Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts

- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)

(cherry picked from commit 62bfee37cb21584cef631dda428feaf5eb829cda)

Conflicts:
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/Kalimdor/zone_feralas.cpp
This commit is contained in:
ariel- committed 2016-08-01 01:23:47 -03:00
1 parent 8ff67eb6ac
commit 30d4f70533
37 files changed
+117 -135

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@@ -1242,18 +1242,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
float x, y, z, o;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsUnit(*itr))
continue;
(*itr)->GetPosition(x, y, z, o);
x += e.target.x;
y += e.target.y;
z += e.target.z;
o += e.target.o;
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, x, y, z, o, 0, 0, 0, 0, e.action.summonGO.despawnTime);
Position pos = (*itr)->GetPositionWithOffset(Position(e.target.x, e.target.y, e.target.z, e.target.o));
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, pos, G3D::Quat(), e.action.summonGO.despawnTime);
}
delete targets;
@@ -1262,7 +1257,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.GetTargetType() != SMART_TARGET_POSITION)
break;
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, e.target.x, e.target.y, e.target.z, e.target.o, 0, 0, 0, 0, e.action.summonGO.despawnTime);
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, Position(e.target.x, e.target.y, e.target.z, e.target.o), G3D::Quat(), e.action.summonGO.despawnTime);
break;
}
case SMART_ACTION_KILL_UNIT:
+1 -1
View File
@@ -801,7 +801,7 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
// Create gameobject
GameObject* go = new GameObject;
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(), 100, GO_STATE_READY))
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, PHASEMASK_NORMAL, Position(x, y, z, o), G3D::Quat(), 255, GO_STATE_READY))
{
TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Gameobject template %u could not be found in the database! Battlefield has not been created!", entry);
TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Could not create gameobject template %u! Battlefield has not been created!", entry);
@@ -1442,7 +1442,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
// So we must create it specific for this instance
GameObject* go = new GameObject;
if (!go->Create(GetBgMap()->GenerateLowGuid<HighGuid::GameObject>(), entry, GetBgMap(),
PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, goState))
PHASEMASK_NORMAL, Position(x, y, z, o), G3D::Quat(rotation0, rotation1, rotation2, rotation3), 255, goState))
{
TC_LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
entry, m_MapId, m_InstanceID);
@@ -169,17 +169,17 @@ void GameObject::RemoveFromWorld()
}
}
bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 /*phaseMask*/, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit)
bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 /*phaseMask*/, Position const& pos, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit /*= 0*/)
{
ASSERT(map);
SetMap(map);
Relocate(x, y, z, ang);
m_stationaryPosition.Relocate(x, y, z, ang);
Relocate(pos);
m_stationaryPosition.Relocate(pos);
if (!IsPositionValid())
{
TC_LOG_ERROR("misc", "Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, x, y);
TC_LOG_ERROR("misc", "Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, pos.GetPositionX(), pos.GetPositionY());
return false;
}
@@ -194,7 +194,7 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
if (!goinfo)
{
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry: %u) not created: non-existing entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f)", guidlow, name_id, map->GetId(), x, y, z);
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry: %u) not created: non-existing entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f)", guidlow, name_id, map->GetId(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
return false;
}
@@ -857,17 +857,14 @@ bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, boo
uint32 entry = data->id;
//uint32 map_id = data->mapid; // already used before call
uint32 phaseMask = data->phaseMask;
float x = data->posX;
float y = data->posY;
float z = data->posZ;
float ang = data->orientation;
Position pos(data->posX, data->posY, data->posZ, data->orientation);
uint32 animprogress = data->animprogress;
GOState go_state = data->go_state;
uint32 artKit = data->artKit;
m_spawnId = spawnId;
if (!Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, phaseMask, x, y, z, ang, data->rotation, animprogress, go_state, artKit))
if (!Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, phaseMask, pos, data->rotation, animprogress, go_state, artKit))
return false;
if (data->phaseid)
@@ -896,7 +893,7 @@ bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, boo
m_respawnTime = GetMap()->GetGORespawnTime(m_spawnId);
// ready to respawn
if (m_respawnTime && m_respawnTime <= time(NULL))
if (m_respawnTime && m_respawnTime <= time(nullptr))
{
m_respawnTime = 0;
GetMap()->RemoveGORespawnTime(m_spawnId);
@@ -686,7 +686,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void RemoveFromWorld() override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;
bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0);
bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, Position const& pos, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0);
void Update(uint32 p_time) override;
GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
GameObjectData const* GetGOData() const { return m_goData; }
+20 -8
View File
@@ -2154,7 +2154,7 @@ void WorldObject::ClearZoneScript()
m_zoneScript = nullptr;
}
TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 /*vehId*/) const
TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 duration /*= 0*/, uint32 /*vehId = 0*/) const
{
if (Map* map = FindMap())
{
@@ -2165,7 +2165,7 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempS
}
}
return NULL;
return nullptr;
