Core/Datastores: use generated member names for MapEntry fields

* load all dbc fields of MapEntry
This commit is contained in:
Ovahlord committed 2019-02-24 00:14:44 +01:00
1 parent 36bd27e347
commit 1e4cc2293a
25 files changed
+120 -111

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+4 -4
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@@ -130,7 +130,7 @@ void LoadDisables()
continue;
}
bool isFlagInvalid = false;
switch (mapEntry->map_type)
switch (mapEntry->MapType)
{
case MAP_COMMON:
if (flags)
@@ -194,7 +194,7 @@ void LoadDisables()
TC_LOG_ERROR("sql.sql", "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
switch (mapEntry->map_type)
switch (mapEntry->MapType)
{
case MAP_COMMON:
if (flags & VMAP::VMAP_DISABLE_AREAFLAG)
@@ -234,7 +234,7 @@ void LoadDisables()
TC_LOG_ERROR("sql.sql", "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
switch (mapEntry->map_type)
switch (mapEntry->MapType)
{
case MAP_COMMON:
TC_LOG_INFO("misc", "Pathfinding disabled for world map %u.", entry);
@@ -369,7 +369,7 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
return (disabledModes & RAID_STATUSFLAG_25MAN_HEROIC) != 0;
}
}
else if (mapEntry->map_type == MAP_COMMON)
else if (mapEntry->MapType == MAP_COMMON)
return true;
}
return false;
+7 -4
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@@ -902,8 +902,8 @@ ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
return CONTENT_1_60;
// no need enum all maps from phasing
if (mapEntry->rootPhaseMap >= 0)
mapid = mapEntry->rootPhaseMap;
if (mapEntry->ParentMapID >= 0)
mapid = mapEntry->ParentMapID;
switch (mapid)
{
@@ -1274,9 +1274,12 @@ SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, u
std::vector<uint32> const* GetPhasesForGroup(uint32 group)
{
return &sPhasesByGroup[group];
}
auto itr = sPhasesByGroup.find(group);
if (itr != sPhasesByGroup.end())
return &itr->second;
return nullptr;
}
ResponseCodes ValidateName(std::wstring const& name, LocaleConstant locale)
{
if (locale >= TOTAL_LOCALES)
+34 -34
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@@ -1647,52 +1647,52 @@ struct MailTemplateEntry
struct MapEntry
{
uint32 MapID; // 0
//char* internalname; // 1 unused
uint32 map_type; // 2
uint32 Flags; // 3
//uint32 unk4; // 4 4.0.1
//uint32 isPvP; // 5 m_PVP 0 or 1 for battlegrounds (not arenas)
char* name; // 6 m_MapName_lang
uint32 linked_zone; // 7 m_areaTableID
//char* hordeIntro; // 8 m_MapDescription0_lang
//char* allianceIntro; // 9 m_MapDescription1_lang
uint32 multimap_id; // 10 m_LoadingScreenID (LoadingScreens.dbc)
//float BattlefieldMapIconScale; // 11 m_minimapIconScale
int32 entrance_map; // 12 m_corpseMapID map_id of entrance map in ghost mode (continent always and in most cases = normal entrance)
float entrance_x; // 13 m_corpseX entrance x coordinate in ghost mode (in most cases = normal entrance)
float entrance_y; // 14 m_corpseY entrance y coordinate in ghost mode (in most cases = normal entrance)
//uint32 timeOfDayOverride; // 15 m_timeOfDayOverride
uint32 addon; // 16 m_expansionID
uint32 expireTime; // 17 m_raidOffset
uint32 maxPlayers; // 18 m_maxPlayers
int32 rootPhaseMap; // 19 new 4.0.0, mapid, related to phasing
uint32 ID; // 0 MapID
char const* Directory; // 1 m_internalName
uint32 MapType; // 2 m_mapType
uint32 Flags; // 3 m_mapFlags
uint32 InstanceType; // 4 instance_type
uint32 IsPvP; // 5 m_PVP 0 or 1 for battlegrounds (not arenas)
char const* Name; // 6 m_MapName_lang
uint32 AreaTableID; // 7 m_areaTableID
char const* MapDescription0; // 8 m_MapDescription0_lang Horde
char const* MapDescription1; // 9 m_MapDescription1_lang Alliance
uint32 LoadingScreenID; // 10 m_LoadingScreenID (LoadingScreens.dbc)
float MinimapIconScale; // 11 m_minimapIconScale
