''s Anvil'),
(13, 1, 52238, 0, 0, 31, 0, 3, 28823, 0, 0, 0, '', 'Temper - Target Volkhan''s Anvil'),
(13, 1, 52387, 0, 0, 31, 0, 3, 28695, 0, 0, 0, '', 'Heat - Target Molten Golem'),
(13, 1, 59528, 0, 0, 31, 0, 3, 28695, 0, 0, 0, '', 'Heat - Target Molten Golem');
DELETE FROM `spell_script_names` WHERE `ScriptName` IN
('spell_volkhan_temper_dummy',
'spell_volkhan_cool_down',
'spell_volkhan_cosmetic_stun_immune_permanent',
'spell_volkhan_shattering_stomp');
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(52654, 'spell_volkhan_temper_dummy'),
(52238, 'spell_volkhan_temper_dummy'),
(52441, 'spell_volkhan_cool_down'),
(59123, 'spell_volkhan_cosmetic_stun_immune_permanent'),
(52237, 'spell_volkhan_shattering_stomp'),
(59529, 'spell_volkhan_shattering_stomp');
@@ -15,473 +15,460 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss Volkhan
SD%Complete: 90%
SDComment: Event should be pretty close minus a few visual flaws
SDCategory: Halls of Lightning
EndScriptData */
#include "ScriptMgr.h"
#include "halls_of_lightning.h"
#include "ScriptMgr.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum Texts
{
SAY_AGGRO = 0,
SAY_FORGE = 1,
SAY_STOMP = 2,
SAY_SLAY = 3,
SAY_DEATH = 4,
EMOTE_TO_ANVIL = 5,
EMOTE_SHATTER = 6,
// Volkhan
SAY_AGGRO = 0,
SAY_ANNOUNCE_RUN_TO_ANVIL = 1,
SAY_RUN_TO_ANVIL = 2,
SAY_SHATTERING_STOMP = 3,
SAY_ANNOUNCE_SHATTERING_STOMP = 4,
SAY_DEATH = 5
};
enum Spells
{
SPELL_HEAT = 52387,
// Volkhan
SPELL_TEMPER_SUMMON_OBJECT = 52661,
SPELL_TEMPER_DUMMY_INTRO = 52654,
SPELL_TEMPER_DUMMY_COMBAT = 52238,
SPELL_SHATTERING_STOMP = 52237,
SPELL_TEMPER = 52238,
SPELL_TEMPER_DUMMY = 52654,
SPELL_HEAT = 52387,
SPELL_DAZE_IMMUNITY_CANCEL = 59556,
// Volkhan's Anvil
SPELL_SUMMON_MOLTEN_GOLEM = 52405,
SPELL_FORGE_VISUAL = 52654,
// Molten Golem
SPELL_BLAST_WAVE = 23113,
SPELL_IMMOLATION_STRIKE = 52433,
SPELL_COOL_DOWN = 52441,
SPELL_COOL_DOWN_SLOW = 52443,
SPELL_STUN_SELF = 47067, // Serverside spell @todo
SPELL_COSMETIC_STUN_IMMUNE_FREEZE_AMNIM = 59123,
SPELL_SHATTER = 52429,
SPELL_INSTAKILL_SELF = 29878, // Serverside spell
SPELL_IMMOLATION_STRIKE = 52433
};
enum Events
{
EVENT_PAUSE = 1,
EVENT_SHATTERING_STOMP = 2,
EVENT_SHATTER = 3,
EVENT_FORGE_CAST = 4,
// Volkhan
EVENT_TEMPER_INTRO = 1,
EVENT_RUN_TO_ANVIL,
EVENT_TEMPER,
EVENT_HEAT,
EVENT_SHATTERING_STOMP,
// Molten Golem
EVENT_BLAST = 5,
EVENT_IMMOLATION = 6
EVENT_IMMOLATION_STRIKE
};
enum Npcs
enum Actions
{
NPC_VOLKHAN_ANVIL = 28823,
NPC_MOLTEN_GOLEM = 28695,
NPC_BRITTLE_GOLEM = 28681,
MAX_GOLEM = 2,
DATA_SHATTER_RESISTANT = 2042
// Volkhan
ACTION_SHATTER_GOLEMS = 0,
ACTION_GOLEMS_TEMPERED = 1,
// Molten Golem
ACTION_SHATTER = 0
};
enum Phases
{
PHASE_INTRO = 1,
PHASE_NORMAL
// Volkhan
PHASE_INTRO = 1,
PHASE_COMBAT
};
/*######
## Boss Volkhan
######*/
class boss_volkhan : public CreatureScript
enum MovePoints
{
public:
boss_volkhan() : CreatureScript("boss_volkhan") { }
// Volkhan
POINT_ID_ANVIL = 0
};
struct boss_volkhanAI : public BossAI
enum Misc
{
ENTRY_BRITTLE_GOLEM = 28681
};
enum Data
{
DATA_SHATTER_RESISTANT = 0
};
