Merge pull request #16696 from TrinityCore/realm6xto335

Core: Backport 6.x realm changes
This commit is contained in:
Duarte Duarte committed 2016-03-07 00:06:37 +00:00
commit 2e1e608450
23 files changed
+283 -146

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+1
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@@ -57,6 +57,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/database
${CMAKE_SOURCE_DIR}/src/server/database/Database
${CMAKE_SOURCE_DIR}/src/server/database/Logging
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/shared/Networking
${CMAKE_SOURCE_DIR}/src/server/shared/Packets
${CMAKE_SOURCE_DIR}/src/server/shared/Service
+3 -1
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@@ -134,7 +134,7 @@ int main(int argc, char** argv)
// Get the list of realms for the server
sRealmList->Initialize(*_ioService, sConfigMgr->GetIntDefault("RealmsStateUpdateDelay", 20));
if (sRealmList->size() == 0)
if (sRealmList->GetRealms().empty())
{
TC_LOG_ERROR("server.authserver", "No valid realms specified.");
StopDB();
@@ -194,6 +194,8 @@ int main(int argc, char** argv)
sAuthSocketMgr.StopNetwork();
sRealmList->Close();
// Close the Database Pool and library
StopDB();
+51 -37
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@@ -16,69 +16,62 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <boost/asio/ip/tcp.hpp>
#include "Common.h"
#include "RealmList.h"
#include "Database/DatabaseEnv.h"
#include "RealmList.h"
#include <boost/asio/ip/tcp.hpp>
namespace boost { namespace asio { namespace ip { class address; } } }
RealmList::RealmList() : m_UpdateInterval(0), m_NextUpdateTime(time(NULL)), _resolver(nullptr) { }
RealmList::RealmList() : _updateInterval(0), _updateTimer(nullptr), _resolver(nullptr) { }
RealmList::~RealmList()
{
delete _resolver;
delete _updateTimer;
}
// Load the realm list from the database
void RealmList::Initialize(boost::asio::io_service& ioService, uint32 updateInterval)
{
_updateInterval = updateInterval;
_updateTimer = new boost::asio::deadline_timer(ioService);
_resolver = new boost::asio::ip::tcp::resolver(ioService);
m_UpdateInterval = updateInterval;
// Get the content of the realmlist table in the database
UpdateRealms(true);
UpdateRealms(true, boost::system::error_code());
}
void RealmList::UpdateRealm(uint32 id, const std::string& name, ip::address const& address, ip::address const& localAddr,
ip::address const& localSubmask, uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population, uint32 build)
void RealmList::Close()
{
_updateTimer->cancel();
}
void RealmList::UpdateRealm(RealmHandle const& id, uint32 build, const std::string& name, ip::address const& address, ip::address const& localAddr,
ip::address const& localSubmask, uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel,
float population)
{
// Create new if not exist or update existed
Realm& realm = m_realms[name];
realm.m_ID = id;
realm.name = name;
realm.icon = icon;
realm.flag = flag;
realm.timezone = timezone;
realm.allowedSecurityLevel = allowedSecurityLevel;
realm.populationLevel = population;
// Append port to IP address.