int32 CorpseMapID; // 12 m_corpseMapID map_id of entrance map in ghost mode (continent always and in most cases = normal entrance)
DBCPosition2D Corpse; // 13 - 14 entrance coordinates in ghost mode (in most cases = normal entrance)
uint32 TimeOfDayOverride; // 15 m_timeOfDayOverride
uint32 ExpansionID; // 16 m_expansionID
uint32 RaidOffset; // 17 m_raidOffset
uint32 MaxPlayers; // 18 m_maxPlayers
int32 ParentMapID; // 19
// Helpers
uint32 Expansion() const { return addon; }
uint32 Expansion() const { return ExpansionID; }
bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool IsRaid() const { return map_type == MAP_RAID; }
bool IsBattleground() const { return map_type == MAP_BATTLEGROUND; }
bool IsBattleArena() const { return map_type == MAP_ARENA; }
bool IsBattlegroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool IsWorldMap() const { return map_type == MAP_COMMON; }
bool IsDungeon() const { return MapType == MAP_INSTANCE || MapType == MAP_RAID; }
bool IsNonRaidDungeon() const { return MapType == MAP_INSTANCE; }
bool Instanceable() const { return MapType == MAP_INSTANCE || MapType == MAP_RAID || MapType == MAP_BATTLEGROUND || MapType == MAP_ARENA; }
bool IsRaid() const { return MapType == MAP_RAID; }
bool IsBattleground() const { return MapType == MAP_BATTLEGROUND; }
bool IsBattleArena() const { return MapType == MAP_ARENA; }
bool IsBattlegroundOrArena() const { return MapType == MAP_BATTLEGROUND || MapType == MAP_ARENA; }
bool IsWorldMap() const { return MapType == MAP_COMMON; }
bool GetEntrancePos(int32 &mapid, float &x, float &y) const
{
if (entrance_map < 0)
if (CorpseMapID < 0)
return false;
mapid = entrance_map;
x = entrance_x;
y = entrance_y;
mapid = CorpseMapID;
x = Corpse.X;
y = Corpse.Y;
return true;
}
bool IsContinent() const
{
return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
return ID == 0 || ID == 1 || ID == 530 || ID == 571;
}
bool IsDynamicDifficultyMap() const { return (Flags & MAP_FLAG_DYNAMIC_DIFFICULTY) != 0; }
+1 -1
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@@ -109,7 +109,7 @@ char const LockEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
char const PhaseEntryfmt[] = "nsi";
char const PhaseGroupfmt[] = "nii";
char const MailTemplateEntryfmt[] = "nxs";
char const MapEntryfmt[] = "nxiixxsixxixiffxiiii";
char const MapEntryfmt[] = "nsiiiisissififfiiiii";
char const MapDifficultyEntryfmt[] = "diisiix";
char const MovieEntryfmt[] = "nxxx";
char const NamesProfanityEntryfmt[] = "dsi";
+2 -2
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@@ -19345,7 +19345,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
bool deleteInstance = false;
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
std::string mapname = mapEntry ? mapEntry->name : "Unknown";
std::string mapname = mapEntry ? mapEntry->Name : "Unknown";
if (!mapEntry || !mapEntry->IsDungeon())
{
@@ -21148,7 +21148,7 @@ void Player::ResetInstances(uint8 method, bool isRaid)
if (method == INSTANCE_RESET_ALL)
{
// the "reset all instances" method can only reset normal maps
if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
if (entry->MapType == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
{
++itr;
continue;
+1 -1
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@@ -8319,7 +8319,7 @@ MountCapabilityEntry const* Unit::GetMountCapability(uint32 mountType) const
if (mountCapability->RequiredMap != -1 &&
int32(GetMapId()) != mountCapability->RequiredMap &&
GetMap()->GetEntry()->rootPhaseMap != mountCapability->RequiredMap)
GetMap()->GetEntry()->ParentMapID != mountCapability->RequiredMap)
continue;
if (mountCapability->RequiredArea && !IsInArea(areaId, mountCapability->RequiredArea))
+13 -13
