Core/Movement: Fixed player death caused by MSG_MOVE_STOP_PITCH.
Loopings, yay!
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@@ -1462,9 +1462,9 @@ MovementStatusElements const MovementStopAscend[] =
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MovementStatusElements const MovementStopPitch[] =
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{
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MSEPositionY,
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MSEPositionX,
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MSEPositionZ,
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MSEPositionY,
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MSEHasGuidByte0,
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MSEHasGuidByte5,
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MSEHasGuidByte3,
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