Realm& realm = _realms[id];
realm.Id = id;
realm.Build = build;
realm.Name = name;
realm.Type = icon;
realm.Flags = flag;
realm.Timezone = timezone;
realm.AllowedSecurityLevel = allowedSecurityLevel;
realm.PopulationLevel = population;
realm.ExternalAddress = address;
realm.LocalAddress = localAddr;
realm.LocalSubnetMask = localSubmask;
realm.port = port;
realm.gamebuild = build;
realm.Port = port;
}
void RealmList::UpdateIfNeed()
void RealmList::UpdateRealms(bool init, boost::system::error_code const& error)
{
// maybe disabled or updated recently
if (!m_UpdateInterval || m_NextUpdateTime > time(NULL))
if (error)
return;
m_NextUpdateTime = time(NULL) + m_UpdateInterval;
// Clears Realm list
m_realms.clear();
// Get the content of the realmlist table in the database
UpdateRealms();
}
void RealmList::UpdateRealms(bool init)
{
TC_LOG_INFO("server.authserver", "Updating Realm List...");
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST);
@@ -130,17 +123,23 @@ void RealmList::UpdateRealms(bool init)
uint16 port = fields[5].GetUInt16();
uint8 icon = fields[6].GetUInt8();
if (icon == REALM_TYPE_FFA_PVP)
icon = REALM_TYPE_PVP;
if (icon >= MAX_CLIENT_REALM_TYPE)
icon = REALM_TYPE_NORMAL;
RealmFlags flag = RealmFlags(fields[7].GetUInt8());
uint8 timezone = fields[8].GetUInt8();
uint8 allowedSecurityLevel = fields[9].GetUInt8();
float pop = fields[10].GetFloat();
uint32 build = fields[11].GetUInt32();
UpdateRealm(realmId, name, externalAddress, localAddress, localSubmask, port, icon, flag, timezone,
(allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop, build);
RealmHandle id{ realmId };
UpdateRealm(id, build, name, externalAddress, localAddress, localSubmask, port, icon, flag,
timezone, (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop);
if (init)
TC_LOG_INFO("server.authserver", "Added realm \"%s\" at %s:%u.", name.c_str(), m_realms[name].ExternalAddress.to_string().c_str(), port);
TC_LOG_INFO("server.authserver", "Added realm \"%s\" at %s:%u.", name.c_str(), externalAddress.to_string().c_str(), port);
}
catch (std::exception& ex)
{
@@ -150,4 +149,19 @@ void RealmList::UpdateRealms(bool init)
}
while (result->NextRow());
}
if (_updateInterval)
{
_updateTimer->expires_from_now(boost::posix_time::seconds(_updateInterval));
_updateTimer->async_wait(std::bind(&RealmList::UpdateRealms, this, false, std::placeholders::_1));
}
}
Realm const* RealmList::GetRealm(RealmHandle const& id) const
{
auto itr = _realms.find(id);
if (itr != _realms.end())
return &itr->second;
return NULL;
}
+13 -45
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@@ -19,48 +19,20 @@
#ifndef _REALMLIST_H
#define _REALMLIST_H
#include "Common.h"
#include "Realm/Realm.h"
#include <boost/asio/ip/address.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <boost/asio/io_service.hpp>
#include "Common.h"
#include <boost/asio/deadline_timer.hpp>
using namespace boost::asio;
enum RealmFlags
{
REALM_FLAG_NONE = 0x00,
REALM_FLAG_INVALID = 0x01,
REALM_FLAG_OFFLINE = 0x02,
REALM_FLAG_SPECIFYBUILD = 0x04,
REALM_FLAG_UNK1 = 0x08,
REALM_FLAG_UNK2 = 0x10,
REALM_FLAG_RECOMMENDED = 0x20,
REALM_FLAG_NEW = 0x40,
REALM_FLAG_FULL = 0x80
};
// Storage object for a realm
struct Realm
{
ip::address ExternalAddress;
ip::address LocalAddress;
ip::address LocalSubnetMask;
uint16 port;
std::string name;
uint8 icon;
RealmFlags flag;
uint8 timezone;
uint32 m_ID;
AccountTypes allowedSecurityLevel;
float populationLevel;
uint32 gamebuild;
};
/// Storage object for the list of realms on the server
class RealmList
{
public:
typedef std::map<std::string, Realm> RealmMap;
