Replaced ACE_Method_Request based DelayExecutor by PCQ impl
Untested due to worldserver still breaking because of ACE threading fails
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8 files changed
+54
-258
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@@ -52,8 +52,8 @@ void MapManager::Initialize()
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int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS));
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// Start mtmaps if needed.
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if (num_threads > 0 && m_updater.activate(num_threads) == -1)
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abort();
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if (num_threads > 0)
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m_updater.activate(num_threads);
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}
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void MapManager::InitializeVisibilityDistanceInfo()
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@@ -18,57 +18,61 @@
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#include <mutex>
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#include <condition_variable>
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#include <ace/Method_Request.h>
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#include "MapUpdater.h"
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#include "DelayExecutor.h"
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#include "Map.h"
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#include "DatabaseEnv.h"
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class MapUpdateRequest : public ACE_Method_Request
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class MapUpdateRequest
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{
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private:
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Map& m_map;
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MapUpdater& m_updater;
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ACE_UINT32 m_diff;
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uint32 m_diff;
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public:
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MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d)
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MapUpdateRequest(Map& m, MapUpdater& u, uint32 d)
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: m_map(m), m_updater(u), m_diff(d)
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{
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}
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virtual int call()
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void call()
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{
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m_map.Update (m_diff);
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m_updater.update_finished();
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return 0;
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}
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};
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MapUpdater::MapUpdater(): m_executor(), pending_requests(0) { }
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MapUpdater::MapUpdater(): pending_requests(0) { }
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MapUpdater::~MapUpdater()
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{
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deactivate();
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}
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int MapUpdater::activate(size_t num_threads)
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void MapUpdater::activate(size_t num_threads)
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{
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return m_executor.start((int)num_threads);
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for (size_t i = 0; i < num_threads; ++i)
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{
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_workerThreads.push_back(std::thread(&MapUpdater::WorkerThread, this));
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}
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}
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int MapUpdater::deactivate()
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void MapUpdater::deactivate()
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{
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wait();
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return m_executor.deactivate();
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_queue.Cancel();
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for (auto& thread : _workerThreads)
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{
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thread.join();
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}
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}
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int MapUpdater::wait()
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void MapUpdater::wait()
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{
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std::unique_lock<std::mutex> lock(_lock);
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@@ -76,43 +80,44 @@ int MapUpdater::wait()
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_condition.wait(lock);
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lock.unlock();
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return 0;
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}
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int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff)
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void MapUpdater::schedule_update(Map& map, uint32 diff)
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{
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std::lock_guard<std::mutex> lock(_lock);
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++pending_requests;
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if (m_executor.execute(new MapUpdateRequest(map, *this, diff)) == -1)
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{
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ACE_DEBUG((LM_ERROR, ACE_TEXT("(%t) \n"), ACE_TEXT("Failed to schedule Map Update")));
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--pending_requests;
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return -1;
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}
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return 0;
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_queue.Push(new MapUpdateRequest(map, *this, diff));
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}
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bool MapUpdater::activated()
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{
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return m_executor.activated();
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return _workerThreads.size() > 0;
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}
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void MapUpdater::update_finished()
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{
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std::lock_guard<std::mutex> lock(_lock);
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if (pending_requests == 0)
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{
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ACE_ERROR((LM_ERROR, ACE_TEXT("(%t)\n"), ACE_TEXT("MapUpdater::update_finished BUG, report to devs")));
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return;
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}
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--pending_requests;
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_condition.notify_all();
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}
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void MapUpdater::WorkerThread()
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{
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while (1)
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{
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MapUpdateRequest* request = nullptr;
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_queue.WaitAndPop(request);
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if (_cancelationToken)
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return;
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request->call();
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delete request;
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}
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}
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@@ -19,10 +19,11 @@
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#ifndef _MAP_UPDATER_H_INCLUDED
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#define _MAP_UPDATER_H_INCLUDED
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#include "Define.h"
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#include <mutex>
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#include <thread>
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#include <condition_variable>
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#include "DelayExecutor.h"
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#include "ProducerConsumerQueue.h"
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class Map;
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@@ -35,24 +36,30 @@ class MapUpdater
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friend class MapUpdateRequest;
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int schedule_update(Map& map, ACE_UINT32 diff);
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void schedule_update(Map& map, uint32 diff);
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int wait();
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void wait();
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int activate(size_t num_threads);
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void activate(size_t num_threads);
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int deactivate();
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void deactivate();
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bool activated();
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private:
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DelayExecutor m_executor;
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ProducerConsumerQueue <MapUpdateRequest*> _queue;
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std::vector<std::thread> _workerThreads;
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std::atomic_bool _cancelationToken;
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std::mutex _lock;
