Core/Datastores: use generated member names for MapEntry fields

* load all dbc fields of MapEntry
This commit is contained in:
Ovahlord committed 2019-02-24 00:14:44 +01:00
1 parent 36bd27e347
commit 1e4cc2293a
25 files changed
+120 -111

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@@ -262,14 +262,14 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/)
// search entrance map for proper show entrance
if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID))
{
if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
if (corpseMapEntry->IsDungeon() && corpseMapEntry->CorpseMapID >= 0)
{
// if corpse map have entrance
if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->CorpseMapID))
{
mapID = corpseMapEntry->entrance_map;
x = corpseMapEntry->entrance_x;
y = corpseMapEntry->entrance_y;
mapID = corpseMapEntry->CorpseMapID;
x = corpseMapEntry->Corpse.X;
y = corpseMapEntry->Corpse.Y;
z = entranceMap->GetHeight(GetPlayer()->GetPhaseShift(), x, y, MAX_HEIGHT);
}
}