typedef std::map<RealmHandle, Realm> RealmMap;
static RealmList* instance()
{
@@ -71,25 +43,21 @@ public:
~RealmList();
void Initialize(boost::asio::io_service& ioService, uint32 updateInterval);
void Close();
void UpdateIfNeed();
void AddRealm(const Realm& NewRealm) { m_realms[NewRealm.name] = NewRealm; }
RealmMap::const_iterator begin() const { return m_realms.begin(); }
RealmMap::const_iterator end() const { return m_realms.end(); }
uint32 size() const { return m_realms.size(); }
RealmMap const& GetRealms() const { return _realms; }
Realm const* GetRealm(RealmHandle const& id) const;
private:
RealmList();
void UpdateRealms(bool init = false);
void UpdateRealm(uint32 id, const std::string& name, ip::address const& address, ip::address const& localAddr,
ip::address const& localSubmask, uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population, uint32 build);
void UpdateRealms(bool init, boost::system::error_code const& error);
void UpdateRealm(RealmHandle const& id, uint32 build, const std::string& name, ip::address const& address, ip::address const& localAddr,
ip::address const& localSubmask, uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population);
RealmMap m_realms;
uint32 m_UpdateInterval;
time_t m_NextUpdateTime;
RealmMap _realms;
uint32 _updateInterval;
boost::asio::deadline_timer* _updateTimer;
boost::asio::ip::tcp::resolver* _resolver;
};
+13 -16
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@@ -844,7 +844,7 @@ tcp::endpoint const GetAddressForClient(Realm const& realm, ip::address const& c
realmIp = realm.ExternalAddress;
}
tcp::endpoint endpoint(realmIp, realm.port);
tcp::endpoint endpoint(realmIp, realm.Port);
// Return external IP
return endpoint;
@@ -880,22 +880,19 @@ void AuthSession::RealmListCallback(PreparedQueryResult result)
} while (result->NextRow());
}
// Update realm list if need
sRealmList->UpdateIfNeed();
// Circle through realms in the RealmList and construct the return packet (including # of user characters in each realm)
ByteBuffer pkt;
size_t RealmListSize = 0;
for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i)
for (RealmList::RealmMap::value_type const& i : sRealmList->GetRealms())
{
const Realm &realm = i->second;
const Realm &realm = i.second;
// don't work with realms which not compatible with the client
bool okBuild = ((_expversion & POST_BC_EXP_FLAG) && realm.gamebuild == _build) || ((_expversion & PRE_BC_EXP_FLAG) && !AuthHelper::IsPreBCAcceptedClientBuild(realm.gamebuild));
bool okBuild = ((_expversion & POST_BC_EXP_FLAG) && realm.Build == _build) || ((_expversion & PRE_BC_EXP_FLAG) && !AuthHelper::IsPreBCAcceptedClientBuild(realm.Build));
// No SQL injection. id of realm is controlled by the database.
uint32 flag = realm.flag;
RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.gamebuild);
uint32 flag = realm.Flags;
RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.Build);
if (!okBuild)
{
if (!buildInfo)
@@ -907,7 +904,7 @@ void AuthSession::RealmListCallback(PreparedQueryResult result)
if (!buildInfo)
flag &= ~REALM_FLAG_SPECIFYBUILD;
std::string name = i->first;
std::string name = realm.Name;
if (_expversion & PRE_BC_EXP_FLAG && flag & REALM_FLAG_SPECIFYBUILD)
{
std::ostringstream ss;
@@ -915,19 +912,19 @@ void AuthSession::RealmListCallback(PreparedQueryResult result)
name = ss.str();
}
uint8 lock = (realm.allowedSecurityLevel > _accountInfo.SecurityLevel) ? 1 : 0;
uint8 lock = (realm.AllowedSecurityLevel > _accountInfo.SecurityLevel) ? 1 : 0;
pkt << uint8(realm.icon); // realm type
pkt << uint8(realm.Type); // realm type
if (_expversion & POST_BC_EXP_FLAG) // only 2.x and 3.x clients
