Core/Packets: Remove incorrect if clause blocking InCompleteEmote being sent
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@@ -547,11 +547,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU
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packet.CompletionText = requestItemsText;
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packet.QuestID = quest->GetQuestId();
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packet.QuestGiverGUID = npcGUID;
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// There are no delays in any 4.x quest sniffs sent so we skip them and send them as 0
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if (canComplete)
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packet.CompEmoteType = canComplete ? quest->GetCompleteEmote() : quest->GetIncompleteEmote();
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packet.CompEmoteType = canComplete ? quest->GetCompleteEmote() : quest->GetIncompleteEmote();
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packet.AutoLaunched = autoLaunched;
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packet.QuestFlags = quest->GetFlags();
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packet.SuggestPartyMembers = quest->GetSuggestedPlayers();
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