Build fix
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@@ -2485,7 +2485,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo
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SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo)
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{
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// Can`t miss on dead target (on skinning for example)
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if ((!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER) || spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT)
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if ((!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER) || spellInfo->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT)
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return SPELL_MISS_NONE;
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SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
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@@ -2557,7 +2557,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo
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}
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}
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// Roll chance
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// Roll chance
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if (rand < tmp)
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return SPELL_MISS_RESIST;
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