Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creation instead of having globally accessible objects

This commit is contained in:
Shauren authored and Ovahlord committed 2022-12-26 12:33:45 +01:00
1 parent 51363865bc
commit 2a39dece9e
18 files changed
+92 -136

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+1 -1
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@@ -2154,7 +2154,7 @@ ZoneScript* WorldObject::FindZoneScript() const
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
return bf;
else
return sOutdoorPvPMgr->GetZoneScript(GetZoneId());
return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(map, GetZoneId());
}
}
return nullptr;
+1 -1
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@@ -23811,7 +23811,7 @@ void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
OutdoorPvP* Player::GetOutdoorPvP() const
{
return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetMap(), GetZoneId());
}
bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem) const
+3 -28
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@@ -18,7 +18,6 @@
#include "OutdoorPvP.h"
#include "CellImpl.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Log.h"
@@ -108,7 +107,7 @@ bool OPvPCapturePoint::SetCapturePointData(uint32 entry)
return true;;
}
OutdoorPvP::OutdoorPvP() : m_TypeId(0), m_map(nullptr) { }
OutdoorPvP::OutdoorPvP(Map* map) : m_TypeId(0), m_map(map) { }
OutdoorPvP::~OutdoorPvP() = default;
@@ -471,37 +470,22 @@ void OutdoorPvP::TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2)
void OutdoorPvP::OnGameObjectCreate(GameObject* go)
{
GoScriptPair sp(go->GetGUID().GetCounter(), go);
m_GoScriptStore.insert(sp);
if (go->GetGoType() != GAMEOBJECT_TYPE_CAPTURE_POINT)
return;
if (OPvPCapturePoint *cp = GetCapturePoint(go->GetSpawnId()))
if (OPvPCapturePoint* cp = GetCapturePoint(go->GetSpawnId()))
cp->m_capturePoint = go;
}
void OutdoorPvP::OnGameObjectRemove(GameObject* go)
{
m_GoScriptStore.erase(go->GetGUID().GetCounter());
if (go->GetGoType() != GAMEOBJECT_TYPE_CAPTURE_POINT)
return;
if (OPvPCapturePoint *cp = GetCapturePoint(go->GetSpawnId()))
if (OPvPCapturePoint* cp = GetCapturePoint(go->GetSpawnId()))
cp->m_capturePoint = nullptr;
}
void OutdoorPvP::OnCreatureCreate(Creature* creature)
{
CreatureScriptPair sp(creature->GetGUID().GetCounter(), creature);
m_CreatureScriptStore.insert(sp);
}
void OutdoorPvP::OnCreatureRemove(Creature* creature)
{
m_CreatureScriptStore.erase(creature->GetGUID().GetCounter());
}
void OutdoorPvP::SendDefenseMessage(uint32 zoneId, uint32 id)
{
DefenseMessageBuilder builder(zoneId, id);
@@ -518,12 +502,3 @@ void OutdoorPvP::BroadcastWorker(Worker& _worker, uint32 zoneId)
if (player->GetZoneId() == zoneId)
_worker(player);
}
void OutdoorPvP::SetMapFromZone(uint32 zone)
{
AreaTableEntry const* areaTable = sAreaTableStore.LookupEntry(zone);
ASSERT(areaTable);
Map* map = sMapMgr->CreateBaseMap(areaTable->ContinentID);
ASSERT(!map->Instanceable());
m_map = map;
}
+1 -8
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@@ -164,7 +164,7 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
public:
// ctor
OutdoorPvP();
OutdoorPvP(Map* map);
// dtor
virtual ~OutdoorPvP();
@@ -187,8 +187,6 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
void OnGameObjectCreate(GameObject* go) override;
void OnGameObjectRemove(GameObject* go) override;
void OnCreatureCreate(Creature*) override;
void OnCreatureRemove(Creature*) override;
// send world state update to all players present
int32 GetWorldState(int32 worldStateId) const;
@@ -276,11 +274,6 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
template<class Worker>
void BroadcastWorker(Worker& _worker, uint32 zoneId);
// Hack to store map because this code is just shit
void SetMapFromZone(uint32 zone);
std::map<ObjectGuid::LowType, GameObject*> m_GoScriptStore;
std::map<ObjectGuid::LowType, Creature*> m_CreatureScriptStore;
Map* m_map;
};
+49 -59
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@@ -19,6 +19,7 @@
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "Log.h"
#include "Map.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