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@@ -2148,7 +2148,7 @@ void ObjectMgr::LoadCreatures()
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `terrainSwapMap` %u does not exist, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
}
else if (terrainSwapEntry->rootPhaseMap != int32(data.spawnPoint.GetMapId()))
else if (terrainSwapEntry->ParentMapID != int32(data.spawnPoint.GetMapId()))
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `terrainSwapMap` %u which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
@@ -2465,7 +2465,7 @@ void ObjectMgr::LoadGameObjects()
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: %u Entry: %u) with `terrainSwapMap` %u does not exist, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
}
else if (terrainSwapEntry->rootPhaseMap != int32(data.spawnPoint.GetMapId()))
else if (terrainSwapEntry->ParentMapID != int32(data.spawnPoint.GetMapId()))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: %u Entry: %u) with `terrainSwapMap` %u which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
@@ -6823,18 +6823,18 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(WorldLocation const& lo
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_GRAVEYARD, data.safeLocId, conditionSource))
continue;
if (int16(entry->map_id) == mapEntry->rootPhaseMap && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->map_id))
if (int16(entry->map_id) == mapEntry->ParentMapID && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->map_id))
continue;
}
// find now nearest graveyard at other map
if (MapId != entry->map_id && int16(entry->map_id) != mapEntry->rootPhaseMap)
if (MapId != entry->map_id && int16(entry->map_id) != mapEntry->ParentMapID)
{
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry
|| mapEntry->entrance_map < 0
|| uint32(mapEntry->entrance_map) != entry->map_id
|| (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
|| mapEntry->CorpseMapID < 0
|| uint32(mapEntry->CorpseMapID) != entry->map_id
|| (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0))
{
// not have any corrdinates for check distance anyway
entryFar = entry;
@@ -6842,8 +6842,8 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(WorldLocation const& lo
}
// at entrance map calculate distance (2D);
float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x)
+(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y);
float dist2 = (entry->x - mapEntry->Corpse.X)*(entry->x - mapEntry->Corpse.X)
+(entry->y - mapEntry->Corpse.Y)*(entry->y - mapEntry->Corpse.Y);
if (foundEntr)
{
if (dist2 < distEntr)
@@ -7150,7 +7150,7 @@ AreaTriggerStruct const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
bool useParentDbValue = false;
uint32 parentId = 0;
MapEntry const* mapEntry = sMapStore.LookupEntry(Map);
if (!mapEntry || mapEntry->entrance_map < 0)
if (!mapEntry || mapEntry->CorpseMapID < 0)
return nullptr;
if (mapEntry->IsDungeon())
@@ -7164,7 +7164,7 @@ AreaTriggerStruct const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
useParentDbValue = true;
}
uint32 entrance_map = uint32(mapEntry->entrance_map);
uint32 entrance_map = uint32(mapEntry->CorpseMapID);
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
{
@@ -10057,8 +10057,8 @@ void ObjectMgr::LoadPhases()
_phaseInfoById.emplace(std::make_pair(phase->ID, PhaseInfoStruct{ phase->ID, std::unordered_set<uint32>{} }));
for (MapEntry const* map : sMapStore)
if (map->rootPhaseMap != -1)
_terrainSwapInfoById.emplace(std::make_pair(map->MapID, TerrainSwapInfo{ map->MapID, std::vector<uint32>{} }));
if (map->ParentMapID != -1)
_terrainSwapInfoById.emplace(std::make_pair(map->ID, TerrainSwapInfo{ map->ID, std::vector<uint32>{} }));
TC_LOG_INFO("server.loading", "Loading Terrain World Map definitions...");
