Core/Scripts: Implemented OnlyOnceAreaTriggerScript
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2103c33611
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1a00fad992
26 files changed
+213
-168
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@@ -1301,7 +1301,7 @@ void WorldObject::RemoveFromWorld()
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Object::RemoveFromWorld();
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}
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InstanceScript* WorldObject::GetInstanceScript()
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InstanceScript* WorldObject::GetInstanceScript() const
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{
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Map* map = GetMap();
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return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceScript() : NULL;
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@@ -503,7 +503,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
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uint32 GetAreaId() const { return m_areaId; }
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void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const { zoneid = m_zoneId, areaid = m_areaId; }
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InstanceScript* GetInstanceScript();
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InstanceScript* GetInstanceScript() const;
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std::string const& GetName() const { return m_name; }
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void SetName(std::string const& newname) { m_name=newname; }
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@@ -254,12 +254,17 @@ class TC_GAME_API InstanceScript : public ZoneScript
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uint32 GetEncounterCount() const { return bosses.size(); }
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void InitializeCombatResurrections(uint8 charges = 1, uint32 interval = 0);
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void AddCombatResurrectionCharge();
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void UseCombatResurrection();
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void ResetCombatResurrections();
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uint8 GetCombatResurrectionCharges() const { return _combatResurrectionCharges; }
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uint32 GetCombatResurrectionChargeInterval() const;
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// Only used by areatriggers that inherit from OnlyOnceAreaTriggerScript
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void MarkAreaTriggerDone(uint32 id) { _activatedAreaTriggers.insert(id); }
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void ResetAreaTriggerDone(uint32 id) { _activatedAreaTriggers.erase(id); }
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bool IsAreaTriggerDone(uint32 id) const { return _activatedAreaTriggers.find(id) != _activatedAreaTriggers.end(); }
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void InitializeCombatResurrections(uint8 charges = 1, uint32 interval = 0);
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void AddCombatResurrectionCharge();
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void UseCombatResurrection();
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void ResetCombatResurrections();
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uint8 GetCombatResurrectionCharges() const { return _combatResurrectionCharges; }
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uint32 GetCombatResurrectionChargeInterval() const;
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protected:
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void SetHeaders(std::string const& dataHeaders);
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@@ -304,9 +309,10 @@ class TC_GAME_API InstanceScript : public ZoneScript
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ObjectInfoMap _gameObjectInfo;
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ObjectGuidMap _objectGuids;
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uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets
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uint32 _combatResurrectionTimer;
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uint8 _combatResurrectionCharges; // the counter for available battle resurrections
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bool _combatResurrectionTimerStarted;
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uint32 _combatResurrectionTimer;
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uint8 _combatResurrectionCharges; // the counter for available battle resurrections
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bool _combatResurrectionTimerStarted;
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std::unordered_set<uint32> _activatedAreaTriggers;
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#ifdef TRINITY_API_USE_DYNAMIC_LINKING
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// Strong reference to the associated script module
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@@ -2200,6 +2200,22 @@ AreaTriggerScript::AreaTriggerScript(const char* name)
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ScriptRegistry<AreaTriggerScript>::Instance()->AddScript(this);
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}
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bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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{
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uint32 const triggerId = trigger->id;
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if (InstanceScript* instance = player->GetInstanceScript())
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{
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if (instance->IsAreaTriggerDone(triggerId))