@@ -28,15 +29,13 @@ OutdoorPvPMgr::OutdoorPvPMgr()
m_UpdateTimer = 0;
}
OutdoorPvPMgr::~OutdoorPvPMgr() = default;
void OutdoorPvPMgr::Die()
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
delete *itr;
m_OutdoorPvPByMap.clear();
m_OutdoorPvPSet.clear();
for (uint32 i = 0; i < MAX_OUTDOORPVP_TYPES; ++i)
m_OutdoorPvPDatas[i] = 0;
m_OutdoorPvPDatas.fill(0);
m_OutdoorPvPMap.clear();
}
@@ -77,23 +76,29 @@ void OutdoorPvPMgr::InitOutdoorPvP()
continue;
}
OutdoorPvPTypes realTypeId = OutdoorPvPTypes(typeId);
m_OutdoorPvPDatas[realTypeId] = sObjectMgr->GetScriptId(fields[1].GetString());
m_OutdoorPvPDatas[typeId] = sObjectMgr->GetScriptId(fields[1].GetString());
++count;
}
while (result->NextRow());
OutdoorPvP* pvp;
TC_LOG_INFO("server.loading", ">> Loaded %u outdoor PvP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void OutdoorPvPMgr::CreateOutdoorPvPForMap(Map* map)
{
for (uint8 i = 1; i < MAX_OUTDOORPVP_TYPES; ++i)
{
if (map->GetId() != m_OutdoorMapIds[i])
continue;
if (!m_OutdoorPvPDatas[i])
{
TC_LOG_ERROR("sql.sql", "Could not initialize OutdoorPvP object for type ID %u; no entry in database.", uint32(i));
continue;
}
pvp = sScriptMgr->CreateOutdoorPvP(m_OutdoorPvPDatas[i]);
OutdoorPvP* pvp = sScriptMgr->CreateOutdoorPvP(m_OutdoorPvPDatas[i], map);
if (!pvp)
{
TC_LOG_ERROR("outdoorpvp", "Could not initialize OutdoorPvP object for type ID %u; got nullptr pointer from script.", uint32(i));
@@ -107,20 +112,23 @@ void OutdoorPvPMgr::InitOutdoorPvP()
continue;
}
m_OutdoorPvPSet.push_back(pvp);
m_OutdoorPvPByMap[map].emplace_back(pvp);
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u outdoor PvP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
void OutdoorPvPMgr::DestroyOutdoorPvPForMap(Map* map)
{
m_OutdoorPvPByMap.erase(map);
}
void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP* handle)
{
m_OutdoorPvPMap[zoneid] = handle;
m_OutdoorPvPMap[{ handle->GetMap(), zoneid }] = handle;
}
void OutdoorPvPMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find({ player->GetMap(), zoneid });
if (itr == m_OutdoorPvPMap.end())
return;
@@ -133,7 +141,7 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find({ player->GetMap(), zoneid });
if (itr == m_OutdoorPvPMap.end())
return;
@@ -145,9 +153,9 @@ void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
TC_LOG_DEBUG("outdoorpvp", "Player %u left outdoorpvp id %u", player->GetGUID().GetCounter(), itr->second->GetTypeId());
}
OutdoorPvP* OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
OutdoorPvP* OutdoorPvPMgr::GetOutdoorPvPToZoneId(Map* map, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find({ map, zoneid });
if (itr == m_OutdoorPvPMap.end())
{
// no handle for this zone, return
@@ -161,77 +169,59 @@ void OutdoorPvPMgr::Update(uint32 diff)
m_UpdateTimer += diff;
if (m_UpdateTimer > OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
(*itr)->Update(m_UpdateTimer);
for (auto mapItr = m_OutdoorPvPByMap.begin(); mapItr != m_OutdoorPvPByMap.end(); ++mapItr)
for (auto itr = mapItr->second.begin(); itr != mapItr->second.end(); ++itr)
(*itr)->Update(m_UpdateTimer);
m_UpdateTimer = 0;
}
}
bool OutdoorPvPMgr::HandleCustomSpell(Player* player, uint32 spellId, GameObject* go)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if ((*itr)->HandleCustomSpell(player, spellId, go))
return true;
}
return false;
}
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HasPlayer(player))
return pvp->HandleCustomSpell(player, spellId, go);
ZoneScript* OutdoorPvPMgr::GetZoneScript(uint32 zoneId)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneId);
if (itr != m_OutdoorPvPMap.end())
return itr->second;
else
return nullptr;
return false;
}
bool OutdoorPvPMgr::HandleOpenGo(Player* player, GameObject* go)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if ((*itr)->HandleOpenGo(player, go))
return true;
}
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HasPlayer(player))
return pvp->HandleOpenGo(player, go);
return false;
}
void OutdoorPvPMgr::HandleGossipOption(Player* player, Creature* creature, uint32 gossipid)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if ((*itr)->HandleGossipOption(player, creature, gossipid))
