Core/Spells: partially implement Dancing Rune Weapon and handle Blood DK t12 4p bonus
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DELETE FROM `spell_script_names` WHERE `ScriptName`= 'spell_dk_dancing_rune_weapon';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(49028, 'spell_dk_dancing_rune_weapon');
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UPDATE `creature_template` SET `ScriptName`= 'npc_pet_dk_rune_weapon', `flags_extra`= 0 WHERE `entry`= 27893;
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DELETE FROM `spell_proc` WHERE `SpellId`= 49028;
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INSERT INTO `spell_proc` (`SpellId`, `SpellFamilyName`, `SpellTypeMask`, `SpellPhaseMask`) VALUES
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(49028, 15, 1, 2);
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