Scripts/TotT: fixed a small logic mistake in loading Commander Ulthok's exit door on instance creation
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@@ -169,7 +169,7 @@ class instance_throne_of_the_tides : public InstanceMapScript
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go->SendCustomAnim(0);
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break;
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case GO_DOODAD_ABYSSAL_MAW_DOOR_1:
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if (_eventIndex == EVENT_INDEX_LADY_NAZJAR_GAUNTLET)
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if (_eventIndex >= EVENT_INDEX_LADY_NAZJAR_GAUNTLET)
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go->SetGoState(GO_STATE_ACTIVE);
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break;
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default:
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