static Position const AnvilPosition = { 1333.5901f, -103.67797f, 56.7177f };
struct boss_volkhan : public BossAI
{
boss_volkhan(Creature* creature) : BossAI(creature, DATA_VOLKHAN),
_shatteredGolems(false), _temperingGolems(false), _temperCycles(0), _shatteredGolemsCount(0) { }
void JustAppeared() override
{
boss_volkhanAI(Creature* creature) : BossAI(creature, DATA_VOLKHAN)
events.SetPhase(PHASE_INTRO);
events.ScheduleEvent(EVENT_TEMPER_INTRO, 13s, 0, PHASE_INTRO);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO, who);
events.SetPhase(PHASE_COMBAT);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
summons.DespawnAll();
_DespawnAtEvade();
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH, killer);
}
void MovementInform(uint32 motionType, uint32 id)
{
if (motionType != POINT_MOTION_TYPE)
return;
switch (id)
{
Initialize();
case POINT_ID_ANVIL:
events.ScheduleEvent(EVENT_TEMPER, 1s, 0, PHASE_COMBAT);
break;
default:
break;
}
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (damage >= me->GetHealth() || _shatteredGolems)
return;
if (_temperCycles >= 3 && !_temperingGolems && !_shatteredGolems && me->HealthBelowPctDamaged(25, damage))
{
events.CancelEvent(EVENT_RUN_TO_ANVIL);
events.ScheduleEvent(EVENT_SHATTERING_STOMP, 1ms, 0, PHASE_COMBAT);
_shatteredGolems = true;
return;
}
void Initialize()
if (_temperCycles < 3 && me->HealthBelowPctDamaged(100.f - (20.f + 20.f * _temperCycles), damage))
{
m_bIsStriking = false;
m_bHasTemper = false;
m_bCanShatterGolem = false;
m_uiDelay_Timer = 1000;
m_uiSummonPhase = 0;
GolemsShattered = 0;
m_uiHealthAmountModifier = 1;
}
void Reset() override
{
Initialize();
_Reset();
DespawnGolem();
m_lGolemGUIDList.clear();
events.SetPhase(PHASE_INTRO);
events.ScheduleEvent(EVENT_FORGE_CAST, 2 * IN_MILLISECONDS, 0, PHASE_INTRO);
}
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
events.SetPhase(PHASE_NORMAL);
events.ScheduleEvent(EVENT_PAUSE, 3.5 * IN_MILLISECONDS, 0, PHASE_NORMAL);
events.ScheduleEvent(EVENT_SHATTERING_STOMP, 0 * IN_MILLISECONDS, 0, PHASE_NORMAL);
events.ScheduleEvent(EVENT_SHATTER, 5 * IN_MILLISECONDS, 0, PHASE_NORMAL);
BossAI::JustEngagedWith(who);
}
void AttackStart(Unit* who) override
{
if (me->Attack(who, true))
if (!_temperingGolems)
{
AddThreat(who, 0.0f);
me->SetInCombatWith(who);
who->SetInCombatWith(me);
if (!m_bHasTemper)
me->GetMotionMaster()->MoveChase(who);
events.ScheduleEvent(EVENT_RUN_TO_ANVIL, 1ms, 0, PHASE_COMBAT);
_temperingGolems = true;
}
++_temperCycles;
}
void JustDied(Unit* /*killer*/) override
}
void DoAction(int32 action) override
{
switch (action)
{
Talk(SAY_DEATH);
DespawnGolem();
_JustDied();
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void DespawnGolem()
{
if (m_lGolemGUIDList.empty())
return;
for (ObjectGuid guid : m_lGolemGUIDList)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, guid))
if (temp->IsAlive())
temp->DespawnOrUnsummon();
}
m_lGolemGUIDList.clear();
}
void ShatterGolem()
{
if (m_lGolemGUIDList.empty())
return;
for (ObjectGuid guid : m_lGolemGUIDList)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, guid))