pkt << uint8(lock); // if 1, then realm locked
pkt << uint8(flag); // RealmFlags
pkt << name;
pkt << boost::lexical_cast<std::string>(GetAddressForClient(realm, GetRemoteIpAddress()));
pkt << float(realm.populationLevel);
pkt << uint8(characterCounts[realm.m_ID]);
pkt << uint8(realm.timezone); // realm category
pkt << float(realm.PopulationLevel);
pkt << uint8(characterCounts[realm.Id.Realm]);
pkt << uint8(realm.Timezone); // realm category
if (_expversion & POST_BC_EXP_FLAG) // 2.x and 3.x clients
pkt << uint8(realm.m_ID);
pkt << uint8(realm.Id.Realm);
else
pkt << uint8(0x0); // 1.12.1 and 1.12.2 clients
+1 -1
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@@ -462,7 +462,7 @@ void AccountMgr::LoadRBAC()
while (result->NextRow());
TC_LOG_DEBUG("rbac", "AccountMgr::LoadRBAC: Loading default permissions");
result = LoginDatabase.PQuery("SELECT secId, permissionId FROM rbac_default_permissions WHERE (realmId = %u OR realmId = -1) ORDER BY secId ASC", realmID);
result = LoginDatabase.PQuery("SELECT secId, permissionId FROM rbac_default_permissions WHERE (realmId = %u OR realmId = -1) ORDER BY secId ASC", realm.Id.Realm);
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 default permission definitions. DB table `rbac_default_permissions` is empty.");
@@ -130,7 +130,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
else
{
bidderAccId = sObjectMgr->GetPlayerAccountIdByGUID(bidderGuid);
logGmTrade = AccountMgr::HasPermission(bidderAccId, rbac::RBAC_PERM_LOG_GM_TRADE, realmID);
logGmTrade = AccountMgr::HasPermission(bidderAccId, rbac::RBAC_PERM_LOG_GM_TRADE, realm.Id.Realm);
if (logGmTrade && !sObjectMgr->GetPlayerNameByGUID(bidderGuid, bidderName))
bidderName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
+1
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@@ -196,6 +196,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference
${CMAKE_SOURCE_DIR}/src/server/shared/Networking
${CMAKE_SOURCE_DIR}/src/server/shared/Packets
${CMAKE_SOURCE_DIR}/src/server/shared/Realm
${MYSQL_INCLUDE_DIR}
${OPENSSL_INCLUDE_DIR}
${VALGRIND_INCLUDE_DIR}
+1 -1
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@@ -108,7 +108,7 @@ bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_ac
if (target)
target_sec = target->GetSecurity();
else if (target_account)
target_sec = AccountMgr::GetSecurity(target_account, realmID);
target_sec = AccountMgr::GetSecurity(target_account, realm.Id.Realm);
else
return true; // caller must report error for (target == NULL && target_account == 0)
@@ -627,13 +627,13 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realmID);
stmt->setUInt32(1, realm.Id.Realm);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
stmt->setUInt32(0, createInfo->CharCount);
stmt->setUInt32(1, GetAccountId());
stmt->setUInt32(2, realmID);
stmt->setUInt32(2, realm.Id.Realm);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
+1 -1
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@@ -569,7 +569,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
team = Player::TeamForRace(fields[1].GetUInt8());
friendAccountId = fields[2].GetUInt32();
if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmID)))
if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realm.Id.Realm)))
{
if (friendGuid)
{
+5 -5
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@@ -1220,7 +1220,7 @@ void WorldSession::LoadPermissions()
uint32 id = GetAccountId();
uint8 secLevel = GetSecurity();
_RBACData = new rbac::RBACData(id, _accountName, realmID, secLevel);
_RBACData = new rbac::RBACData(id, _accountName, realm.Id.Realm, secLevel);