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return true;
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else
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instance->MarkAreaTriggerDone(triggerId);
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}
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return _OnTrigger(player, trigger);
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}
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void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId) { script->ResetAreaTriggerDone(triggerId); }
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void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) ResetAreaTriggerDone(instance, trigger->id); }
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BattlegroundScript::BattlegroundScript(const char* name)
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: ScriptObject(name)
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{
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@@ -442,6 +442,19 @@ class TC_GAME_API AreaTriggerScript : public ScriptObject
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virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
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};
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class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript
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{
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using AreaTriggerScript::AreaTriggerScript;
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public:
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bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) override;
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protected:
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virtual bool _OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) = 0;
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void ResetAreaTriggerDone(InstanceScript* /*instance*/, uint32 /*triggerId*/);
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void ResetAreaTriggerDone(Player const* /*player*/, AreaTriggerEntry const* /*trigger*/);
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};
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class TC_GAME_API BattlegroundScript : public ScriptObject
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{
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protected:
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@@ -34,7 +34,8 @@ enum ANDataTypes
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DATA_WATCHER_GASHRA,
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DATA_WATCHER_SILTHIK,
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DATA_ANUBARAK_WALL,
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DATA_ANUBARAK_WALL_2
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DATA_ANUBARAK_WALL_2,
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DATA_GATEWATCHER_GREET
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};
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enum ANCreatureIds
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+3
-4
@@ -130,7 +130,7 @@ class boss_krik_thir : public CreatureScript
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struct boss_krik_thirAI : public BossAI
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{
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boss_krik_thirAI(Creature* creature) : BossAI(creature, DATA_KRIKTHIR), _hadGreet(false), _hadFrenzy(false), _petsInCombat(false), _watchersActive(0) { }
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boss_krik_thirAI(Creature* creature) : BossAI(creature, DATA_KRIKTHIR), _hadFrenzy(false), _petsInCombat(false), _watchersActive(0) { }
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void SummonAdds()
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{
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@@ -216,9 +216,9 @@ class boss_krik_thir : public CreatureScript
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switch (action)
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{
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case -ACTION_GATEWATCHER_GREET:
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if (!_hadGreet && me->IsAlive() && !me->IsInCombat() && !_petsInCombat)
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if (!instance->GetData(DATA_GATEWATCHER_GREET) && me->IsAlive() && !me->IsInCombat() && !_petsInCombat)
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{
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_hadGreet = true;
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instance->SetData(DATA_GATEWATCHER_GREET, 1);
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Talk(SAY_PREFIGHT);
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}
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break;
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@@ -311,7 +311,6 @@ class boss_krik_thir : public CreatureScript
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}
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private:
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bool _hadGreet;
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bool _hadFrenzy;
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bool _petsInCombat;
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uint8 _watchersActive;
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@@ -67,6 +67,7 @@ class instance_azjol_nerub : public InstanceMapScript
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LoadBossBoundaries(boundaries);
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LoadDoorData(doorData);
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LoadObjectData(creatureData, gameobjectData);
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GateWatcherGreet = 0;
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}
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void OnUnitDeath(Unit* who) override