case ACTION_SHATTER_GOLEMS:
summons.RemoveNotExisting();
for (ObjectGuid const& guid : summons)
{
// Only shatter brittle golems
if (temp->IsAlive() && temp->GetEntry() == NPC_BRITTLE_GOLEM)
if (Creature* golem = ObjectAccessor::GetCreature(*me, guid))
{
temp->CastSpell(temp, SPELL_SHATTER, false);
GolemsShattered += 1;
if (golem->HasAura(SPELL_COSMETIC_STUN_IMMUNE_FREEZE_AMNIM))
{
if (CreatureAI* ai = golem->AI())
{
ai->DoAction(ACTION_SHATTER);
++_shatteredGolemsCount;
}
}
}
}
}
break;
case ACTION_GOLEMS_TEMPERED:
_temperingGolems = false;
break;
default:
break;
}
}
uint32 GetData(uint32 type) const override
{
switch (type)
{
case DATA_SHATTER_RESISTANT:
return _shatteredGolemsCount;
default:
return 0;
}
void JustSummoned(Creature* summoned) override
return 0;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
if (summoned->GetEntry() == NPC_MOLTEN_GOLEM)
switch (eventId)
{
m_lGolemGUIDList.push_back(summoned->GetGUID());
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
summoned->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
// Why healing when just summoned?
summoned->CastSpell(summoned, SPELL_HEAT, CastSpellExtraArgs(false).SetOriginalCaster(me->GetGUID()));
case EVENT_TEMPER_INTRO:
DoCastAOE(SPELL_TEMPER_SUMMON_OBJECT);
DoCastAOE(SPELL_TEMPER_DUMMY_INTRO);
events.Repeat(13s);
break;
case EVENT_RUN_TO_ANVIL:
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->MovePoint(POINT_ID_ANVIL, AnvilPosition);
events.CancelEvent(EVENT_HEAT);
Talk(SAY_ANNOUNCE_RUN_TO_ANVIL);
Talk(SAY_RUN_TO_ANVIL);
break;
case EVENT_TEMPER:
if (Creature const* anvil = instance->GetCreature(DATA_VOLKHANS_ANVIL))
{
me->SetFacingToObject(anvil);
DoCastAOE(SPELL_TEMPER_SUMMON_OBJECT);
DoCastAOE(SPELL_TEMPER_DUMMY_COMBAT);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_HEAT, 8s + 500ms, 0, PHASE_COMBAT);
}
break;
case EVENT_HEAT:
DoCastAOE(SPELL_HEAT);
events.Repeat(10s);
break;
case EVENT_SHATTERING_STOMP:
events.CancelEvent(EVENT_HEAT);
Talk(SAY_SHATTERING_STOMP);
Talk(SAY_ANNOUNCE_SHATTERING_STOMP);
DoCastAOE(SPELL_SHATTERING_STOMP);
break;
default:
break;
}
}
void MovementInform(uint32 type, uint32 data) override
{
if (type == POINT_MOTION_TYPE && data == EVENT_FORGE_CAST)
{
if (m_uiSummonPhase == 2)
{
me->SetOrientation(2.29f);
m_uiSummonPhase = 3;
}
}
}
uint32 GetData(uint32 data) const override
{
if (data == DATA_SHATTER_RESISTANT)
return GolemsShattered;
return 0;
}
void UpdateAI(uint32 diff) override
{
// Return since we have no target and are in CombatPhase
if (events.IsInPhase(PHASE_NORMAL) && !UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PAUSE:
if (m_bIsStriking)
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
if (me->GetVictim())
me->GetMotionMaster()->MoveChase(me->GetVictim());
m_bHasTemper = false;
m_bIsStriking = false;
events.ScheduleEvent(EVENT_PAUSE, 3.5 * IN_MILLISECONDS, 0, PHASE_NORMAL);
}
break;
case EVENT_SHATTERING_STOMP:
if (!m_bHasTemper && m_uiHealthAmountModifier >= 3)
{
// Should he stomp even if he has no brittle golem to shatter?
