Core/Spells: updated fixed Renewed Hope crit chance bonus.
* Inner Focus will now get consumed when one of the affected healing spells get getting casted Closes #12 Closes #15
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@@ -0,0 +1,4 @@
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DELETE FROM `spell_proc` WHERE `SpellId` IN (89485, -57470);
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INSERT INTO `spell_proc` (`SpellId`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `ProcFlags`, `SpellTypeMask`, `SpellPhaseMask`, `HitMask`, `AttributesMask`, `Cooldown`, `Charges`, `Chance`) VALUES
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(89485, 6, 0x00000200 | 0x00000800 | 0x00001000, 0x00000004, 0, 0x00004000, 2, 1, 0, 0, 0, 1, 100),
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(-57470, 0, 0, 0, 0, 0, 2, 1, 0, 16, 0, 0, 0);
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@@ -7107,9 +7107,9 @@ float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto
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if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
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crit_chance += (*i)->GetAmount();
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break;
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case 7997: // Renewed Hope
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case 7998:
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if (victim->HasAura(6788))
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case 57470: // Renewed Hope
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case 57472:
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if (victim->HasAura(6788) || victim->HasAura(47930))
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crit_chance += (*i)->GetAmount();
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break;
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default:
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