Core/Misc: 3.3.5a fixes

This commit is contained in:
Aokromes committed 2015-08-09 10:50:16 +02:00
1 parent deac934b80
commit 1b57196b4e
6 files changed
+3 -121

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@@ -115,7 +115,8 @@ void GameObject::RemoveFromOwner()
return;
}
TC_LOG_FATAL("misc", "Removed GameObject (GUID: %u Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (%s) GO list",
// This happens when a mage portal is despawned after the caster changes map (for example using the portal)
TC_LOG_DEBUG("misc", "Removed GameObject (GUID: %u Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (%s) GO list",
GetGUIDLow(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), ownerGUID.ToString().c_str());
SetOwnerGUID(ObjectGuid::Empty);
}
-1
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@@ -8197,7 +8197,6 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
{
if (Unit* magnet = (*itr)->GetBase()->GetCaster())
if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
&& spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
&& _IsValidAttackTarget(magnet, spellInfo))
{
/// @todo handle this charge drop by proc in cast phase on explicit target
@@ -372,7 +372,6 @@ void AddSC_orgrimmar();
void AddSC_silithus();
void AddSC_stonetalon_mountains();
void AddSC_tanaris();
void AddSC_teldrassil();
void AddSC_the_barrens();
void AddSC_thousand_needles();
void AddSC_thunder_bluff();
@@ -1094,7 +1093,6 @@ void AddKalimdorScripts()
AddSC_silithus();
AddSC_stonetalon_mountains();
AddSC_tanaris();
AddSC_teldrassil();
AddSC_the_barrens();
AddSC_thousand_needles();
AddSC_thunder_bluff();
+1 -1
View File
@@ -730,7 +730,7 @@ void Spell::SelectExplicitTargets()
{
// check for explicit target redirection, for Grounding Totem for example
if (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT_ENEMY
|| (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT && !m_spellInfo->IsPositive()))
|| (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT && !m_caster->IsFriendlyTo(target)))
{
Unit* redirect;
switch (m_spellInfo->DmgClass)
@@ -110,7 +110,6 @@ set(scripts_STAT_SRCS
Kalimdor/zone_winterspring.cpp
Kalimdor/zone_thousand_needles.cpp
Kalimdor/zone_ashenvale.cpp
Kalimdor/zone_teldrassil.cpp
Kalimdor/OnyxiasLair/boss_onyxia.cpp
Kalimdor/OnyxiasLair/onyxias_lair.h
Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
@@ -1,115 +0,0 @@
/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Teldrassil
SD%Complete: 100
SDComment: Quest support: 938
SDCategory: Teldrassil
EndScriptData */
/* ContentData
npc_mist
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedFollowerAI.h"
#include "Player.h"
/*####
# npc_mist
####*/
enum Mist
{
SAY_AT_HOME = 0,
EMOTE_AT_HOME = 1,
QUEST_MIST = 938,
NPC_ARYNIA = 3519,
FACTION_DARNASSUS = 79
};
class npc_mist : public CreatureScript
{
public:
npc_mist() : CreatureScript("npc_mist") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_MIST)
if (npc_mistAI* pMistAI = CAST_AI(npc_mist::npc_mistAI, creature->AI()))
pMistAI->StartFollow(player, FACTION_DARNASSUS, quest);
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_mistAI(creature);
}
struct npc_mistAI : public FollowerAI
{
npc_mistAI(Creature* creature) : FollowerAI(creature) { }
void Reset() override { }
void MoveInLineOfSight(Unit* who) override
{
FollowerAI::MoveInLineOfSight(who);
if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_ARYNIA)
{
if (me->IsWithinDistInMap(who, 10.0f))
{
Talk(SAY_AT_HOME, who);
DoComplete();
}
}
}
void DoComplete()
{
Talk(EMOTE_AT_HOME);
Player* player = GetLeaderForFollower();
if (player && player->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE)
player->GroupEventHappens(QUEST_MIST, me);
//The follow is over (and for later development, run off to the woods before really end)
SetFollowComplete();
}
//call not needed here, no known abilities
/*void UpdateFollowerAI(const uint32 Diff) override
{
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}*/
};
};
void AddSC_teldrassil()
{
new npc_mist();
}