LoadTerrainWorldMaps();
+1 -1
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@@ -1665,7 +1665,7 @@ class TC_GAME_API ObjectMgr
TerrainSwapInfo const* GetTerrainSwapInfo(uint32 terrainSwapId) const;
std::unordered_map<uint32, std::vector<TerrainSwapInfo*>> const& GetTerrainSwaps() const { return _terrainSwapInfoByMap; }
private:
private:
std::unordered_map<uint32, PhaseInfoStruct> _phaseInfoById;
std::unordered_map<uint32, TerrainSwapInfo> _terrainSwapInfoById;
std::unordered_map<uint32, std::vector<PhaseAreaInfo>> _phaseInfoByArea;
+2 -2
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@@ -2299,7 +2299,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
if (method == INSTANCE_RESET_ALL)
{
// the "reset all instances" method can only reset normal maps
if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
if (entry->MapType == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
{
++itr;
continue;
@@ -2384,7 +2384,7 @@ InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
return nullptr;
Difficulty difficulty = GetDifficulty(mapEntry->IsRaid());
return GetBoundInstance(difficulty, mapEntry->MapID);
return GetBoundInstance(difficulty, mapEntry->ID);
}
InstanceGroupBind* Group::GetBoundInstance(Difficulty difficulty, uint32 mapId)
+1 -1
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@@ -237,7 +237,7 @@ void GroupMgr::LoadGroups()
diff = 0; // default for both difficaly types
}
InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt32()), fields[6].GetUInt64() == 0, true);
InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->ID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt32()), fields[6].GetUInt64() == 0, true);
group->BindToInstance(save, fields[3].GetBool(), true);
++count;
}
+2 -2
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@@ -740,7 +740,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
case Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE:
TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter instance map %d but the requested difficulty was not found", player->GetName().c_str(), at->target_mapId);
if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId))
player->SendTransferAborted(entry->MapID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficulty(entry->IsRaid()));
player->SendTransferAborted(entry->ID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficulty(entry->IsRaid()));
break;
case Map::CANNOT_ENTER_NOT_IN_RAID:
{
@@ -762,7 +762,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH:
if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId))
{
char const* mapName = entry->name;
char const* mapName = entry->Name;
TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map '%s' because their permanent bind is incompatible with their group's", player->GetName().c_str(), mapName);
// is there a special opcode for this?
// @todo figure out how to get player localized difficulty string (e.g. "10 player", "Heroic" etc)
+4 -4
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@@ -161,7 +161,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// resurrect character at enter into instance where his corpse exist after add to map
if (mEntry->IsDungeon() && !GetPlayer()->IsAlive())
if (GetPlayer()->GetCorpseLocation().GetMapId() == mEntry->MapID)
if (GetPlayer()->GetCorpseLocation().GetMapId() == mEntry->ID)
{
GetPlayer()->ResurrectPlayer(0.5f, false);
GetPlayer()->SpawnCorpseBones();
@@ -172,14 +172,14 @@ void WorldSession::HandleMoveWorldportAckOpcode()
{
// check if this instance has a reset time and send it to player if so
Difficulty diff = newMap->GetDifficulty();
if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff))