Talk(SAY_STOMP);
DoCast(me, SPELL_SHATTERING_STOMP);
Talk(EMOTE_SHATTER);
events.ScheduleEvent(EVENT_SHATTERING_STOMP, 30 * IN_MILLISECONDS, 0, PHASE_NORMAL);
m_bCanShatterGolem = true;
}
break;
case EVENT_SHATTER:
if (m_bCanShatterGolem)
{
ShatterGolem();
events.ScheduleEvent(EVENT_SHATTER, 3 * IN_MILLISECONDS, 0, PHASE_NORMAL);
m_bCanShatterGolem = false;
}
break;
case EVENT_FORGE_CAST:
DoCast(me, SPELL_FORGE_VISUAL);
events.ScheduleEvent(EVENT_FORGE_CAST, 15 * IN_MILLISECONDS, 0, PHASE_INTRO);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
// Health check
if (!m_bCanShatterGolem && me->HealthBelowPct(100 - 20 * m_uiHealthAmountModifier))
{
++m_uiHealthAmountModifier;
if (me->IsNonMeleeSpellCast(false))
me->InterruptNonMeleeSpells(false);
Talk(SAY_FORGE);
m_bHasTemper = true;
m_uiSummonPhase = 1;
}
switch (m_uiSummonPhase)
{
case 1:
// 1 - Start run to Anvil
Talk(EMOTE_TO_ANVIL);
me->GetMotionMaster()->MovePoint(EVENT_FORGE_CAST, me->GetHomePosition());
m_uiSummonPhase = 2; // Set Next Phase
break;
case 2:
// 2 - Check if reached Anvil
// This is handled in: void MovementInform(uint32, uint32) override
break;
case 3:
// 3 - Cast Temper on the Anvil
if (Unit* target = GetClosestCreatureWithEntry(me, NPC_VOLKHAN_ANVIL, 1000.0f, true))
{
me->SetOrientation(2.29f);
DoCast(target, SPELL_TEMPER, false);
DoCast(target, SPELL_TEMPER_DUMMY, false);
}
m_uiDelay_Timer = 1000; // Delay 2 seconds before next phase can begin
m_uiSummonPhase = 4; // Set Next Phase
break;
case 4:
// 4 - Wait for delay to expire
if (m_uiDelay_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 0))
{
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWith(target);
me->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
}
m_uiSummonPhase = 5;
}
else
m_uiDelay_Timer -= diff;
break;
case 5:
// 5 - Spawn the Golems
if (Creature* creatureTarget = GetClosestCreatureWithEntry(me, NPC_VOLKHAN_ANVIL, 1000.0f, true))
for (uint8 i = 0; i < MAX_GOLEM; ++i)
me->CastSpell(creatureTarget, SPELL_SUMMON_MOLTEN_GOLEM, true);
m_bIsStriking = true;
m_uiSummonPhase = 0; // Reset back to Phase 0 for next time
break;
}
DoMeleeAttackIfReady();
}
private:
GuidList m_lGolemGUIDList;
uint32 m_uiHealthAmountModifier;
uint8 GolemsShattered;
uint32 m_uiDelay_Timer;
uint32 m_uiSummonPhase;
DoMeleeAttackIfReady();
}
bool m_bHasTemper;
bool m_bIsStriking;
bool m_bCanShatterGolem;
};
private:
bool _shatteredGolems;
bool _temperingGolems;
uint8 _temperCycles;
uint8 _shatteredGolemsCount;
};
CreatureAI* GetAI(Creature* creature) const override
struct npc_volkhan_molten_golem : public ScriptedAI
{
npc_volkhan_molten_golem(Creature* creature) : ScriptedAI(creature) { }
void JustAppeared() override
{
return GetHallsOfLightningAI<boss_volkhanAI>(creature);