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@@ -94,6 +95,32 @@ class instance_azjol_nerub : public InstanceMapScript
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return true;
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}
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uint32 GetData(uint32 type) const override
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{
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switch (type)
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{
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case DATA_GATEWATCHER_GREET:
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return GateWatcherGreet;
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default:
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return 0;
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}
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}
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void SetData(uint32 type, uint32 data) override
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{
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switch (type)
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{
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case DATA_GATEWATCHER_GREET:
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GateWatcherGreet = data;
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break;
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default:
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break;
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}
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}
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protected:
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uint8 GateWatcherGreet;
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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+1
-6
@@ -72,8 +72,7 @@ class boss_baltharus_the_warborn : public CreatureScript
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struct boss_baltharus_the_warbornAI : public BossAI
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{
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boss_baltharus_the_warbornAI(Creature* creature) : BossAI(creature, DATA_BALTHARUS_THE_WARBORN),
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_cloneCount(0), _introDone(false) { }
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boss_baltharus_the_warbornAI(Creature* creature) : BossAI(creature, DATA_BALTHARUS_THE_WARBORN), _cloneCount(0) { }
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void Reset() override
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{
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@@ -90,9 +89,6 @@ class boss_baltharus_the_warborn : public CreatureScript
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switch (action)
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{
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case ACTION_INTRO_BALTHARUS:
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if (_introDone)
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return;
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_introDone = true;
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me->setActive(true);
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events.ScheduleEvent(EVENT_INTRO_TALK, Seconds(7), 0, PHASE_INTRO);
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break;
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@@ -231,7 +227,6 @@ class boss_baltharus_the_warborn : public CreatureScript
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private:
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uint8 _cloneCount;
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bool _introDone;
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};
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CreatureAI* GetAI(Creature* creature) const override
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@@ -150,12 +150,12 @@ class npc_xerestrasza : public CreatureScript
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}
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};
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class at_baltharus_plateau : public AreaTriggerScript
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class at_baltharus_plateau : public OnlyOnceAreaTriggerScript
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{
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public:
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at_baltharus_plateau() : AreaTriggerScript("at_baltharus_plateau") { }
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at_baltharus_plateau() : OnlyOnceAreaTriggerScript("at_baltharus_plateau") { }
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
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bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
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{
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// Only trigger once
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if (InstanceScript* instance = player->GetInstanceScript())
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@@ -545,18 +545,18 @@ class spell_tyrannus_rimefang_icy_blast : public SpellScriptLoader
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}
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};
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class at_tyrannus_event_starter : public AreaTriggerScript
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class at_tyrannus_event_starter : public OnlyOnceAreaTriggerScript
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{
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public:
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at_tyrannus_event_starter() : AreaTriggerScript("at_tyrannus_event_starter") { }
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at_tyrannus_event_starter() : OnlyOnceAreaTriggerScript("at_tyrannus_event_starter") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) override
