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@@ -2337,8 +2337,6 @@ class Player : public Unit, public GridObject<Player>
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std::string GetMapAreaAndZoneString();
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std::string GetCoordsMapAreaAndZoneString();
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bool IsLoading() const;
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protected:
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// Gamemaster whisper whitelist
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GuidList WhisperList;
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@@ -1043,7 +1043,7 @@ bool logChildren)
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offset, bHandled, Name, "", false, false);
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// Set Value back to an empty string since the Array object itself has no value, only its elements have
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symbolDetails.top().Valu.clear();
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symbolDetails.top().Value.clear();
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DWORD elementsCount;
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if (SymGetTypeInfo(m_hProcess, modBase, dwTypeIndex, TI_GET_COUNT, &elementsCount))
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