Core/Units: no longer send debug hitInfo flags as these have no clientside effect at all
closes #261
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@@ -5208,7 +5208,7 @@ void Unit::SendSpellNonMeleeDamageLog(Unit* target, uint32 SpellID, uint32 Damag
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log.resist = Resist;
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log.physicalLog = PhysicalDamage;
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log.blocked = Blocked;
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log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
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log.HitInfo = 0;
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if (CriticalHit)
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log.HitInfo |= SPELL_HIT_TYPE_CRIT;
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SendSpellNonMeleeDamageLog(&log);
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