DoCastSelf(SPELL_COOL_DOWN);
//DoCastSelf(SPELL_STUN_SELF);
}
void JustEngagedWith(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_IMMOLATION_STRIKE, 7s, 12s);
}
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode(why);
_events.Reset();
}
void JustDied(Unit* /*killer*/) override
{
me->DespawnOrUnsummon(5s);
}
void DoAction(int32 action) override
{
switch (action)
{
case ACTION_SHATTER:
me->RemoveAurasDueToSpell(SPELL_COSMETIC_STUN_IMMUNE_FREEZE_AMNIM);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE);
DoCastAOE(SPELL_SHATTER);
DoCastSelf(SPELL_INSTAKILL_SELF);
break;
default:
break;
}
}
void DamageTaken(Unit* attacker, uint32& damage) override
{
// Molten Golems cannot die from foreign damage. They will kill themselves via suicide spell when getting shattered
if (damage >= me->GetHealth() && attacker != me)
damage = me->GetHealth() - 1;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_IMMOLATION_STRIKE:
DoCastVictim(SPELL_IMMOLATION_STRIKE);
_events.Repeat(5s);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
// 52654, 52238 - Temper
class spell_volkhan_temper_dummy : public SpellScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_TEMPER_DUMMY_COMBAT });
}
void HandleDummyEffect(SpellEffIndex /*effIndex*/)
{
Unit* target = GetHitUnit();
if (InstanceScript* instance = target->GetInstanceScript())
if (GameObject* temperVisual = instance->GetGameObject(DATA_VOLKHAN_TEMPER_VISUAL))
temperVisual->SendCustomAnim(0);
if (GetSpellInfo()->Id == SPELL_TEMPER_DUMMY_COMBAT)
{
for (uint8 i = 0; i < 2; ++i)
GetHitUnit()->CastSpell(nullptr, SPELL_SUMMON_MOLTEN_GOLEM);
if (Unit* caster = GetCaster())
if (Creature* creatureCaster = caster->ToCreature())
if (CreatureAI* ai = creatureCaster->AI())
ai->DoAction(ACTION_GOLEMS_TEMPERED);
}
}
void Register() override
{
OnEffectHitTarget.Register(&spell_volkhan_temper_dummy::HandleDummyEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
/*######
## npc_molten_golem
######*/
class npc_molten_golem : public CreatureScript
// 52441 - Cool Down
class spell_volkhan_cool_down : public AuraScript
{
public:
npc_molten_golem() : CreatureScript("npc_molten_golem") { }
CreatureAI* GetAI(Creature* creature) const override
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return GetHallsOfLightningAI<npc_molten_golemAI>(creature);
return ValidateSpellInfo({ SPELL_COOL_DOWN_SLOW, SPELL_COSMETIC_STUN_IMMUNE_FREEZE_AMNIM });
}
struct npc_molten_golemAI : public ScriptedAI
void HandlePeriodicDummyEffect(AuraEffect const* /*aurEff*/)
{
npc_molten_golemAI(Creature* creature) : ScriptedAI(creature)
Unit* target = GetTarget();
if (target->GetHealthPct() > 1.f)
{
Initialize();
// This damage part feels weird but there is no trace of spells in sniffs that could do such thing otherwise.
