Core/Units: no longer send collision height change packets when a player has not been added to the world yet

This commit is contained in:
Ovahlord committed 2021-11-22 14:15:38 +01:00
1 parent 8f69d98ed9
commit 27d9726dc3
1 file changed
+2 -1
+2 -1
View File
@@ -8192,7 +8192,8 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
if (charm->GetTypeId() == TYPEID_UNIT)
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
player->SendMovementSetCollisionHeight(player->GetCollisionHeight(), UPDATE_COLLISION_HEIGHT_MOUNT);
if (player->IsInWorld())
player->SendMovementSetCollisionHeight(player->GetCollisionHeight(), UPDATE_COLLISION_HEIGHT_MOUNT);
}
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Mount);