return;
}
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HasPlayer(player))
pvp->HandleGossipOption(player, creature, gossipid);
}
bool OutdoorPvPMgr::CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if ((*itr)->CanTalkTo(player, creature, gso))
return true;
}
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HasPlayer(player))
return pvp->CanTalkTo(player, creature, gso);
return false;
}
void OutdoorPvPMgr::HandleDropFlag(Player* player, uint32 spellId)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if ((*itr)->HandleDropFlag(player, spellId))
return;
}
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HasPlayer(player))
pvp->HandleDropFlag(player, spellId);
}
void OutdoorPvPMgr::HandlePlayerResurrects(Player* player, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
return;
if (itr->second->HasPlayer(player))
itr->second->HandlePlayerResurrects(player, zoneid);
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HasPlayer(player))
pvp->HandlePlayerResurrects(player, zoneid);
}
std::string OutdoorPvPMgr::GetDefenseMessage(uint32 zoneId, uint32 id, LocaleConstant locale) const
+13 -7
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@@ -21,12 +21,16 @@
#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000
#include "OutdoorPvP.h"
#include "Hash.h"
#include <array>
#include <memory>
#include <unordered_map>
#include <vector>
class Player;
class GameObject;
class Creature;
class Map;
class ZoneScript;
struct GossipMenuItems;
@@ -35,7 +39,7 @@ class TC_GAME_API OutdoorPvPMgr
{
private:
OutdoorPvPMgr();
~OutdoorPvPMgr() { };
~OutdoorPvPMgr();
public:
static OutdoorPvPMgr* instance();
@@ -46,6 +50,10 @@ class TC_GAME_API OutdoorPvPMgr
// cleanup
void Die();
void CreateOutdoorPvPForMap(Map* map);
void DestroyOutdoorPvPForMap(Map* map);
// called when a player enters an outdoor pvp area
void HandlePlayerEnterZone(Player* player, uint32 areaflag);
@@ -56,7 +64,7 @@ class TC_GAME_API OutdoorPvPMgr
void HandlePlayerResurrects(Player* player, uint32 areaflag);
// return assigned outdoor pvp
OutdoorPvP* GetOutdoorPvPToZoneId(uint32 zoneid);
OutdoorPvP* GetOutdoorPvPToZoneId(Map* map, uint32 zoneid);
// handle custom (non-exist in dbc) spell if registered
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
@@ -64,8 +72,6 @@ class TC_GAME_API OutdoorPvPMgr
// handle custom go if registered
bool HandleOpenGo(Player* player, GameObject* go);
ZoneScript* GetZoneScript(uint32 zoneId);
void AddZone(uint32 zoneid, OutdoorPvP* handle);
void Update(uint32 diff);
@@ -79,19 +85,19 @@ class TC_GAME_API OutdoorPvPMgr
std::string GetDefenseMessage(uint32 zoneId, uint32 id, LocaleConstant locale) const;
private:
typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
typedef std::unordered_map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
typedef std::unordered_map<std::pair<Map*, uint32 /*zoneid*/>, OutdoorPvP*> OutdoorPvPMap;
typedef std::array<uint32, MAX_OUTDOORPVP_TYPES> OutdoorPvPScriptIds;
// contains all initiated outdoor pvp events
// used when initing / cleaning up
OutdoorPvPSet m_OutdoorPvPSet;
std::unordered_map<Map*, std::vector<std::unique_ptr<OutdoorPvP>>> m_OutdoorPvPByMap;
// maps the zone ids to an outdoor pvp event
// used in player event handling
OutdoorPvPMap m_OutdoorPvPMap;
// Holds the outdoor PvP templates
OutdoorPvPScriptIds m_OutdoorMapIds = { 0, 530, 530, 530, 530, 1 };
OutdoorPvPScriptIds m_OutdoorPvPDatas;
// update interval
+2 -2
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@@ -1586,10 +1586,10 @@ Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
return nullptr;
}
OutdoorPvP* ScriptMgr::CreateOutdoorPvP(uint32 scriptId)
OutdoorPvP* ScriptMgr::CreateOutdoorPvP(uint32 scriptId, Map* map)
{
GET_SCRIPT_RET(OutdoorPvPScript, scriptId, tmpscript, nullptr);
return tmpscript->GetOutdoorPvP();
return tmpscript->GetOutdoorPvP(map);
}
std::vector<ChatCommand> ScriptMgr::GetChatCommands()
+2 -2
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@@ -486,7 +486,7 @@ class TC_GAME_API OutdoorPvPScript : public ScriptObject
public:
// Should return a fully valid OutdoorPvP object for the type ID.
