Core/Movement: implement SMSG_SUSPEND_TOKEN and CMSG_SUSPEND_TOKEN_RESPONSE packets and converted SMSG_TRANSFER_PENDING and SMSG_NEW_WORLD to packet class

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Ovahlord committed 2020-02-17 18:40:21 +01:00
1 parent a5e56171af
commit 22ed3f306d
7 files changed
+186 -20

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+14 -17
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@@ -68,6 +68,7 @@
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "MovementStructures.h"
#include "MovementPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
@@ -1534,6 +1535,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// this will be used instead of the current location in SaveToDB
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
m_teleport_options = options;
SetFallInformation(0, GetPositionZ());
m_teleport_transport = transport;
@@ -1558,6 +1560,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// far teleport to another map
Map* oldmap = IsInWorld() ? GetMap() : nullptr;
// check if we can enter before stopping combat / removing pet / totems / interrupting spells
// Check enter rights before map getting to avoid creating instance copy for player
@@ -1631,18 +1634,16 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (!GetSession()->PlayerLogout())
{
// send transfer packets
WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4);
data.WriteBit(0); // unknown
WorldPackets::Movement::TransferPending transferPending;
transferPending.MapID = mapid;
if (Transport* transport = GetTransport())
{
data.WriteBit(1); // has transport
data << GetMapId() << transport->GetEntry();
transferPending.Ship = boost::in_place();
transferPending.Ship->ID = transport->GetEntry();
transferPending.Ship->OriginMapID = GetMapId();
}
else
data.WriteBit(0); // has transport
data << uint32(mapid);
SendDirectMessage(&data);
SendDirectMessage(transferPending.Write());
}
// remove from old map now
@@ -1651,21 +1652,17 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
m_teleport_transport = transport;
m_teleport_options = options;
SetFallInformation(0, GetPositionZ());
// if the player is saved before worldportack (at logout for example)
// this will be used instead of the current location in SaveToDB
if (!GetSession()->PlayerLogout())
{
WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4);
data << float(m_teleport_dest.GetPositionX());
data << float(m_teleport_dest.GetOrientation());
data << float(m_teleport_dest.GetPositionZ());
data << uint32(mapid);
data << float(m_teleport_dest.GetPositionY());
SendDirectMessage(&data);
SendSavedInstances();
WorldPackets::Movement::SuspendToken suspendToken;
suspendToken.SequenceIndex = m_movementCounter; // not incrementing
suspendToken.Unk = false;
SendDirectMessage(suspendToken.Write());
}
// move packet sent by client always after far teleport
+16 -1
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@@ -25,11 +25,12 @@
#include "MapManager.h"
#include "MotionMaster.h"
#include "MovementGenerator.h"
#include "MovementPackets.h"
#include "MovementStructures.h"
#include "Transport.h"
#include "Battleground.h"
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
#include "MovementStructures.h"
#include "Vehicle.h"
#include "GameTime.h"
#include "SpellAuraEffects.h"
@@ -217,6 +218,20 @@ void WorldSession::HandleMoveWorldportAck()
GetPlayer()->ProcessDelayedOperations();
}
void WorldSession::HandleSuspendTokenResponse(WorldPackets::Movement::SuspendTokenResponse& /*suspendTokenResponse*/)
{
if (!_player->IsBeingTeleportedFar())
return;
WorldLocation const& loc = GetPlayer()->GetTeleportDest();
WorldPackets::Movement::NewWorld packet;
packet.MapID = loc.GetMapId();
packet.Pos = loc;
SendPacket(packet.Write());
_player->SendSavedInstances();
}
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
@@ -23,6 +23,7 @@
#include "GuildPackets.h"
#include "LFGPackets.h"
#include "MiscPackets.h"
#include "MovementPackets.h"
#include "NPCPackets.h"
#include "QuestPackets.h"
#include "SystemPackets.h"
@@ -0,0 +1,66 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MovementPackets.h"
#include "MoveSpline.h"
#include "MoveSplineFlag.h"
#include "MovementTypedefs.h"