Unit::DealDamage(target, target, CalculatePct(target->GetMaxHealth(), target->GetMap()->IsHeroic() ? 1 : 2));
int32 bp = 0 - static_cast<int32>(100.f - target->GetHealthPct());
target->CastSpell(nullptr, SPELL_COOL_DOWN_SLOW, CastSpellExtraArgs().AddSpellBP0(bp));
}
void Initialize()
else
{
m_bIsFrozen = false;
events.ScheduleEvent(EVENT_BLAST, 20 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_IMMOLATION, 5 * IN_MILLISECONDS);
target->CastSpell(nullptr, SPELL_COSMETIC_STUN_IMMUNE_FREEZE_AMNIM);
target->RemoveAurasDueToSpell(SPELL_COOL_DOWN_SLOW);
GetAura()->Remove();
}
}
bool m_bIsFrozen;
void Register() override
{
OnEffectPeriodic.Register(&spell_volkhan_cool_down::HandlePeriodicDummyEffect, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
void Reset() override
// 59123 Cosmetic - Stun + Immune Permanent (Freeze Anim)
class spell_volkhan_cosmetic_stun_immune_permanent : public AuraScript
{
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Creature* target = GetTarget()->ToCreature())
{
Initialize();
target->UpdateEntry(ENTRY_BRITTLE_GOLEM, nullptr, false);
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE);
}
}
void AttackStart(Unit* who) override
{
if (me->Attack(who, true))
{
AddThreat(who, 0.0f);
me->SetInCombatWith(who);
who->SetInCombatWith(me);
if (!m_bIsFrozen)
me->GetMotionMaster()->MoveChase(who);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Creature* target = GetTarget()->ToCreature())
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE);
}
}
void DamageTaken(Unit* /*pDoneBy*/, uint32 &uiDamage) override
{
if (uiDamage > me->GetHealth())
{
me->UpdateEntry(NPC_BRITTLE_GOLEM);
me->SetHealth(1);
uiDamage = 0;
me->RemoveAllAuras();
me->AttackStop();
// me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); //Set in DB
// me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //Set in DB
if (me->IsNonMeleeSpellCast(false))
me->InterruptNonMeleeSpells(false);
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
me->GetMotionMaster()->MovementExpired();
m_bIsFrozen = true;
}
}
void Register() override
{
AfterEffectApply.Register(&spell_volkhan_cosmetic_stun_immune_permanent::HandleApply, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove.Register(&spell_volkhan_cosmetic_stun_immune_permanent::HandleRemove, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
}
};
void SpellHit(WorldObject* /*pCaster*/, SpellInfo const* pSpell) override
{
// This is the dummy effect of the spells
if (pSpell->Id == sSpellMgr->GetSpellIdForDifficulty(SPELL_SHATTER, me))
if (me->GetEntry() == NPC_BRITTLE_GOLEM)
me->DespawnOrUnsummon();
}
// 52237, 59529 - Shattering Stomp
class spell_volkhan_shattering_stomp : public SpellScript
{
void HandleShattering()
{
if (Creature* caster = GetCaster()->ToCreature())
if (CreatureAI* ai = caster->AI())
ai->DoAction(ACTION_SHATTER_GOLEMS);
}
void UpdateAI(uint32 diff) override
{
// Return since we have no target or if we are frozen
if (!UpdateVictim() || m_bIsFrozen)
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_BLAST:
DoCast(me, SPELL_BLAST_WAVE);
events.ScheduleEvent(EVENT_BLAST, 20 * IN_MILLISECONDS);
break;
case EVENT_IMMOLATION:
DoCastVictim(SPELL_IMMOLATION_STRIKE);
events.ScheduleEvent(EVENT_BLAST, 5 * IN_MILLISECONDS);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
void Register() override
{
AfterCast.Register(&spell_volkhan_shattering_stomp::HandleShattering);
}
};
class achievement_shatter_resistant : public AchievementCriteriaScript
@@ -491,13 +478,24 @@ class achievement_shatter_resistant : public AchievementCriteriaScript
bool OnCheck(Player* /*source*/, Unit* target) override
{