if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->ID, diff))
{
if (mapDiff->resetTime)
{
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->ID, diff))
{
uint32 timeleft = uint32(timeReset - time(nullptr));
GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true);
GetPlayer()->SendInstanceResetWarning(mEntry->ID, diff, timeleft, true);
}
}
}
+5 -5
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@@ -262,14 +262,14 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/)
// search entrance map for proper show entrance
if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID))
{
if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
if (corpseMapEntry->IsDungeon() && corpseMapEntry->CorpseMapID >= 0)
{
// if corpse map have entrance
if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->CorpseMapID))
{
mapID = corpseMapEntry->entrance_map;
x = corpseMapEntry->entrance_x;
y = corpseMapEntry->entrance_y;
mapID = corpseMapEntry->CorpseMapID;
x = corpseMapEntry->Corpse.X;
y = corpseMapEntry->Corpse.Y;
z = entranceMap->GetHeight(GetPlayer()->GetPhaseShift(), x, y, MAX_HEIGHT);
}
}
@@ -101,7 +101,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
{
// initialize reset time
// for normal instances if no creatures are killed the instance will reset in two hours
if (entry->map_type == MAP_RAID || difficulty > DUNGEON_DIFFICULTY_NORMAL)
if (entry->MapType == MAP_RAID || difficulty > DUNGEON_DIFFICULTY_NORMAL)
resetTime = GetResetTimeFor(mapId, difficulty);
else
{
@@ -222,7 +222,7 @@ time_t InstanceSave::GetResetTimeForDB()
{
// only save the reset time for normal instances
MapEntry const* entry = sMapStore.LookupEntry(GetMapId());
if (!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
if (!entry || entry->MapType == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
return 0;
else
return GetResetTime();
@@ -631,7 +631,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
if (!mapEntry->Instanceable())
return;
TC_LOG_DEBUG("misc", "InstanceSaveManager::ResetOrWarnAll: Processing map %s (%u) on difficulty %u (warn? %u)", mapEntry->name, mapid, uint8(difficulty), warn);
TC_LOG_DEBUG("misc", "InstanceSaveManager::ResetOrWarnAll: Processing map %s (%u) on difficulty %u (warn? %u)", mapEntry->Name, mapid, uint8(difficulty), warn);
time_t now = time(nullptr);
+5 -5
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@@ -2523,7 +2523,7 @@ uint32 Map::GetAreaId(PhaseShift const& phaseShift, float x, float y, float z) c
areaId = gridAreaId;
if (!areaId)
areaId = i_mapEntry->linked_zone;
areaId = i_mapEntry->AreaTableID;
return areaId;
}
@@ -2701,7 +2701,7 @@ void Map::GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x,
}
if (!data.areaId)
data.areaId = i_mapEntry->linked_zone;
data.areaId = i_mapEntry->AreaTableID;
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId);
@@ -2829,7 +2829,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
char const* Map::GetMapName() const
{
return i_mapEntry ? i_mapEntry->name : "UNNAMEDMAP\x0";
return i_mapEntry ? i_mapEntry->Name : "UNNAMEDMAP\x0";
}
void Map::SendInitSelf(Player* player)
@@ -4119,7 +4119,7 @@ bool Map::Is25ManRaid() const
uint32 Map::GetId() const
{
return i_mapEntry->MapID;
return i_mapEntry->ID;
}
bool Map::IsRegularDifficulty() const
@@ -4162,7 +4162,7 @@ uint32 InstanceMap::GetMaxPlayers() const
if (mapDiff && mapDiff->maxPlayers)
return mapDiff->maxPlayers;
return GetEntry()->maxPlayers;
return GetEntry()->MaxPlayers;
}
uint32 InstanceMap::GetMaxResetDelay() const
+8 -8
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@@ -80,9 +80,9 @@ Map* MapManager::CreateBaseMap(uint32 id)
if (!map)
{
MapEntry const* entry = sMapStore.AssertEntry(id);
if (entry->rootPhaseMap != -1)