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bool _OnTrigger(Player* player, const AreaTriggerEntry * /*at*/) override
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{
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InstanceScript* instance = player->GetInstanceScript();
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if (player->IsGameMaster() || !instance)
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return false;
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if (instance->GetBossState(DATA_TYRANNUS) != IN_PROGRESS && instance->GetBossState(DATA_TYRANNUS) != DONE)
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if (instance->GetBossState(DATA_TYRANNUS) != DONE)
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if (Creature* tyrannus = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_TYRANNUS)))
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{
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tyrannus->AI()->DoAction(ACTION_START_INTRO);
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@@ -215,7 +215,7 @@ class boss_blood_council_controller : public CreatureScript
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struct boss_blood_council_controllerAI : public BossAI
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{
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boss_blood_council_controllerAI(Creature* creature) : BossAI(creature, DATA_BLOOD_PRINCE_COUNCIL), _intro(true)
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boss_blood_council_controllerAI(Creature* creature) : BossAI(creature, DATA_BLOOD_PRINCE_COUNCIL)
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{
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Initialize();
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SetCombatMovement(false);
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@@ -233,7 +233,7 @@ class boss_blood_council_controller : public CreatureScript
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Initialize();
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me->SummonCreatureGroup(SUMMON_PRINCES_GROUP);
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if (!_intro)
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if (!instance->GetData(DATA_BLOOD_PRINCE_COUNCIL_INTRO))
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for (uint32 bossData : PrincesData)
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if (Creature* prince = ObjectAccessor::GetCreature(*me, instance->GetGuidData(bossData)))
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{
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@@ -303,7 +303,7 @@ class boss_blood_council_controller : public CreatureScript
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uint32 GetData(uint32 data) const override
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{
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if (data == DATA_INTRO && !_intro)
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if (data == DATA_INTRO && !instance->GetData(DATA_BLOOD_PRINCE_COUNCIL_INTRO))
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return DATA_INTRO_DONE;
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return 0;
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}
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@@ -330,9 +330,9 @@ class boss_blood_council_controller : public CreatureScript
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void DoAction(int32 actionId) override
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{
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if (actionId == ACTION_START_INTRO && _intro && instance->GetBossState(DATA_BLOOD_PRINCE_COUNCIL) != DONE)
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if (actionId == ACTION_START_INTRO && instance->GetData(DATA_BLOOD_PRINCE_COUNCIL_INTRO) && instance->GetBossState(DATA_BLOOD_PRINCE_COUNCIL) != DONE)
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{
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_intro = false;
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instance->SetData(DATA_BLOOD_PRINCE_COUNCIL_INTRO, 0);
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if (Creature* bloodQueen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_BLOOD_QUEEN_LANA_THEL_COUNCIL)))
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bloodQueen->AI()->DoAction(ACTION_START_INTRO);
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}
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@@ -417,7 +417,6 @@ class boss_blood_council_controller : public CreatureScript
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uint32 _invocationStage;
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uint32 _resetCounter;
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bool _intro;
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};
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CreatureAI* GetAI(Creature* creature) const override
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@@ -199,7 +199,7 @@ class boss_lady_deathwhisper : public CreatureScript
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struct boss_lady_deathwhisperAI : public BossAI
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{
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boss_lady_deathwhisperAI(Creature* creature) : BossAI(creature, DATA_LADY_DEATHWHISPER),
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_dominateMindCount(RAID_MODE<uint8>(0, 1, 1, 3)), _introDone(false)
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_dominateMindCount(RAID_MODE<uint8>(0, 1, 1, 3))
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{
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Initialize();
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}
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@@ -233,43 +233,39 @@ class boss_lady_deathwhisper : public CreatureScript
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if (action != ACTION_START_INTRO)