_RBACData->LoadFromDB();
}
@@ -1230,9 +1230,9 @@ PreparedQueryResultFuture WorldSession::LoadPermissionsAsync()
uint8 secLevel = GetSecurity();
TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]",
id, _accountName.c_str(), realmID, secLevel);
id, _accountName.c_str(), realm.Id.Realm, secLevel);
_RBACData = new rbac::RBACData(id, _accountName, realmID, secLevel);
_RBACData = new rbac::RBACData(id, _accountName, realm.Id.Realm, secLevel);
return _RBACData->LoadFromDBAsync();
}
@@ -1310,7 +1310,7 @@ bool WorldSession::HasPermission(uint32 permission)
bool hasPermission = _RBACData->HasPermission(permission);
TC_LOG_DEBUG("rbac", "WorldSession::HasPermission [AccountId: %u, Name: %s, realmId: %d]",
_RBACData->GetId(), _RBACData->GetName().c_str(), realmID);
_RBACData->GetId(), _RBACData->GetName().c_str(), realm.Id.Realm);
return hasPermission;
}
@@ -1318,7 +1318,7 @@ bool WorldSession::HasPermission(uint32 permission)
void WorldSession::InvalidateRBACData()
{
TC_LOG_DEBUG("rbac", "WorldSession::Invalidaterbac::RBACData [AccountId: %u, Name: %s, realmId: %d]",
_RBACData->GetId(), _RBACData->GetName().c_str(), realmID);
_RBACData->GetId(), _RBACData->GetName().c_str(), realm.Id.Realm);
delete _RBACData;
_RBACData = NULL;
}
+2 -2
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@@ -414,7 +414,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Get the account information from the auth database
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
stmt->setInt32(0, int32(realmID));
stmt->setInt32(0, int32(realm.Id.Realm));
stmt->setString(1, authSession->Account);
_queryCallback = std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1);
@@ -457,7 +457,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
return;
}
if (authSession->RealmID != realmID)
if (authSession->RealmID != realm.Id.Realm)
{
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
+6 -6
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@@ -1369,7 +1369,7 @@ void World::SetInitialWorldSettings()
uint32 server_type = IsFFAPvPRealm() ? uint32(REALM_TYPE_PVP) : getIntConfig(CONFIG_GAME_TYPE);
uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE);
LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); // One-time query
LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realm.Id.Realm); // One-time query
///- Load the DBC files
TC_LOG_INFO("server.loading", "Initialize data stores...");
@@ -1790,7 +1790,7 @@ void World::SetInitialWorldSettings()
m_startTime = m_gameTime;
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES(%u, %u, 0, '%s')",
realmID, uint32(m_startTime), GitRevision::GetFullVersion()); // One-time query
realm.Id.Realm, uint32(m_startTime), GitRevision::GetFullVersion()); // One-time query
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
@@ -2103,7 +2103,7 @@ void World::Update(uint32 diff)
stmt->setUInt32(0, tmpDiff);
stmt->setUInt16(1, uint16(maxOnlinePlayers));
stmt->setUInt32(2, realmID);
stmt->setUInt32(2, realm.Id.Realm);
stmt->setUInt32(3, uint32(m_startTime));
LoginDatabase.Execute(stmt);
@@ -2826,13 +2826,13 @@ void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount)
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, accountId);
stmt->setUInt32(1, realmID);
stmt->setUInt32(1, realm.Id.Realm);
LoginDatabase.Execute(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
stmt->setUInt8(0, charCount);
stmt->setUInt32(1, accountId);
stmt->setUInt32(2, realmID);
stmt->setUInt32(2, realm.Id.Realm);
LoginDatabase.Execute(stmt);
}
}
@@ -2960,7 +2960,7 @@ void World::ResetDailyQuests()