if (entry->ParentMapID != -1)
{
CreateBaseMap(entry->rootPhaseMap);
CreateBaseMap(entry->ParentMapID);
// must have been created by parent map
map = FindBaseMap(id);
@@ -101,17 +101,17 @@ Map* MapManager::CreateBaseMap_i(MapEntry const* mapEntry)
{
Map* map;
if (mapEntry->Instanceable())
map = new MapInstanced(mapEntry->MapID, i_gridCleanUpDelay);
map = new MapInstanced(mapEntry->ID, i_gridCleanUpDelay);
else
{
map = new Map(mapEntry->MapID, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
map = new Map(mapEntry->ID, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
map->LoadRespawnTimes();
map->LoadCorpseData();
}
i_maps[mapEntry->MapID] = map;
i_maps[mapEntry->ID] = map;
for (uint32 childMapId : _parentMapData[mapEntry->MapID])
for (uint32 childMapId : _parentMapData[mapEntry->ID])
map->AddChildTerrainMap(CreateBaseMap_i(sMapStore.AssertEntry(childMapId)));
return map;
@@ -163,7 +163,7 @@ Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool
Difficulty targetDifficulty, requestedDifficulty;
targetDifficulty = requestedDifficulty = player->GetDifficulty(entry->IsRaid());
// Get the highest available difficulty if current setting is higher than the instance allows
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->MapID, targetDifficulty);
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->ID, targetDifficulty);
if (!mapDiff)
return Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE;
@@ -171,7 +171,7 @@ Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool
if (player->IsGameMaster())
return Map::CAN_ENTER;
char const* mapName = entry->name;
char const* mapName = entry->Name;
Group* group = player->GetGroup();
if (entry->IsRaid()) // can only enter in a raid group
+1 -1
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@@ -1376,7 +1376,7 @@ void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid)
MapEntry const* C = I->second->GetEntry(); \
if (!C) \
continue; \
if (C->MapID == V->GetId()) \
if (C->ID == V->GetId()) \
{
#define SCR_MAP_END \
+1 -1
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@@ -1654,7 +1654,7 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
uint32 v_map = GetVirtualMapForMapAndZone(map_id, zone_id);
MapEntry const* mapEntry = sMapStore.LookupEntry(v_map);
if (!mapEntry || mapEntry->addon < 1 || !mapEntry->IsContinent())
if (!mapEntry || mapEntry->ExpansionID < 1 || !mapEntry->IsContinent())
return SPELL_FAILED_INCORRECT_AREA;
}
+3 -3
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@@ -1641,9 +1641,9 @@ void World::SetInitialWorldSettings()
std::unordered_map<uint32, std::vector<uint32>> mapData;
for (MapEntry const* mapEntry : sMapStore)
{
mapData.emplace(std::piecewise_construct, std::forward_as_tuple(mapEntry->MapID), std::forward_as_tuple());
if (mapEntry->rootPhaseMap != -1)
mapData[mapEntry->rootPhaseMap].push_back(mapEntry->MapID);
mapData.emplace(std::piecewise_construct, std::forward_as_tuple(mapEntry->ID), std::forward_as_tuple());
if (mapEntry->ParentMapID != -1)
mapData[mapEntry->ParentMapID].push_back(mapEntry->ID);
}
sMapMgr->InitializeParentMapData(mapData);
+10 -10
View File
@@ -1530,7 +1530,7 @@ public:
}
if (!mEntry->IsDungeon())
{
handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->name[LOCALE_enUS]);
handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->Name[LOCALE_enUS]);
return true;
}
int32 difficulty = difficulty_str ? atoi(difficulty_str) : -1;
@@ -1539,32 +1539,32 @@ public:
handler->PSendSysMessage("Invalid difficulty %d - specify in range [0,%d).", difficulty, MAX_RAID_DIFFICULTY);
return false;
}
if (difficulty >= 0 && !GetMapDifficultyData(mEntry->MapID, Difficulty(difficulty)))
if (difficulty >= 0 && !GetMapDifficultyData(mEntry->ID, Difficulty(difficulty)))