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std::condition_variable _condition;
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size_t pending_requests;
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void update_finished();
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void WorkerThread();
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};
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#endif //_MAP_UPDATER_H_INCLUDED
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@@ -24,7 +24,6 @@
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#include "Weather.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "AutoPtr.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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@@ -1,53 +0,0 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _TRINITY_AUTO_PTR_H
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#define _TRINITY_AUTO_PTR_H
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#include <ace/Bound_Ptr.h>
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namespace Trinity
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{
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template <class Pointer, class Lock>
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class AutoPtr : public ACE_Strong_Bound_Ptr<Pointer, Lock>
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{
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typedef ACE_Strong_Bound_Ptr<Pointer, Lock> Base;
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public:
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AutoPtr()
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: Base()
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{ }
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AutoPtr(Pointer* x)
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: Base(x)
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{ }
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operator bool() const
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{
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return !Base::null();
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}
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bool operator !() const
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{
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return Base::null();
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}
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};
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} // namespace Trinity
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#endif
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@@ -1,126 +0,0 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <ace/Thread_Mutex.h>
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#include <ace/Log_Msg.h>
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#include "DelayExecutor.h"
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DelayExecutor* DelayExecutor::instance()
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{
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static DelayExecutor* instance = new DelayExecutor();
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return instance;
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}
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DelayExecutor::DelayExecutor()
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: pre_svc_hook_(0), post_svc_hook_(0), activated_(false) { }
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DelayExecutor::~DelayExecutor()
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{
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if (pre_svc_hook_)
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delete pre_svc_hook_;
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if (post_svc_hook_)
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delete post_svc_hook_;
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deactivate();
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}
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int DelayExecutor::deactivate()
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{
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if (!activated())
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return -1;
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activated(false);
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queue_.queue()->deactivate();
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wait();
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return 0;
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}
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int DelayExecutor::svc()
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{
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if (pre_svc_hook_)
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pre_svc_hook_->call();
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for (;;)
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{
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ACE_Method_Request* rq = queue_.dequeue();
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if (!rq)
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break;
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rq->call();
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delete rq;
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}
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if (post_svc_hook_)
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post_svc_hook_->call();
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return 0;
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}
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int DelayExecutor::start(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
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{
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if (activated())
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return -1;
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if (num_threads < 1)
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return -1;
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if (pre_svc_hook_)
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delete pre_svc_hook_;
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if (post_svc_hook_)
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delete post_svc_hook_;
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pre_svc_hook_ = pre_svc_hook;
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post_svc_hook_ = post_svc_hook;
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queue_.queue()->activate();
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if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, num_threads) == -1)
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return -1;
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activated(true);
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return true;
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}
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int DelayExecutor::execute(ACE_Method_Request* new_req)
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{
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if (new_req == NULL)
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return -1;
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if (queue_.enqueue(new_req, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
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{
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delete new_req;
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ACE_ERROR_RETURN((LM_ERROR, ACE_TEXT("(%t) %p\n"), ACE_TEXT("DelayExecutor::execute enqueue")), -1);
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}
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return 0;
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}
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bool DelayExecutor::activated()
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{
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return activated_;
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}
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void DelayExecutor::activated(bool s)
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{
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activated_ = s;
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}
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@@ -1,35 +0,0 @@
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#ifndef _M_DELAY_EXECUTOR_H
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#define _M_DELAY_EXECUTOR_H
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#include <ace/Task.h>
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#include <ace/Activation_Queue.h>
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#include <ace/Method_Request.h>
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class DelayExecutor : protected ACE_Task_Base
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{
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public:
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DelayExecutor();
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virtual ~DelayExecutor();
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static DelayExecutor* instance();
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int execute(ACE_Method_Request* new_req);
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int start(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);
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int deactivate();
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bool activated();
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virtual int svc();
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private:
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ACE_Activation_Queue queue_;
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ACE_Method_Request* pre_svc_hook_;
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ACE_Method_Request* post_svc_hook_;
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bool activated_;
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void activated(bool s);
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};
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#endif // _M_DELAY_EXECUTOR_H
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@@ -24,7 +24,6 @@
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#include "Common.h"
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#include "SystemConfig.h"
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#include "SignalHandler.h"
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#include "World.h"
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#include "WorldRunnable.h"
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#include "WorldSocket.h"
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