Core/Spells: Implemented new proc hit type PROC_HIT_DISPEL
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@@ -2204,6 +2204,8 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
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CallScriptSuccessfulDispel(effIndex);
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m_hitMask |= PROC_HIT_DISPEL;
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// On success dispel
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// Devour Magic
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->GetCategory() == SPELLCATEGORY_DEVOUR_MAGIC)
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@@ -245,6 +245,7 @@ enum ProcFlagsHit: uint32
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PROC_HIT_REFLECT = 0x0000800,
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PROC_HIT_INTERRUPT = 0x0001000,
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PROC_HIT_FULL_BLOCK = 0x0002000,
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PROC_HIT_DISPEL = 0x0004000,
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PROC_HIT_MASK_ALL = 0x0003FFF
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};
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