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return;
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if (!_introDone)
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Talk(SAY_INTRO_1);
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_phase = PHASE_INTRO;
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scheduler.Schedule(Seconds(10), GROUP_INTRO, [this](TaskContext context)
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{
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_introDone = true;
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Talk(SAY_INTRO_1);
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_phase = PHASE_INTRO;
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scheduler.Schedule(Seconds(10), GROUP_INTRO, [this](TaskContext context)
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switch (context.GetRepeatCounter())
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{
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switch (context.GetRepeatCounter())
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{
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case 0:
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Talk(SAY_INTRO_2);
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context.Repeat(Seconds(21));
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break;
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case 1:
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Talk(SAY_INTRO_3);
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context.Repeat(Seconds(11));
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break;
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case 2:
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Talk(SAY_INTRO_4);
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context.Repeat(Seconds(9));
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break;
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case 3:
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Talk(SAY_INTRO_5);
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context.Repeat(Seconds(21));
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break;
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case 4:
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Talk(SAY_INTRO_6);
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context.Repeat(Seconds(10));
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break;
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case 5:
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Talk(SAY_INTRO_7);
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return;
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default:
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break;
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}
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});
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}
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case 0:
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Talk(SAY_INTRO_2);
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context.Repeat(Seconds(21));
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break;
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case 1:
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Talk(SAY_INTRO_3);
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context.Repeat(Seconds(11));
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break;
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case 2:
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Talk(SAY_INTRO_4);
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context.Repeat(Seconds(9));
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break;
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case 3:
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Talk(SAY_INTRO_5);
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context.Repeat(Seconds(21));
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break;
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case 4:
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Talk(SAY_INTRO_6);
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context.Repeat(Seconds(10));
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break;
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case 5:
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Talk(SAY_INTRO_7);
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return;
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default:
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break;
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}
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});
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}
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void AttackStart(Unit* victim) override
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@@ -580,7 +576,6 @@ class boss_lady_deathwhisper : public CreatureScript
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uint32 _waveCounter;
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uint8 const _dominateMindCount;
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uint8 _phase;
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bool _introDone;
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};
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CreatureAI* GetAI(Creature* creature) const override
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@@ -1017,12 +1012,12 @@ class spell_deathwhisper_mana_barrier : public SpellScriptLoader
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}
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};
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class at_lady_deathwhisper_entrance : public AreaTriggerScript
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class at_lady_deathwhisper_entrance : public OnlyOnceAreaTriggerScript
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{
