Core/Corpses: Fixed leaking corpses

Closes  #15765

(cherry picked from commit bd16520ecc91d827abae7f0447cc292fe9e843e9)
This commit is contained in:
Shauren committed 2015-10-28 21:56:40 +01:00
1 parent 8e7012f076
commit 20b4e6f03a
5 files changed
+41 -35

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+2 -21
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@@ -61,7 +61,6 @@ void Corpse::RemoveFromWorld()
bool Corpse::Create(ObjectGuid::LowType guidlow, Map* map)
{
SetMap(map);
Object::_Create(guidlow, 0, HighGuid::Corpse);
return true;
}
@@ -79,16 +78,12 @@ bool Corpse::Create(ObjectGuid::LowType guidlow, Player* owner)
return false;
}
//we need to assign owner's map for corpse
//in other way we will get a crash in Corpse::SaveToDB()
SetMap(owner->GetMap());
WorldObject::_Create(guidlow, HighGuid::Corpse, owner->GetPhaseMask());
SetObjectScale(1.0f);
SetGuidValue(CORPSE_FIELD_OWNER, owner->GetGUID());
_gridCoord = Trinity::ComputeGridCoord(GetPositionX(), GetPositionY());
_cellCoord = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
return true;
}
@@ -123,20 +118,6 @@ void Corpse::SaveToDB()
CharacterDatabase.CommitTransaction(trans);
}
void Corpse::DeleteBonesFromWorld()
{
ASSERT(GetType() == CORPSE_BONES);
Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID());
if (!corpse)
{
TC_LOG_ERROR("entities.player", "Bones %u not found in world.", GetGUID().GetCounter());
return;
}
AddObjectToRemoveList();
}
void Corpse::DeleteFromDB(SQLTransaction& trans)
{
DeleteFromDB(GetOwnerGUID(), trans);
@@ -192,7 +173,7 @@ bool Corpse::LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields)
return false;
}
_gridCoord = Trinity::ComputeGridCoord(GetPositionX(), GetPositionY());
_cellCoord = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
return true;
}
+3 -4
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@@ -61,7 +61,6 @@ class Corpse : public WorldObject, public GridObject<Corpse>
void SaveToDB();
bool LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields);
void DeleteBonesFromWorld();
void DeleteFromDB(SQLTransaction& trans);
static void DeleteFromDB(ObjectGuid const& ownerGuid, SQLTransaction& trans);
@@ -71,8 +70,8 @@ class Corpse : public WorldObject, public GridObject<Corpse>
void ResetGhostTime() { m_time = time(NULL); }
CorpseType GetType() const { return m_type; }
GridCoord const& GetGridCoord() const { return _gridCoord; }
void SetGridCoord(GridCoord const& gridCoord) { _gridCoord = gridCoord; }
CellCoord const& GetCellCoord() const { return _cellCoord; }
void SetCellCoord(CellCoord const& cellCoord) { _cellCoord = cellCoord; }
Loot loot; // remove insignia ONLY at BG
Player* lootRecipient;
@@ -83,6 +82,6 @@ class Corpse : public WorldObject, public GridObject<Corpse>
private:
CorpseType m_type;
time_t m_time;
GridCoord _gridCoord; // gride for corpse position for fast search
CellCoord _cellCoord;
};
#endif
+3 -2
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@@ -5164,12 +5164,13 @@ Corpse* Player::CreateCorpse()
}
}
// register for player, but not show
GetMap()->AddCorpse(corpse);
// we do not need to save corpses for BG/arenas
if (!GetMap()->IsBattlegroundOrArena())
corpse->SaveToDB();
// register for player, but not show
GetMap()->AddCorpse(corpse);
return corpse;
}
+32 -8
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@@ -1601,6 +1601,13 @@ void Map::UnloadAll()
RemoveFromMap<Transport>(transport, true);
}
for (auto& cellCorpsePair : _corpsesByCell)
for (Corpse* corpse : cellCorpsePair.second)
delete corpse;
_corpsesByCell.clear();
_corpsesByPlayer.clear();
}
// *****************************
@@ -3575,14 +3582,16 @@ void Map::AddCorpse(Corpse* corpse)
{
corpse->SetMap(this);
CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
_corpsesByCell[cellCoord.GetId()].insert(corpse);
_corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
_corpsesByCell[corpse->GetCellCoord().GetId()].insert(corpse);
if (corpse->GetType() != CORPSE_BONES)
_corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
else
_corpseBones.insert(corpse);
}
void Map::RemoveCorpse(Corpse* corpse)
{
ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
ASSERT(corpse);
corpse->DestroyForNearbyPlayers();
if (corpse->IsInGrid())
@@ -3593,9 +3602,11 @@ void Map::RemoveCorpse(Corpse* corpse)
corpse->ResetMap();
}
CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
_corpsesByCell[cellCoord.GetId()].erase(corpse);
_corpsesByPlayer.erase(corpse->GetOwnerGUID());
_corpsesByCell[corpse->GetCellCoord().GetId()].erase(corpse);
if (corpse->GetType() != CORPSE_BONES)
_corpsesByPlayer.erase(corpse->GetOwnerGUID());
else
_corpseBones.erase(corpse);
}
Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= false*/)
@@ -3626,7 +3637,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
for (uint8 i = OBJECT_FIELD_TYPE + 1; i < CORPSE_END; ++i) // don't overwrite guid and object type
bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
bones->SetGridCoord(corpse->GetGridCoord());
bones->SetCellCoord(corpse->GetCellCoord());
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
@@ -3637,6 +3648,8 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
AddCorpse(bones);
// add bones in grid store if grid loaded where corpse placed
AddToMap(bones);
}
@@ -3660,6 +3673,17 @@ void Map::RemoveOldCorpses()
for (ObjectGuid const& ownerGuid : corpses)
ConvertCorpseToBones(ownerGuid);
std::vector<Corpse*> expiredBones;
for (Corpse* bones : _corpseBones)
if (bones->IsExpired(now))
expiredBones.push_back(bones);
for (Corpse* bones : expiredBones)
{
RemoveCorpse(bones);
delete bones;
}
}
void Map::SendZoneDynamicInfo(Player* player)
+1
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@@ -733,6 +733,7 @@ class Map : public GridRefManager<NGridType>
GameObjectBySpawnIdContainer _gameobjectBySpawnIdStore;
std::unordered_map<uint32/*cellId*/, std::unordered_set<Corpse*>> _corpsesByCell;
std::unordered_map<ObjectGuid, Corpse*> _corpsesByPlayer;
std::unordered_set<Corpse*> _corpseBones;
std::unordered_set<Object*> _updateObjects;
};