Core/Misc: the battle rezz limit didn't should has a effect in normal/heroic dungeons. They is only for Raids.
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@@ -621,7 +621,7 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
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{
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if (InstanceScript* instance = ressPlayer->GetInstanceScript())
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{
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if (instance->IsEncounterInProgress())
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if ((instance->IsEncounterInProgress() && player->GetMap()->IsRaid()))
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{
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if (!instance->GetCombatResurrectionCharges())
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return;
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@@ -316,7 +316,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
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{
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InitializeCombatResurrections(3, resInterval);
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}
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else
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else if (instance->IsRaid())
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{
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InitializeCombatResurrections(1, resInterval);
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}
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