void World::LoadDBAllowedSecurityLevel()
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL);
stmt->setInt32(0, int32(realmID));
stmt->setInt32(0, int32(realm.Id.Realm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
+2 -13
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@@ -29,6 +29,7 @@
#include "SharedDefines.h"
#include "QueryResult.h"
#include "Callback.h"
#include "Realm/Realm.h"
#include <atomic>
#include <map>
@@ -446,18 +447,6 @@ enum BillingPlanFlags
SESSION_ENABLE_CAIS = 0x80
};
/// Type of server, this is values from second column of Cfg_Configs.dbc
enum RealmType
{
REALM_TYPE_NORMAL = 0,
REALM_TYPE_PVP = 1,
REALM_TYPE_NORMAL2 = 4,
REALM_TYPE_RP = 6,
REALM_TYPE_RPPVP = 8,
REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
// replaced by REALM_PVP in realm list
};
enum RealmZone
{
REALM_ZONE_UNKNOWN = 0, // any language
@@ -882,7 +871,7 @@ class World
std::deque<std::future<PreparedQueryResult>> m_realmCharCallbacks;
};
extern uint32 realmID;
extern Realm realm;
#define sWorld World::instance()
#endif
+1 -1
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@@ -164,7 +164,7 @@ public:
///- Get the accounts with GM Level >0
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
stmt->setUInt8(0, uint8(SEC_MODERATOR));
stmt->setInt32(1, int32(realmID));
stmt->setInt32(1, int32(realm.Id.Realm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
+1 -1
View File
@@ -1588,7 +1588,7 @@ public:
// Query the prepared statement for login data
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO);
stmt->setInt32(0, int32(realmID));
stmt->setInt32(0, int32(realm.Id.Realm));
stmt->setUInt32(1, accId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
+1 -1
View File
@@ -157,7 +157,7 @@ public:
if (!rdata)
{
data->rbac = new rbac::RBACData(accountId, accountName, realmID, AccountMgr::GetSecurity(accountId, realmID));
data->rbac = new rbac::RBACData(accountId, accountName, realm.Id.Realm, AccountMgr::GetSecurity(accountId, realm.Id.Realm));
data->rbac->LoadFromDB();
data->needDelete = true;
}
+3 -3
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@@ -95,7 +95,7 @@ public:
ObjectGuid targetGuid = sObjectMgr->GetPlayerGUIDByName(target);
uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
// Target must exist and have administrative rights
if (!AccountMgr::HasPermission(accountId, rbac::RBAC_PERM_COMMANDS_BE_ASSIGNED_TICKET, realmID))
if (!AccountMgr::HasPermission(accountId, rbac::RBAC_PERM_COMMANDS_BE_ASSIGNED_TICKET, realm.Id.Realm))
{
handler->SendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_A);
return true;
@@ -119,7 +119,7 @@ public:
// Assign ticket
SQLTransaction trans = SQLTransaction(NULL);
ticket->SetAssignedTo(targetGuid, AccountMgr::IsAdminAccount(AccountMgr::GetSecurity(accountId, realmID)));
ticket->SetAssignedTo(targetGuid, AccountMgr::IsAdminAccount(AccountMgr::GetSecurity(accountId, realm.Id.Realm)));
ticket->SaveToDB(trans);
sTicketMgr->UpdateLastChange();
@@ -387,7 +387,7 @@ public:
{
ObjectGuid guid = ticket->GetAssignedToGUID();
uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
security = AccountMgr::GetSecurity(accountId, realmID);
security = AccountMgr::GetSecurity(accountId, realm.Id.Realm);
}
// Check security
+3
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@@ -16,6 +16,7 @@ file(GLOB_RECURSE sources_DataStores DataStores/*.cpp DataStores/*.h)
file(GLOB_RECURSE sources_Dynamic Dynamic/*.cpp Dynamic/*.h)
file(GLOB_RECURSE sources_Networking Networking/*.cpp Networking/*.h)
file(GLOB_RECURSE sources_Packets Packets/*.cpp Packets/*.h)
file(GLOB_RECURSE sources_Realm Realm/*.cpp Realm/*.h)
