Core/Groups: followup change for player group updates when changing zones
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@@ -7579,7 +7579,11 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
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// group update
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if (GetGroup())
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{
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SetGroupUpdateFlag(GROUP_UPDATE_FULL);
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if (GetPet())
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SetGroupUpdateFlag(GROUP_UPDATE_PET);
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}
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// zone changed, so area changed as well, update it
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UpdateArea(newArea);
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