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public:
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at_lady_deathwhisper_entrance() : AreaTriggerScript("at_lady_deathwhisper_entrance") { }
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at_lady_deathwhisper_entrance() : OnlyOnceAreaTriggerScript("at_lady_deathwhisper_entrance") { }
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
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bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
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{
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if (InstanceScript* instance = player->GetInstanceScript())
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if (instance->GetBossState(DATA_LADY_DEATHWHISPER) != DONE)
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@@ -135,7 +135,6 @@ class boss_lord_marrowgar : public CreatureScript
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_boneStormDuration = RAID_MODE<uint32>(20000, 30000, 20000, 30000);
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_baseSpeed = creature->GetSpeedRate(MOVE_RUN);
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_coldflameLastPos.Relocate(creature);
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_introDone = false;
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_boneSlice = false;
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}
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@@ -150,7 +149,6 @@ class boss_lord_marrowgar : public CreatureScript
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events.ScheduleEvent(EVENT_COLDFLAME, 5000, EVENT_GROUP_SPECIAL);
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events.ScheduleEvent(EVENT_WARN_BONE_STORM, urand(45000, 50000));
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events.ScheduleEvent(EVENT_ENRAGE, 600000);
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_introDone = false;
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_boneSlice = false;
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_boneSpikeImmune.clear();
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}
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@@ -328,11 +326,7 @@ class boss_lord_marrowgar : public CreatureScript
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_boneSpikeImmune.clear();
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break;
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case ACTION_TALK_ENTER_ZONE:
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if (!_introDone)
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{
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Talk(SAY_ENTER_ZONE);
|
||||
_introDone = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -345,7 +339,6 @@ class boss_lord_marrowgar : public CreatureScript
|
||||
ObjectGuid _coldflameTarget;
|
||||
uint32 _boneStormDuration;
|
||||
float _baseSpeed;
|
||||
bool _introDone;
|
||||
bool _boneSlice;
|
||||
};
|
||||
|
||||
@@ -760,12 +753,12 @@ class spell_marrowgar_bone_slice : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
class at_lord_marrowgar_entrance : public AreaTriggerScript
|
||||
class at_lord_marrowgar_entrance : public OnlyOnceAreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_lord_marrowgar_entrance() : AreaTriggerScript("at_lord_marrowgar_entrance") { }
|
||||
at_lord_marrowgar_entrance() : OnlyOnceAreaTriggerScript("at_lord_marrowgar_entrance") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
if (Creature* lordMarrowgar = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_LORD_MARROWGAR)))
|
||||
|
||||
@@ -219,7 +219,7 @@ class boss_sindragosa : public CreatureScript
|
||||
|
||||
struct boss_sindragosaAI : public BossAI
|
||||
{
|
||||
boss_sindragosaAI(Creature* creature) : BossAI(creature, DATA_SINDRAGOSA), _summoned(false)
|
||||
boss_sindragosaAI(Creature* creature) : BossAI(creature, DATA_SINDRAGOSA)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
@@ -244,7 +244,7 @@ class boss_sindragosa : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_AIR_PHASE, 50000);
|
||||
Initialize();
|
||||
|
||||
if (!_summoned)
|
||||
if (instance->GetData(DATA_SINDRAGOSA_INTRO))
|
||||
{
|
||||
me->SetCanFly(true);
|
||||
me->SetDisableGravity(true);
|
||||
@@ -304,10 +304,8 @@ class boss_sindragosa : public CreatureScript
|
||||
{
|
||||
if (action == ACTION_START_FROSTWYRM)
|
||||
{
|
||||
if (_summoned)
|
||||
return;
|
||||
|
||||
_summoned = true;
|
||||
instance->SetData(DATA_SINDRAGOSA_INTRO, 0);
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
summon->SetTempSummonType(TEMPSUMMON_DEAD_DESPAWN);
|
||||
|
||||
@@ -558,7 +556,6 @@ class boss_sindragosa : public CreatureScript
|
||||
uint8 _mysticBuffetStack;
|
||||
bool _isInAirPhase;
|
||||
bool _isThirdPhase;
|
||||
bool _summoned;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
@@ -1624,12 +1621,12 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class at_sindragosa_lair : public AreaTriggerScript
|
||||
class at_sindragosa_lair : public OnlyOnceAreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_sindragosa_lair() : AreaTriggerScript("at_sindragosa_lair") { }
|
||||
at_sindragosa_lair() : OnlyOnceAreaTriggerScript("at_sindragosa_lair") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
{
|
||||
|
||||
@@ -116,7 +116,9 @@ enum ICDataTypes
|
||||
DATA_TERENAS_MENETHIL = 39,
|
||||
DATA_ENEMY_GUNSHIP = 40,
|
||||
DATA_UPPERSPIRE_TELE_ACT = 41, /// also used by conditions
|
||||
DATA_BLOOD_QUEEN_LANA_THEL_COUNCIL = 42
|
||||
DATA_BLOOD_QUEEN_LANA_THEL_COUNCIL = 42,
|
||||
DATA_BLOOD_PRINCE_COUNCIL_INTRO = 43,
|
||||
DATA_SINDRAGOSA_INTRO = 44
|
||||
};
|
||||
|
||||
enum ICCreaturesIds
|
||||
|
||||
@@ -145,6 +145,8 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
UpperSpireTeleporterActiveState = NOT_STARTED;
|
||||
BloodQuickeningState = NOT_STARTED;
|
||||
BloodQuickeningMinutes = 0;
|
||||
BloodPrinceIntro = 1;
|
||||
SindragosaIntro = 1;
|
||||
}
|
||||
|
||||
// A function to help reduce the number of lines for teleporter management.
