Core/Vehicles

* Fixed crash happening when passenger died on vehicle he was controlling
* Fixed crash happening if vehicle control aura was removed before passenger is fully added to vehicle

Closes #7160
This commit is contained in:
Shauren committed 2013-03-13 11:34:58 +01:00
1 parent a0f4937fbc
commit 2c169bcca5
6 files changed
+40 -3

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@@ -1294,8 +1294,8 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3
if (!UpdateEntry(Entry, team, data))
return false;
if (vehId && !CreateVehicleKit(vehId, Entry))
vehId = 0;
if (vehId)
CreateVehicleKit(vehId, Entry);
return true;
}
@@ -25689,6 +25689,7 @@ void Player::ActivateSpec(uint8 spec)
ClearComboPointHolders();
ClearAllReactives();
UnsummonAllTotems();
ExitVehicle();
RemoveAllControlled();
/*RemoveAllAurasOnDeath();
if (GetPet())
+6
View File
@@ -12419,6 +12419,9 @@ void Unit::setDeathState(DeathState s)
if (IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false);
ExitVehicle(); // Exit vehicle before calling RemoveAllControlled
// vehicles use special type of charm that is not removed by the next function
// triggering an assert
UnsummonAllTotems();
RemoveAllControlled();
RemoveAllAurasOnDeath();
@@ -16842,7 +16845,10 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
if (Player* player = ToPlayer())
{
if (vehicle->GetBase()->GetTypeId() == TYPEID_PLAYER && player->isInCombat())
{
vehicle->GetBase()->RemoveAura(const_cast<AuraApplication*>(aurApp));
return;
}
}
ASSERT(!m_vehicle);
@@ -744,6 +744,31 @@ void Vehicle::RemovePendingEventsForSeat(int8 seatId)
}
}
/**
* @fn void Vehicle::RemovePendingEventsForSeat(uint8 seatId)
*
* @brief Removes any pending events for given passenger. Executed when vehicle control aura is removed while adding passenger is in progress
*
* @author Shauren
* @date 13-2-2013
*
* @param passenger Unit that is supposed to enter the vehicle.
*/
void Vehicle::RemovePendingEventsForPassenger(Unit* passenger)
{
for (PendingJoinEventContainer::iterator itr = _pendingJoinEvents.begin(); itr != _pendingJoinEvents.end();)
{
if ((*itr)->Passenger == passenger)
{
(*itr)->to_Abort = true;
_pendingJoinEvents.erase(itr++);
}
else
++itr;
}
}
VehicleJoinEvent::~VehicleJoinEvent()
{
if (Target)
@@ -769,6 +794,7 @@ bool VehicleJoinEvent::Execute(uint64, uint32)
{
ASSERT(Passenger->IsInWorld());
ASSERT(Target && Target->GetBase()->IsInWorld());
ASSERT(Target->GetBase()->HasAuraTypeWithCaster(SPELL_AURA_CONTROL_VEHICLE, Passenger->GetGUID()));
Target->RemovePendingEventsForSeat(Seat->first);
@@ -71,6 +71,8 @@ class Vehicle : public TransportBase
VehicleSeatEntry const* GetSeatForPassenger(Unit const* passenger) const;
void RemovePendingEventsForPassenger(Unit* passenger);
protected:
friend class VehicleJoinEvent;
uint32 UsableSeatNum; ///< Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
@@ -2323,7 +2323,7 @@ void AuraEffect::HandleAuraModPacifyAndSilence(AuraApplication const* aurApp, ui
Unit* target = aurApp->GetTarget();
// Vengeance of the Blue Flight (@todo REMOVE THIS!)
/// @workaround
/// @workaround
if (m_spellInfo->Id == 45839)
{
if (apply)
@@ -2935,6 +2935,8 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const* aurApp, uint8 m
caster->_ExitVehicle();
// some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
caster->RemoveAurasDueToSpell(GetId());
target->GetVehicleKit()->RemovePendingEventsForPassenger(caster);
}
}