return target && target->GetAI()->GetData(DATA_SHATTER_RESISTANT) < 5;
if (!target || !target->IsCreature())
return false;
if (Creature* creature = target->ToCreature())
if (CreatureAI* ai = creature->AI())
return ai->GetData(DATA_SHATTER_RESISTANT) < 5;
return false;
}
};
void AddSC_boss_volkhan()
{
new boss_volkhan();
new npc_molten_golem();
RegisterHallsOfLightningCreatureAI(boss_volkhan);
RegisterHallsOfLightningCreatureAI(npc_volkhan_molten_golem);
RegisterSpellScript(spell_volkhan_temper_dummy);
RegisterSpellScript(spell_volkhan_cool_down);
RegisterSpellScript(spell_volkhan_cosmetic_stun_immune_permanent);
RegisterSpellScript(spell_volkhan_shattering_stomp);
new achievement_shatter_resistant();
}
@@ -31,24 +31,36 @@ enum HOLDataTypes
DATA_BJARNGRIM = 0,
DATA_VOLKHAN = 1,
DATA_IONAR = 2,
DATA_LOKEN = 3
DATA_LOKEN = 3,
/*Volkhan*/
DATA_VOLKHAN_TEMPER_VISUAL,
DATA_VOLKHANS_ANVIL,
};
enum HOLCreaturesIds
{
// Bosses
NPC_BJARNGRIM = 28586,
NPC_VOLKHAN = 28587,
NPC_IONAR = 28546,
NPC_LOKEN = 28923
NPC_LOKEN = 28923,
/*Volkhan*/
NPC_VOLKHANS_ANVIL = 28823,
NPC_MOLTEN_GOLEM = 28695,
};
enum HOLGameObjectIds
{
GO_BJARNGRIM_DOOR = 191416,
GO_VOLKHAN_DOOR = 191325,
GO_IONAR_DOOR = 191326,
GO_LOKEN_DOOR = 191324,
GO_LOKEN_THRONE = 192654
/*Volkhan*/
GO_VOLKHAN_TEMPER_VISUAL = 190858,
GO_BJARNGRIM_DOOR = 191416,
GO_VOLKHAN_DOOR = 191325,
GO_IONAR_DOOR = 191326,
GO_LOKEN_DOOR = 191324,
GO_LOKEN_THRONE = 192654
};
template <class AI, class T>
@@ -57,4 +69,6 @@ inline AI* GetHallsOfLightningAI(T* obj)
return GetInstanceAI<AI>(obj, HoLScriptName);
}
#define RegisterHallsOfLightningCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetHallsOfLightningAI)
#endif // HALLS_OF_LIGHTNING_H_
@@ -17,6 +17,7 @@
#include "ScriptMgr.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "halls_of_lightning.h"
#include "InstanceScript.h"
@@ -30,6 +31,19 @@ DoorData const doorData[] =
{ 0, 0, DOOR_TYPE_ROOM } // END
};
ObjectData const creatureData[] =
{
{ NPC_VOLKHAN, DATA_VOLKHAN },
{ NPC_VOLKHANS_ANVIL, DATA_VOLKHANS_ANVIL },
{ 0, 0 } // END
};
ObjectData const gameObjectData[] =
{
{ GO_VOLKHAN_TEMPER_VISUAL, DATA_VOLKHAN_TEMPER_VISUAL },
{ 0, 0 } // END
};
class instance_halls_of_lightning : public InstanceMapScript
{
public:
@@ -41,25 +55,35 @@ class instance_halls_of_lightning : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadObjectData(creatureData, gameObjectData);
LoadDoorData(doorData);
}
void OnCreatureCreate(Creature* creature) override
{
InstanceScript::OnCreatureCreate(creature);
switch (creature->GetEntry())
{
case NPC_BJARNGRIM:
GeneralBjarngrimGUID = creature->GetGUID();
break;
case NPC_VOLKHAN:
VolkhanGUID = creature->GetGUID();
break;
case NPC_IONAR:
IonarGUID = creature->GetGUID();
break;
case NPC_LOKEN:
LokenGUID = creature->GetGUID();
break;
case NPC_MOLTEN_GOLEM:
if (GetBossState(DATA_VOLKHAN) == IN_PROGRESS)
{
if (Creature* volkhan = GetCreature(DATA_VOLKHAN))
if (CreatureAI* ai = volkhan->AI())
ai->JustSummoned(creature);
}
else // These golems are summoned via trigger missile so we have to clean them up if they spawned during a wipe/completion
creature->DespawnOrUnsummon();
break;
default:
break;
}
@@ -104,8 +128,6 @@ class instance_halls_of_lightning : public InstanceMapScript
{
case DATA_BJARNGRIM:
return GeneralBjarngrimGUID;
case DATA_VOLKHAN:
return VolkhanGUID;
case DATA_IONAR:
return IonarGUID;
case DATA_LOKEN:
@@ -113,12 +135,11 @@ class instance_halls_of_lightning : public InstanceMapScript
default:
break;
}
return ObjectGuid::Empty;
return InstanceScript::GetGuidData(type);
}
protected:
ObjectGuid GeneralBjarngrimGUID;
ObjectGuid VolkhanGUID;
ObjectGuid IonarGUID;
ObjectGuid LokenGUID;