Core/Auras: Fixed SPELLMOD_DOT not being applied

Closes #14817

Signed-off-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
robinsch authored and Shauren committed 2015-06-01 18:33:01 +02:00
1 parent 08b8dd10d1
commit 198ffba5ee
2 files changed
+24 -10

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+18 -10
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@@ -9949,11 +9949,15 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
}
// Done Percentage for DOT is already calculated, no need to do it again. The percentage mod is applied in Aura::HandleAuraSpecificMods.
float tmpDamage = (int32(pdamage) + DoneTotal) * (damagetype == DOT ? 1.0f : SpellDamagePctDone(victim, spellProto, damagetype));
// apply spellmod to Done damage (flat and pct)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
float tmpDamage = float(int32(pdamage) + DoneTotal);
// SPELLMOD_DOT will be applied in AuraEffect::HandlePeriodicDamageAurasTick.
if (damagetype != DOT)
{
tmpDamage *= SpellDamagePctDone(victim, spellProto, damagetype);
// apply spellmod to Done damage (flat and pct)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
}
return uint32(std::max(tmpDamage, 0.0f));
}
@@ -10793,11 +10797,15 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
DoneTotal = 0;
}
// Done Percentage for DOT is already calculated, no need to do it again. The percentage mod is applied in Aura::HandleAuraSpecificMods.
float heal = float(int32(healamount) + DoneTotal) * (damagetype == DOT ? 1.0f : SpellHealingPctDone(victim, spellProto));
// apply spellmod to Done amount
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
float heal = float(int32(healamount) + DoneTotal);
// SPELLMOD_DOT will be applied in AuraEffect::HandlePeriodicHealAurasTick.
if (damagetype != DOT)
{
heal *= SpellHealingPctDone(victim, spellProto);
// apply spellmod to Done amount
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, heal);
}
return uint32(std::max(heal, 0.0f));
}