Core/Spells: Fix structure of a particular SMSG_SPELL_GO used in pet summoning
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@@ -308,6 +308,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
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data << uint32(summonSpellId);
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data << uint32(256); // CAST_FLAG_UNKNOWN3
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data << uint32(0);
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data << uint32(getMSTime());
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owner->SendMessageToSet(&data, true);
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}
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