Core/Players: Prevent creating characters with duplicate name by reserving name early in the process
Closes #21656 Closes #21809
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@@ -29,6 +29,7 @@ namespace
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{
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std::unordered_map<ObjectGuid, CharacterCacheEntry> _characterCacheStore;
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std::unordered_map<std::string, CharacterCacheEntry*> _characterCacheByNameStore;
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std::unordered_set<std::string> _characterCreationNameStore;
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}
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CharacterCache::CharacterCache()
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@@ -201,6 +202,21 @@ CharacterCacheEntry const* CharacterCache::GetCharacterCacheByName(std::string c
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return nullptr;
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}
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std::shared_ptr<std::string const> CharacterCache::TryCreateCharacterWithName(std::string const& name) const
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{
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auto itr = _characterCacheByNameStore.find(name);
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if (itr != _characterCacheByNameStore.end())
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return nullptr;
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auto insertResult = _characterCreationNameStore.insert(name);
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if (!insertResult.second)
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return nullptr;
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// shared_ptr with custom deleter that erases its held value from _characterCreationNameStore instead of deleting it (points to value inside the container)
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return std::shared_ptr<std::string const>(&(*insertResult.first),
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[this](std::string const* storedName) { _characterCreationNameStore.erase(*storedName); });
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}
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ObjectGuid CharacterCache::GetCharacterGuidByName(std::string const& name) const
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{
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auto itr = _characterCacheByNameStore.find(name);
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@@ -55,7 +55,7 @@ class TC_GAME_API CharacterCache
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bool HasCharacterCacheEntry(ObjectGuid const& guid) const;
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CharacterCacheEntry const* GetCharacterCacheByGuid(ObjectGuid const& guid) const;
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CharacterCacheEntry const* GetCharacterCacheByName(std::string const& name) const;
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std::shared_ptr<std::string const> TryCreateCharacterWithName(std::string const& name) const;
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ObjectGuid GetCharacterGuidByName(std::string const& name) const;
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bool GetCharacterNameByGuid(ObjectGuid guid, std::string& name) const;
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uint32 GetCharacterTeamByGuid(ObjectGuid guid) const;
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@@ -427,6 +427,14 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
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}
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}
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// Reserve the name for the duration of callback chain
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createInfo->NameToken = sCharacterCache->TryCreateCharacterWithName(createInfo->Name);
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if (!createInfo->NameToken)
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{
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SendCharCreate(CHAR_CREATE_NAME_IN_USE);
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return;
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}
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
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stmt->setString(0, createInfo->Name);
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@@ -234,6 +234,7 @@ class CharacterCreateInfo
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/// Server side data
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uint8 CharCount = 0;
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std::shared_ptr<std::string const> NameToken;
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};
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struct CharacterRenameInfo
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