if( WIN32 )
file(GLOB_RECURSE sources_Service Service/*.cpp Service/*.h)
endif( WIN32 )
@@ -36,6 +37,7 @@ set(shared_STAT_SRCS
${sources_Dynamic}
${sources_Networking}
${sources_Packets}
${sources_Realm}
${sources_Utilities}
${sources_Service}
${sources_localdir}
@@ -44,6 +46,7 @@ set(shared_STAT_SRCS
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/Dynamic
${CMAKE_CURRENT_SOURCE_DIR}/Networking
${CMAKE_CURRENT_SOURCE_DIR}/Realm
${CMAKE_SOURCE_DIR}/dep/cppformat
${CMAKE_SOURCE_DIR}/src/common/
${CMAKE_SOURCE_DIR}/src/common/Debugging
+18
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@@ -0,0 +1,18 @@
/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Realm.h"
+85
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@@ -0,0 +1,85 @@
/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef Realm_h__
#define Realm_h__
#include "Common.h"
#include <boost/asio/ip/address.hpp>
#include <boost/asio/ip/tcp.hpp>
using namespace boost::asio;
enum RealmFlags
{
REALM_FLAG_NONE = 0x00,
REALM_FLAG_VERSION_MISMATCH = 0x01,
REALM_FLAG_OFFLINE = 0x02,
REALM_FLAG_SPECIFYBUILD = 0x04,
REALM_FLAG_UNK1 = 0x08,
REALM_FLAG_UNK2 = 0x10,
REALM_FLAG_RECOMMENDED = 0x20,
REALM_FLAG_NEW = 0x40,
REALM_FLAG_FULL = 0x80
};
struct RealmHandle
{
RealmHandle() : Realm(0) { }
RealmHandle(uint32 index) : Realm(index) { }
uint32 Realm; // primary key in `realmlist` table
bool operator<(RealmHandle const& r) const
{
return Realm < r.Realm;
}
};
/// Type of server, this is values from second column of Cfg_Configs.dbc
enum RealmType
{
REALM_TYPE_NORMAL = 0,
REALM_TYPE_PVP = 1,
REALM_TYPE_NORMAL2 = 4,
REALM_TYPE_RP = 6,
REALM_TYPE_RPPVP = 8,
MAX_CLIENT_REALM_TYPE = 14,
REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
// replaced by REALM_PVP in realm list
};
// Storage object for a realm
struct Realm
{
RealmHandle Id;
uint32 Build;
ip::address ExternalAddress;
ip::address LocalAddress;
ip::address LocalSubnetMask;
uint16 Port;
std::string Name;
uint8 Type; // icon
RealmFlags Flags;
uint8 Timezone;
AccountTypes AllowedSecurityLevel;
float PopulationLevel;
};
#endif // Realm_h__
+68 -9
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@@ -34,7 +34,6 @@
#include "OpenSSLCrypto.h"
#include "ProcessPriority.h"
#include "BigNumber.h"
#include "RealmList.h"
#include "World.h"
#include "MapManager.h"
#include "InstanceSaveMgr.h"
@@ -47,6 +46,7 @@
#include "GitRevision.h"
#include "WorldSocket.h"
#include "WorldSocketMgr.h"
#include "Realm/Realm.h"
#include "DatabaseLoader.h"
#include "AppenderDB.h"
@@ -81,7 +81,7 @@ uint32 _maxCoreStuckTimeInMs(0);
WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database
CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database
LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database
uint32 realmID; ///< Id of the realm
Realm realm;
void SignalHandler(const boost::system::error_code& error, int signalNumber);
void FreezeDetectorHandler(const boost::system::error_code& error);
@@ -92,6 +92,7 @@ void WorldUpdateLoop();
void ClearOnlineAccounts();
void ShutdownCLIThread(std::thread* cliThread);
void ShutdownThreadPool(std::vector<std::thread>& threadPool);
bool LoadRealmInfo();
variables_map GetConsoleArguments(int argc, char** argv, std::string& cfg_file, std::string& cfg_service);
/// Launch the Trinity server
@@ -188,7 +189,9 @@ extern int main(int argc, char** argv)
}
// Set server offline (not connectable)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm);
LoadRealmInfo();
// Initialize the World
sWorld->SetInitialWorldSettings();
@@ -223,7 +226,9 @@ extern int main(int argc, char** argv)
sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort);
// Set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_OFFLINE, realm.Id.Realm);
realm.PopulationLevel = 0.0f;
realm.Flags = RealmFlags(realm.Flags & ~uint32(REALM_FLAG_OFFLINE));
// Start the freeze check callback cycle in 5 seconds (cycle itself is 1 sec)
if (int coreStuckTime = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0))
@@ -259,7 +264,7 @@ extern int main(int argc, char** argv)
sScriptMgr->Unload();
// set server offline
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm);
// Clean up threads if any
if (soapThread != nullptr)
@@ -441,6 +446,59 @@ AsyncAcceptor* StartRaSocketAcceptor(boost::asio::io_service& ioService)
return acceptor;
}
bool LoadRealmInfo()
{
boost::asio::ip::tcp::resolver resolver(_ioService);
boost::asio::ip::tcp::resolver::iterator end;
QueryResult result = LoginDatabase.PQuery("SELECT id, name, address, localAddress, localSubnetMask, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE id = %u", realm.Id.Realm);
if (!result)
return false;
Field* fields = result->Fetch();
realm.Name = fields[1].GetString();
boost::asio::ip::tcp::resolver::query externalAddressQuery(ip::tcp::v4(), fields[2].GetString(), "");
boost::system::error_code ec;
boost::asio::ip::tcp::resolver::iterator endPoint = resolver.resolve(externalAddressQuery, ec);
if (endPoint == end || ec)
{
TC_LOG_ERROR("server.worldserver", "Could not resolve address %s", fields[2].GetString().c_str());
return false;
}
realm.ExternalAddress = (*endPoint).endpoint().address();
boost::asio::ip::tcp::resolver::query localAddressQuery(ip::tcp::v4(), fields[3].GetString(), "");
endPoint = resolver.resolve(localAddressQuery, ec);
if (endPoint == end || ec)
{
TC_LOG_ERROR("server.worldserver", "Could not resolve address %s", fields[3].GetString().c_str());
return false;
}
realm.LocalAddress = (*endPoint).endpoint().address();
boost::asio::ip::tcp::resolver::query localSubmaskQuery(ip::tcp::v4(), fields[4].GetString(), "");
endPoint = resolver.resolve(localSubmaskQuery, ec);
if (endPoint == end || ec)
{
TC_LOG_ERROR("server.worldserver", "Could not resolve address %s", fields[4].GetString().c_str());
return false;
}
realm.LocalSubnetMask = (*endPoint).endpoint().address();
realm.Port = fields[5].GetUInt16();
realm.Type = fields[6].GetUInt8();
realm.Flags = RealmFlags(fields[7].GetUInt8());
realm.Timezone = fields[8].GetUInt8();
realm.AllowedSecurityLevel = AccountTypes(fields[9].GetUInt8());
realm.PopulationLevel = fields[10].GetFloat();
realm.Build = fields[11].GetUInt32();
return true;
}
/// Initialize connection to the databases
bool StartDB()
{
@@ -457,13 +515,14 @@ bool StartDB()
return false;
///- Get the realm Id from the configuration file
realmID = sConfigMgr->GetIntDefault("RealmID", 0);
if (!realmID)
realm.Id.Realm = sConfigMgr->GetIntDefault("RealmID", 0);
if (!realm.Id.Realm)
{
TC_LOG_ERROR("server.worldserver", "Realm ID not defined in configuration file");
return false;
}
TC_LOG_INFO("server.worldserver", "Realm running as realm ID %d", realmID);
TC_LOG_INFO("server.worldserver", "Realm running as realm ID %d", realm.Id.Realm);
///- Clean the database before starting
ClearOnlineAccounts();
@@ -490,7 +549,7 @@ void StopDB()
void ClearOnlineAccounts()
{
// Reset online status for all accounts with characters on the current realm
LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmID);
LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realm.Id.Realm);
// Reset online status for all characters
CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");