virtual OutdoorPvP* GetOutdoorPvP() const = 0;
virtual OutdoorPvP* GetOutdoorPvP(Map* map) const = 0;
};
class TC_GAME_API CommandScript : public ScriptObject
@@ -956,7 +956,7 @@ class TC_GAME_API ScriptMgr
public: /* OutdoorPvPScript */
OutdoorPvP* CreateOutdoorPvP(uint32 scriptId);
OutdoorPvP* CreateOutdoorPvP(uint32 scriptId, Map* map);
public: /* CommandScript */
@@ -55,7 +55,7 @@ OPvPCapturePointHP::OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType ty
SetCapturePointData(go->GetEntry());
}
OutdoorPvPHP::OutdoorPvPHP() : m_towerFlagSpawnIds()
OutdoorPvPHP::OutdoorPvPHP(Map* map) : OutdoorPvP(map), m_towerFlagSpawnIds()
{
m_TypeId = OUTDOOR_PVP_HP;
m_AllianceTowersControlled = 0;
@@ -66,7 +66,6 @@ bool OutdoorPvPHP::SetupOutdoorPvP()
{
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
SetMapFromZone(OutdoorPvPHPBuffZones[0]);
// add the zones affected by the pvp buff
for (uint32 i = 0; i < OutdoorPvPHPBuffZonesNum; ++i)
@@ -315,9 +314,9 @@ class OutdoorPvP_hellfire_peninsula : public OutdoorPvPScript
public:
OutdoorPvP_hellfire_peninsula() : OutdoorPvPScript("outdoorpvp_hp") { }
OutdoorPvP* GetOutdoorPvP() const override
OutdoorPvP* GetOutdoorPvP(Map* map) const override
{
return new OutdoorPvPHP();
return new OutdoorPvPHP(map);
}
};
+1 -1
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@@ -71,7 +71,7 @@ class OPvPCapturePointHP : public OPvPCapturePoint
class OutdoorPvPHP : public OutdoorPvP
{
public:
OutdoorPvPHP();
OutdoorPvPHP(Map* map);
bool SetupOutdoorPvP() override;
void OnGameObjectCreate(GameObject* go) override;
@@ -40,7 +40,7 @@ uint32 const FLIGHT_NODES_NUM = 4;
uint32 const FlightPathStartNodes[FLIGHT_NODES_NUM] = { 103, 105, 107, 109 };
uint32 const FlightPathEndNodes[FLIGHT_NODES_NUM] = { 104, 106, 108, 110 };
OutdoorPvPNA::OutdoorPvPNA()
OutdoorPvPNA::OutdoorPvPNA(Map* map) : OutdoorPvP(map)
{
m_TypeId = OUTDOOR_PVP_NA;
m_obj = nullptr;
@@ -139,7 +139,6 @@ bool OutdoorPvPNA::SetupOutdoorPvP()
{
// m_TypeId = OUTDOOR_PVP_NA; _MUST_ be set in ctor, because of spawns cleanup
// add the zones affected by the pvp buff
SetMapFromZone(NA_BUFF_ZONE);
RegisterZone(NA_BUFF_ZONE);
// halaa
@@ -484,9 +483,9 @@ class OutdoorPvP_nagrand : public OutdoorPvPScript
public:
OutdoorPvP_nagrand() : OutdoorPvPScript("outdoorpvp_na") { }
OutdoorPvP* GetOutdoorPvP() const override
OutdoorPvP* GetOutdoorPvP(Map* map) const override
{
return new OutdoorPvPNA();
return new OutdoorPvPNA(map);
}
};
+1 -1
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@@ -157,7 +157,7 @@ class OPvPCapturePointNA : public OPvPCapturePoint
class OutdoorPvPNA : public OutdoorPvP
{
public:
OutdoorPvPNA();
OutdoorPvPNA(Map* map);
void OnGameObjectCreate(GameObject* go) override;
bool SetupOutdoorPvP() override;
@@ -42,7 +42,7 @@ uint32 const SI_SILITHYST_MOUND = 181597;
uint8 const OutdoorPvPSIBuffZonesNum = 3;
uint32 const OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum] = { 1377, 3428, 3429 };
OutdoorPvPSI::OutdoorPvPSI()
OutdoorPvPSI::OutdoorPvPSI(Map* map) : OutdoorPvP(map)
{
