Core/Handlers: Fixed equipament manager with empty slots. Yes kids, dont use drugs !

Followup: 42be04898c6fd001160ee4fdf00fc2ba5c5c1ee3
This commit is contained in:
Keader authored and Aokromes committed 2018-04-29 17:46:04 +02:00
1 parent 239b31a66d
commit 1c19aa7b71
1 file changed
+2 -2
@@ -1707,7 +1707,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
if (msg == EQUIP_ERR_OK)
{
if (_player->CanEquipItem(NULL_SLOT, dstpos, uItem, false) != EQUIP_ERR_OK)
if (_player->CanUnequipItem(dstpos, true) != EQUIP_ERR_OK)
continue;
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
@@ -1722,7 +1722,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
if (item->GetPos() == dstpos)
continue;
if (_player->CanUnequipItem(dstpos, true) != EQUIP_ERR_OK)
if (_player->CanEquipItem(NULL_SLOT, dstpos, item, false) != EQUIP_ERR_OK)
continue;
_player->SwapItem(item->GetPos(), dstpos);