|
||||
@@ -730,6 +732,10 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
return BloodQuickeningState;
|
||||
case DATA_HEROIC_ATTEMPTS:
|
||||
return HeroicAttempts;
|
||||
case DATA_BLOOD_PRINCE_COUNCIL_INTRO:
|
||||
return BloodPrinceIntro;
|
||||
case DATA_SINDRAGOSA_INTRO:
|
||||
return SindragosaIntro;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -1104,6 +1110,12 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
SaveToDB();
|
||||
}
|
||||
break;
|
||||
case DATA_BLOOD_PRINCE_COUNCIL_INTRO:
|
||||
BloodPrinceIntro = data;
|
||||
break;
|
||||
case DATA_SINDRAGOSA_INTRO:
|
||||
SindragosaIntro = data;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -1518,6 +1530,8 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
uint32 BloodQuickeningState;
|
||||
uint32 HeroicAttempts;
|
||||
uint16 BloodQuickeningMinutes;
|
||||
uint8 BloodPrinceIntro;
|
||||
uint8 SindragosaIntro;
|
||||
bool IsBonedEligible;
|
||||
bool IsOozeDanceEligible;
|
||||
bool IsNauseaEligible;
|
||||
|
||||
@@ -237,20 +237,19 @@ public:
|
||||
|
||||
};
|
||||
|
||||
class at_anubrekhan_entrance : public AreaTriggerScript
|
||||
class at_anubrekhan_entrance : public OnlyOnceAreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_anubrekhan_entrance() : AreaTriggerScript("at_anubrekhan_entrance") { }
|
||||
at_anubrekhan_entrance() : OnlyOnceAreaTriggerScript("at_anubrekhan_entrance") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
{
|
||||
InstanceScript* instance = player->GetInstanceScript();
|
||||
if (!instance || instance->GetData(DATA_HAD_ANUBREKHAN_GREET) || instance->GetBossState(BOSS_ANUBREKHAN) != NOT_STARTED)
|
||||
if (!instance || instance->GetBossState(BOSS_ANUBREKHAN) != NOT_STARTED)
|
||||
return true;
|
||||
|
||||
if (Creature* anub = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_ANUBREKHAN)))
|
||||
anub->AI()->Talk(SAY_GREET);
|
||||
instance->SetData(DATA_HAD_ANUBREKHAN_GREET, 1u);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -259,20 +259,19 @@ class achievement_momma_said_knock_you_out : public AchievementCriteriaScript
|
||||
}
|
||||
};
|
||||
|
||||
class at_faerlina_entrance : public AreaTriggerScript
|
||||
class at_faerlina_entrance : public OnlyOnceAreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_faerlina_entrance() : AreaTriggerScript("at_faerlina_entrance") { }
|
||||
at_faerlina_entrance() : OnlyOnceAreaTriggerScript("at_faerlina_entrance") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
{
|
||||
InstanceScript* instance = player->GetInstanceScript();
|
||||
if (!instance || instance->GetData(DATA_HAD_FAERLINA_GREET) || instance->GetBossState(BOSS_FAERLINA) != NOT_STARTED)
|
||||
if (!instance || instance->GetBossState(BOSS_FAERLINA) != NOT_STARTED)
|
||||
return true;
|
||||
|
||||
if (Creature* faerlina = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_FAERLINA)))
|
||||
faerlina->AI()->Talk(SAY_GREET);
|
||||
instance->SetData(DATA_HAD_FAERLINA_GREET, 1u);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1270,20 +1270,19 @@ class spell_thaddius_magnetic_pull : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
class at_thaddius_entrance : public AreaTriggerScript
|
||||
class at_thaddius_entrance : public OnlyOnceAreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_thaddius_entrance() : AreaTriggerScript("at_thaddius_entrance") { }
|
||||
at_thaddius_entrance() : OnlyOnceAreaTriggerScript("at_thaddius_entrance") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
{
|
||||
InstanceScript* instance = player->GetInstanceScript();
|
||||
if (!instance || instance->GetData(DATA_HAD_THADDIUS_GREET) || instance->GetBossState(BOSS_THADDIUS) == DONE)
|
||||
if (!instance || instance->GetBossState(BOSS_THADDIUS) == DONE)
|
||||
return true;
|
||||
|
||||
if (Creature* thaddius = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_THADDIUS)))
|
||||
thaddius->AI()->Talk(SAY_GREET);
|
||||
instance->SetData(DATA_HAD_THADDIUS_GREET, 1u);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -116,9 +116,6 @@ class instance_naxxramas : public InstanceMapScript
|
||||
LoadDoorData(doorData);
|
||||
LoadObjectData(nullptr, objectData);
|
||||
|
||||
hadAnubRekhanGreet = false;
|
||||
hadFaerlinaGreet = false;
|
||||
hadThaddiusGreet = false;
|
||||
hadSapphironBirth = false;
|
||||
CurrentWingTaunt = SAY_KELTHUZAD_FIRST_WING_TAUNT;
|
||||
|
||||
@@ -274,15 +271,6 @@ class instance_naxxramas : public InstanceMapScript
|
||||
if (GameObject* gate = instance->GetGameObject(GothikGateGUID))
|
||||
gate->SetGoState(GOState(value));
|
||||
break;
|
||||
case DATA_HAD_ANUBREKHAN_GREET:
|
||||
hadAnubRekhanGreet = (value == 1u);
|
||||
break;
|
||||
case DATA_HAD_FAERLINA_GREET:
|
||||
hadFaerlinaGreet = (value == 1u);
|
||||
break;
|
||||
case DATA_HAD_THADDIUS_GREET:
|
||||
hadThaddiusGreet = (value == 1u);
|
||||
break;
|
||||
case DATA_HAD_SAPPHIRON_BIRTH:
|
||||
hadSapphironBirth = (value == 1u);
|
||||
break;
|
||||
@@ -295,12 +283,6 @@ class instance_naxxramas : public InstanceMapScript
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
case DATA_HAD_ANUBREKHAN_GREET:
|
||||
return hadAnubRekhanGreet ? 1u : 0u;
|
||||
case DATA_HAD_FAERLINA_GREET:
|
||||
return hadFaerlinaGreet ? 1u : 0u;
|
||||
case DATA_HAD_THADDIUS_GREET:
|
||||
return hadThaddiusGreet ? 1u : 0u;
|
||||
case DATA_HAD_SAPPHIRON_BIRTH:
|
||||
return hadSapphironBirth ? 1u : 0u;
|
||||
default:
|
||||
@@ -620,9 +602,6 @@ class instance_naxxramas : public InstanceMapScript
|
||||
ObjectGuid PortalsGUID[4];
|
||||
ObjectGuid KelthuzadDoorGUID;
|
||||
ObjectGuid LichKingGUID;
|
||||
bool hadAnubRekhanGreet;
|
||||
bool hadFaerlinaGreet;
|
||||
bool hadThaddiusGreet;
|
||||
bool hadSapphironBirth;
|
||||
uint8 CurrentWingTaunt;
|
||||
|
||||
|
||||
@@ -44,9 +44,6 @@ enum NAXEncounter
|
||||
enum NAXData
|
||||
{
|
||||
DATA_GOTHIK_GATE,
|
||||
DATA_HAD_ANUBREKHAN_GREET,
|
||||
DATA_HAD_FAERLINA_GREET,
|
||||
DATA_HAD_THADDIUS_GREET,
|
||||
DATA_HAD_SAPPHIRON_BIRTH,
|
||||
|
||||
DATA_HORSEMEN_CHECK_ACHIEVEMENT_CREDIT,
|
||||
|
||||