#include "PacketUtilities.h"
#include "Unit.h"
WorldPacket const* WorldPackets::Movement::TransferPending::Write()
{
_worldPacket.WriteBit(TransferSpellID.is_initialized());
_worldPacket.WriteBit(Ship.is_initialized());
if (Ship)
{
_worldPacket << int32(Ship->OriginMapID);
_worldPacket << uint32(Ship->ID);
}
if (TransferSpellID)
_worldPacket << int32(*TransferSpellID);
_worldPacket << int32(MapID);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Movement::SuspendToken::Write()
{
_worldPacket.WriteBit(Unk);
_worldPacket << uint32(SequenceIndex);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Movement::SuspendTokenResponse::Read()
{
_worldPacket >> SequenceIndex;
}
WorldPacket const* WorldPackets::Movement::NewWorld::Write()
{
_worldPacket << Pos.GetPositionX();
_worldPacket << Pos.GetOrientation();
_worldPacket << Pos.GetPositionY();
_worldPacket << int32(MapID);
_worldPacket << Pos.GetPositionZ();
return &_worldPacket;
}
@@ -0,0 +1,81 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MovementPackets_h__
#define MovementPackets_h__
#include "Packet.h"
#include "Object.h"
#include "Optional.h"
namespace WorldPackets
{
namespace Movement
{
class TransferPending final : public ServerPacket
{
struct ShipTransferPending
{
uint32 ID = 0; ///< gameobject_template.entry of the transport the player is teleporting on
int32 OriginMapID = -1; ///< Map id the player is currently on (before teleport)
};
public:
TransferPending() : ServerPacket(SMSG_TRANSFER_PENDING, 12) { }
WorldPacket const* Write() override;
int32 MapID = -1;
Optional<ShipTransferPending> Ship;
Optional<int32> TransferSpellID;
};
class SuspendToken final : public ServerPacket
{
public:
SuspendToken() : ServerPacket(SMSG_SUSPEND_TOKEN, 4 + 1) { }
WorldPacket const* Write() override;
uint32 SequenceIndex = 1;
bool Unk = false;
};
class SuspendTokenResponse final : public ClientPacket
{
public:
SuspendTokenResponse(WorldPacket&& packet) : ClientPacket(CMSG_SUSPEND_TOKEN_RESPONSE, std::move(packet)) { }
void Read() override;
uint32 SequenceIndex = 0;
};
class NewWorld final : public ServerPacket
{
public:
NewWorld() : ServerPacket(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4) { }
WorldPacket const* Write() override;
int32 MapID = 0;
Position Pos;
};
}
}
#endif // MovementPackets_h__
+2 -2
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@@ -603,7 +603,7 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_SUBMIT_COMPLAIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_HANDLER(CMSG_SUGGESTION_SUBMIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_HANDLER(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode );
DEFINE_HANDLER(CMSG_SUSPEND_TOKEN_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_HANDLER(CMSG_SUSPEND_TOKEN_RESPONSE, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleSuspendTokenResponse );
DEFINE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSwapInvItemOpcode );
DEFINE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSwapItem );
DEFINE_HANDLER(CMSG_SYNC_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@@ -1279,7 +1279,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUPERCEDED_SPELL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUPPRESS_NPC_GREETINGS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUSPEND_COMMS, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUSPEND_TOKEN, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUSPEND_TOKEN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TALENTS_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TALENTS_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_NEVER, CONNECTION_TYPE_REALM);
+6
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@@ -139,6 +139,11 @@ namespace WorldPackets
class OpeningCinematic;
}
namespace Movement
{
class SuspendTokenResponse;
}
namespace NPC
{
class Hello;
@@ -700,6 +705,7 @@ class TC_GAME_API WorldSession
void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
void HandleMoveWorldportAck(); // for server-side calls
void HandleSuspendTokenResponse(WorldPackets::Movement::SuspendTokenResponse& suspendTokenResponse);
void HandleMovementOpcodes(WorldPacket& recvPacket);
void HandleSetActiveMoverOpcode(WorldPacket& recvData);