{
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", difficulty, mEntry->name[LOCALE_enUS]);
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", difficulty, mEntry->Name[LOCALE_enUS]);
return true;
}
if (difficulty == -1)
{
handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->name[LOCALE_enUS]);
handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->Name[LOCALE_enUS]);
for (uint8 diff = (mEntry->IsRaid() ? 0 : 1); diff < (mEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY); ++diff)
{
if (GetMapDifficultyData(mEntry->MapID, Difficulty(diff)))
if (GetMapDifficultyData(mEntry->ID, Difficulty(diff)))
{
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff, mEntry->name[LOCALE_enUS]);
sInstanceSaveMgr->ForceGlobalReset(mEntry->MapID, Difficulty(diff));
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff, mEntry->Name[LOCALE_enUS]);
sInstanceSaveMgr->ForceGlobalReset(mEntry->ID, Difficulty(diff));
}
}
}
else if (mEntry->IsNonRaidDungeon() && difficulty == DUNGEON_DIFFICULTY_NORMAL)
{
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->name[LOCALE_enUS], difficulty);
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->Name[LOCALE_enUS], difficulty);
}
else
{
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", difficulty, mEntry->name[LOCALE_enUS]);
sInstanceSaveMgr->ForceGlobalReset(mEntry->MapID, Difficulty(difficulty));
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", difficulty, mEntry->Name[LOCALE_enUS]);
sInstanceSaveMgr->ForceGlobalReset(mEntry->ID, Difficulty(difficulty));
}
return true;
}
+2 -2
View File
@@ -1129,7 +1129,7 @@ public:
{
if (MapEntry const* mapInfo = sMapStore.LookupEntry(id))
{
std::string name = mapInfo->name;
std::string name = mapInfo->Name;
if (name.empty())
continue;
@@ -1147,7 +1147,7 @@ public:
if (mapInfo->IsContinent())
ss << handler->GetTrinityString(LANG_CONTINENT);
switch (mapInfo->map_type)
switch (mapInfo->MapType)
{
case MAP_INSTANCE:
ss << handler->GetTrinityString(LANG_INSTANCE);
+2 -2
View File
@@ -277,7 +277,7 @@ public:
char const* unknown = handler->GetTrinityString(LANG_UNKNOWN);
handler->PSendSysMessage(LANG_MAP_POSITION,
mapId, (mapEntry ? mapEntry->name : unknown),
mapId, (mapEntry ? mapEntry->Name : unknown),
zoneId, (zoneEntry ? zoneEntry->area_name : unknown),
areaId, (areaEntry ? areaEntry->area_name : unknown),
object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation());
@@ -1848,7 +1848,7 @@ public:
}
if (target)
handler->PSendSysMessage(LANG_PINFO_CHR_MAP, map->name,
handler->PSendSysMessage(LANG_PINFO_CHR_MAP, map->Name,
(!zoneName.empty() ? zoneName.c_str() : handler->GetTrinityString(LANG_UNKNOWN)),
(!areaName.empty() ? areaName.c_str() : handler->GetTrinityString(LANG_UNKNOWN)));
+1 -1
View File
@@ -852,7 +852,7 @@ public:
if (visibleMapId)
{
MapEntry const* visibleMap = sMapStore.LookupEntry(visibleMapId);
if (!visibleMap || visibleMap->rootPhaseMap != int32(target->GetMapId()))
if (!visibleMap || visibleMap->ParentMapID != int32(target->GetMapId()))
{
handler->SendSysMessage(LANG_PHASE_NOTFOUND);
handler->SetSentErrorMessage(true);
+1 -1
View File
@@ -109,7 +109,7 @@ public:
npc_pet_gen_egbertAI(Creature* creature) : NullCreatureAI(creature)
{
if (Unit* owner = me->GetCharmerOrOwner())
if (owner->GetMap()->GetEntry()->addon > 1)
if (owner->GetMap()->GetEntry()->ExpansionID > 1)
me->SetCanFly(true);
}
+6
View File
@@ -648,6 +648,12 @@ namespace MMAP
continue;
}
if (!rcMedianFilterWalkableArea(m_rcContext, *tile.chf))
{
printf("%s Failed filtering area! \n", tileString.c_str());
continue;
}
if (!rcBuildDistanceField(m_rcContext, *tile.chf))
{
printf("%s Failed building distance field! \n", tileString.c_str());