Core/Spells: Fixed professions resetting back to 1 when learning new level (expert/artisan)
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@@ -2617,7 +2617,7 @@ void Spell::EffectLearnSkill(SpellEffIndex effIndex)
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return;
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uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
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unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), std::min<uint16>(skillval, 1), tier->MaxSkill[damage - 1]);
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unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), std::max<uint16>(skillval, 1), tier->MaxSkill[damage - 1]);
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}
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void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
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