Core/Movement: throttle follow movement speeds only when the follower is very close to its destination
This commit is contained in:
1 parent
164e18cd31
commit
29e64980d8
1 file changed
+3
-3
@@ -93,10 +93,10 @@ static void ApplyCatchUpMod(Unit* owner, Position dest, float& velocity)
|
||||
{
|
||||
float distance = owner->GetExactDist2d(dest);
|
||||
|
||||
if (dest.HasInArc(float(M_PI), owner)) // owner is beyond default destination. throttle speed.
|
||||
AddPct(velocity, -((distance / velocity) * 100.f));
|
||||
else // owner is behind destination, catch up.
|
||||
if (!dest.HasInArc(float(M_PI), owner)) // owner is falling back. Catch up
|
||||
AddPct(velocity, ((distance / velocity) * 100.f));
|
||||
else if (distance < 3.f)
|
||||
AddPct(velocity, -((distance / velocity) * 100.f));
|
||||
}
|
||||
|
||||
static void DoMovementInform(Unit* owner, Unit* target)
|
||||
|
||||
Reference in new issue
Block a user