@@ -38,25 +38,22 @@ enum BTDataTypes
|
||||
|
||||
// Additional Data
|
||||
DATA_AKAMA_SHADE = 9,
|
||||
|
||||
DATA_AKAMA = 10,
|
||||
DATA_MAIEV = 11,
|
||||
DATA_GO_ILLIDAN_GATE = 12,
|
||||
DATA_BLACK_TEMPLE_TRIGGER = 13,
|
||||
|
||||
DATA_GATHIOS_THE_SHATTERER = 14,
|
||||
DATA_HIGH_NETHERMANCER_ZEREVOR = 15,
|
||||
DATA_LADY_MALANDE = 16,
|
||||
DATA_VERAS_DARKSHADOW = 17,
|
||||
DATA_BLOOD_ELF_COUNCIL_VOICE = 18,
|
||||
|
||||
DATA_GO_DEN_OF_MORTAL_DOOR = 19,
|
||||
|
||||
DATA_ESSENCE_OF_SUFFERING = 20,
|
||||
DATA_ESSENCE_OF_DESIRE = 21,
|
||||
DATA_ESSENCE_OF_ANGER = 22,
|
||||
|
||||
DATA_ILLIDAN_MUSIC_CONTROLLER = 23,
|
||||
DATA_TERON_GOREFIEND_INTRO = 24,
|
||||
DATA_AKAMA_ILLIDAN_INTRO = 25
|
||||
};
|
||||
|
||||
enum TriggerEmotes
|
||||
|
||||
@@ -449,7 +449,7 @@ public:
|
||||
struct boss_illidan_stormrageAI : public BossAI
|
||||
{
|
||||
boss_illidan_stormrageAI(Creature* creature) : BossAI(creature, DATA_ILLIDAN_STORMRAGE),
|
||||
_intro(true), _minionsCount(0), _flameCount(0), _orientation(0.0f), _pillarIndex(0), _phase(0), _dead(false), _isDemon(false) { }
|
||||
_minionsCount(0), _flameCount(0), _orientation(0.0f), _pillarIndex(0), _phase(0), _dead(false), _isDemon(false) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
@@ -465,7 +465,7 @@ public:
|
||||
_flameCount = 0;
|
||||
_phase = PHASE_1;
|
||||
_isDemon = false;
|
||||
if (_intro && instance->GetBossState(DATA_ILLIDARI_COUNCIL) == DONE)
|
||||
if (instance->GetData(DATA_AKAMA_ILLIDAN_INTRO) && instance->GetBossState(DATA_ILLIDARI_COUNCIL) == DONE)
|
||||
if (Creature* akama = instance->GetCreature(DATA_AKAMA))
|
||||
akama->AI()->DoAction(ACTION_ACTIVE_AKAMA_INTRO);
|
||||
}
|
||||
@@ -566,7 +566,7 @@ public:
|
||||
akama->AI()->DoAction(ACTION_FREE);
|
||||
break;
|
||||
case ACTION_INTRO_DONE:
|
||||
_intro = false;
|
||||
instance->SetData(DATA_AKAMA_ILLIDAN_INTRO, 0);
|
||||
break;
|
||||
case ACTION_START_MINIONS:
|
||||
Talk(SAY_ILLIDAN_MINION);
|
||||
@@ -1021,7 +1021,6 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
bool _intro;
|
||||
uint8 _minionsCount;
|
||||
uint8 _flameCount;
|
||||
float _orientation;
|
||||
|
||||
@@ -112,10 +112,16 @@ public:
|
||||
|
||||
struct boss_teron_gorefiendAI : public BossAI
|
||||
{
|
||||
boss_teron_gorefiendAI(Creature* creature) : BossAI(creature, DATA_TERON_GOREFIEND), _intro(false)
|
||||
boss_teron_gorefiendAI(Creature* creature) : BossAI(creature, DATA_TERON_GOREFIEND) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
|
||||
creature->SetReactState(REACT_PASSIVE);
|
||||
_Reset();
|
||||
if (instance->GetData(DATA_TERON_GOREFIEND_INTRO))
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
@@ -139,9 +145,9 @@ public:
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_START_INTRO && !_intro && me->IsAlive())
|
||||
if (action == ACTION_START_INTRO && me->IsAlive())
|
||||
{
|
||||
_intro = true;
|
||||
instance->SetData(DATA_TERON_GOREFIEND_INTRO, 0);
|
||||
Talk(SAY_INTRO);
|
||||
events.SetPhase(PHASE_INTRO);
|
||||
events.ScheduleEvent(EVENT_FINISH_INTRO, Seconds(20));
|
||||
@@ -213,9 +219,6 @@ public:
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _intro;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
@@ -361,12 +364,12 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class at_teron_gorefiend_entrance : public AreaTriggerScript
|
||||
class at_teron_gorefiend_entrance : public OnlyOnceAreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_teron_gorefiend_entrance() : AreaTriggerScript("at_teron_gorefiend_entrance") { }
|
||||
at_teron_gorefiend_entrance() : OnlyOnceAreaTriggerScript("at_teron_gorefiend_entrance") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
if (Creature* teron = instance->GetCreature(DATA_TERON_GOREFIEND))
|
||||
|
||||
@@ -96,7 +96,9 @@ class instance_black_temple : public InstanceMapScript
|
||||
LoadDoorData(doorData);
|
||||
LoadObjectData(creatureData, gameObjectData);
|
||||
LoadBossBoundaries(boundaries);
|
||||
akamaState = AKAMA_INTRO;
|
||||
AkamaState = AKAMA_INTRO;
|
||||
TeronGorefiendIntro = 1;
|
||||
AkamaIllidanIntro = 1;
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
@@ -121,7 +123,7 @@ class instance_black_temple : public InstanceMapScript
|
||||
case NPC_ASHTONGUE_STORMCALLER:
|
||||
case NPC_ASHTONGUE_FERAL_SPIRIT:
|
||||
case NPC_STORM_FURY:
|
||||
AshtongueGUIDs.emplace_back(creature->GetGUID());
|
||||
AshtongueGUIDs.push_back(creature->GetGUID());
|
||||
if (GetBossState(DATA_SHADE_OF_AKAMA) == DONE)
|
||||
creature->SetFaction(FACTION_ASHTONGUE_DEATHSWORN);
|
||||
break;
|
||||
@@ -130,25 +132,37 @@ class instance_black_temple : public InstanceMapScript
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 data) const override
|
||||
uint32 GetData(uint32 type) const override
|
||||
{
|
||||
if (data == DATA_AKAMA)
|
||||
return akamaState;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetData(uint32 data, uint32 value) override
|
||||
{
|
||||
switch (data)
|
||||
switch (type)
|
||||
{
|
||||
case DATA_AKAMA:
|
||||
akamaState = value;
|
||||
return AkamaState;
|
||||
case DATA_TERON_GOREFIEND_INTRO:
|
||||
return TeronGorefiendIntro;
|
||||
case DATA_AKAMA_ILLIDAN_INTRO:
|
||||
return AkamaIllidanIntro;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_AKAMA:
|
||||
AkamaState = data;
|
||||
break;
|
||||
case ACTION_OPEN_DOOR:
|
||||
if (GameObject* illidanGate = GetGameObject(DATA_GO_ILLIDAN_GATE))
|
||||
HandleGameObject(ObjectGuid::Empty, true, illidanGate);
|
||||
break;
|
||||
case DATA_TERON_GOREFIEND_INTRO:
|
||||
TeronGorefiendIntro = data;
|
||||
break;
|
||||
case DATA_AKAMA_ILLIDAN_INTRO:
|
||||
AkamaIllidanIntro = data;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -206,7 +220,9 @@ class instance_black_temple : public InstanceMapScript
|
||||
|
||||
protected:
|
||||
GuidVector AshtongueGUIDs;
|
||||
uint8 akamaState;
|
||||
uint8 AkamaState;
|
||||
uint8 TeronGorefiendIntro;
|
||||
uint8 AkamaIllidanIntro;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||
|
||||
Reference in new issue
Block a user