Core/Guilds: Players should be removed from guild when changing faction
Closes #4623
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@@ -1800,7 +1800,9 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
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{
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// Reset guild
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trans->PAppend("DELETE FROM `guild_member` WHERE `guid`= '%u'", lowGuid);
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if (QueryResult result = CharacterDatabase.PQuery("SELECT guildid FROM `guild_member` WHERE guid ='%u'", lowGuid))
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if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32()))
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guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER));
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}
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
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