m_TypeId = OUTDOOR_PVP_SI;
m_LastController = 0;
@@ -62,8 +62,6 @@ void OutdoorPvPSI::SendRemoveWorldStates(Player* player)
bool OutdoorPvPSI::SetupOutdoorPvP()
{
SetMapFromZone(OutdoorPvPSIBuffZones[0]);
for (uint8 i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
RegisterZone(OutdoorPvPSIBuffZones[i]);
@@ -244,9 +242,9 @@ class OutdoorPvP_silithus : public OutdoorPvPScript
public:
OutdoorPvP_silithus() : OutdoorPvPScript("outdoorpvp_si") { }
OutdoorPvP* GetOutdoorPvP() const override
OutdoorPvP* GetOutdoorPvP(Map* map) const override
{
return new OutdoorPvPSI();
return new OutdoorPvPSI(map);
}
};
+1 -1
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@@ -46,7 +46,7 @@ enum SI_WorldStates
class OutdoorPvPSI : public OutdoorPvP
{
public:
OutdoorPvPSI();
OutdoorPvPSI(Map* map);
bool SetupOutdoorPvP() override;
@@ -84,7 +84,7 @@ uint32 const TFTowerPlayerLeaveEvents[TF_TOWER_NUM] =
};
*/
OutdoorPvPTF::OutdoorPvPTF()
OutdoorPvPTF::OutdoorPvPTF(Map* map) : OutdoorPvP(map)
{
m_TypeId = OUTDOOR_PVP_TF;
@@ -268,8 +268,6 @@ bool OutdoorPvPTF::SetupOutdoorPvP()
second_digit = 0;
first_digit = 0;
SetMapFromZone(OutdoorPvPTFBuffZones[0]);
// add the zones affected by the pvp buff
for (uint8 i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
RegisterZone(OutdoorPvPTFBuffZones[i]);
@@ -386,9 +384,9 @@ class OutdoorPvP_terokkar_forest : public OutdoorPvPScript
public:
OutdoorPvP_terokkar_forest() : OutdoorPvPScript("outdoorpvp_tf") { }
OutdoorPvP* GetOutdoorPvP() const override
OutdoorPvP* GetOutdoorPvP(Map* map) const override
{
return new OutdoorPvPTF();
return new OutdoorPvPTF(map);
}
};
+1 -1
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@@ -89,7 +89,7 @@ class OPvPCapturePointTF : public OPvPCapturePoint
class OutdoorPvPTF : public OutdoorPvP
{
public:
OutdoorPvPTF();
OutdoorPvPTF(Map* map);
bool SetupOutdoorPvP() override;
void OnGameObjectCreate(GameObject* go) override;
@@ -173,7 +173,7 @@ void OutdoorPvPZM::HandlePlayerLeaveZone(Player* player, uint32 zone)
OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
OutdoorPvPZM::OutdoorPvPZM()
OutdoorPvPZM::OutdoorPvPZM(Map* map) : OutdoorPvP(map)
{
m_TypeId = OUTDOOR_PVP_ZM;
m_Graveyard = nullptr;
@@ -186,8 +186,6 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
SetMapFromZone(OutdoorPvPZMBuffZones[0]);
// add the zones affected by the pvp buff
for (uint8 i = 0; i < OutdoorPvPZMBuffZonesNum; ++i)
RegisterZone(OutdoorPvPZMBuffZones[i]);
@@ -446,9 +444,9 @@ class OutdoorPvP_zangarmarsh : public OutdoorPvPScript
public:
OutdoorPvP_zangarmarsh() : OutdoorPvPScript("outdoorpvp_zm") { }
OutdoorPvP* GetOutdoorPvP() const override
OutdoorPvP* GetOutdoorPvP(Map* map) const override
{
return new OutdoorPvPZM();
return new OutdoorPvPZM(map);
}
};
+1 -1
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@@ -151,7 +151,7 @@ class OPvPCapturePointZM_Graveyard : public OPvPCapturePoint
class OutdoorPvPZM : public OutdoorPvP
{
public:
OutdoorPvPZM();
OutdoorPvPZM(Map* map);
bool SetupOutdoorPvP() override;
void OnGameObjectCreate(GameObject* go) override;