}
TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/) const
@@ -2175,30 +2175,30 @@ TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, fl
GetClosePoint(x, y, z, GetObjectSize());
ang = GetOrientation();
}
Position pos;
pos.Relocate(x, y, z, ang);
return SummonCreature(id, pos, spwtype, despwtime, 0);
}
GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot, uint32 respawnTime)
{
if (!IsInWorld())
return NULL;
return nullptr;
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!goinfo)
{
TC_LOG_ERROR("sql.sql", "Gameobject template %u not found in database!", entry);
return NULL;
return nullptr;
}
Map* map = GetMap();
GameObject* go = new GameObject();
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, GetPhaseMask(), x, y, z, ang, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, GO_STATE_READY))
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, GetPhaseMask(), pos, rot, 255, GO_STATE_READY))
{
delete go;
return NULL;
return nullptr;
}
go->CopyPhaseFrom(this);
@@ -2213,6 +2213,18 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
return go;
}
GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, G3D::Quat const& rot, uint32 respawnTime)
{
if (!x && !y && !z)
{
GetClosePoint(x, y, z, GetObjectSize());
ang = GetOrientation();
}
Position pos(x, y, z, ang);
return SummonGameObject(entry, pos, rot, respawnTime);
}
Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
{
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
+3 -2
View File
@@ -576,9 +576,10 @@ class WorldObject : public Object, public WorldLocation
void ClearZoneScript();
ZoneScript* GetZoneScript() const { return m_zoneScript; }
TempSummon* SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const;
TempSummon* SummonCreature(uint32 id, Position const& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const;
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0) const;
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime /* s */);
GameObject* SummonGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot, uint32 respawnTime /* s */);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, G3D::Quat const& rot, uint32 respawnTime /* s */);
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = NULL);
+14 -14
View File
@@ -3204,7 +3204,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
Map* map = target->GetMap();
if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
m_caster->GetPhaseMask(), Position(x, y, z, target->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY))
{
delete pGameObj;
return;
@@ -3231,7 +3231,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
{
GameObject* linkedGO = new GameObject;
if (linkedGO->Create(map->GenerateLowGuid<HighGuid::GameObject>(), linkedEntry, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
m_caster->GetPhaseMask(), Position(x, y, z, target->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY))
{
linkedGO->CopyPhaseFrom(m_caster);
@@ -3822,13 +3822,16 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
Map* map = m_caster->GetMap();
if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id,
map, 0,
m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2,
m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2,
Position const pos =
{
m_caster->GetPositionX() + (unitTarget->GetPositionX() - m_caster->GetPositionX()) / 2,
m_caster->GetPositionY() + (unitTarget->GetPositionY() - m_caster->GetPositionY()) / 2,
m_caster->GetPositionZ(),
m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
m_caster->GetOrientation()
};
Map* map = m_caster->GetMap();
if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, map, 0, pos, G3D::Quat(), 0, GO_STATE_READY))
{
delete pGameObj;
return;
@@ -4189,8 +4192,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map* map = m_caster->GetMap();
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), go_id, map,
0, x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), go_id, map, 0, Position(x, y, z, m_caster->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY))
{
delete go;
return;
@@ -4821,8 +4823,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
GameObject* pGameObj = new GameObject;
if (!pGameObj->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), name_id, cMap,
0, fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
if (!pGameObj->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), name_id, cMap, 0, Position(fx, fy, fz, m_caster->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY))
{
delete pGameObj;
return;
@@ -4889,8 +4890,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
if (linkedGO->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), linkedEntry, cMap,
0, fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
if (linkedGO->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), linkedEntry, cMap, 0, Position(fx, fy, fz, m_caster->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY))
{
linkedGO->CopyPhaseFrom(m_caster);
+4 -15
View File
@@ -139,16 +139,12 @@ public:
}
Player* player = handler->GetSession()->GetPlayer();
float x = float(player->GetPositionX());
float y = float(player->GetPositionY());
float z = float(player->GetPositionZ());
float o = float(player->GetOrientation());
Map* map = player->GetMap();
GameObject* object = new GameObject;
ObjectGuid::LowType guidLow = map->GenerateLowGuid<HighGuid::GameObject>();
if (!object->Create(guidLow, objectInfo->entry, map, 0, x, y, z, o, G3D::Quat(), 0, GO_STATE_READY))
if (!object->Create(guidLow, objectInfo->entry, map, 0, *player, G3D::Quat(), 255, GO_STATE_READY))
{
delete object;
return false;
@@ -181,7 +177,7 @@ public:
/// @todo is it really necessary to add both the real and DB table guid here ?
sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z);
handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
return true;
}
@@ -203,14 +199,7 @@ public:
if (spawntime)
spawntm = atoi((char*)spawntime);
float x = player->GetPositionX();
float y = player->GetPositionY();
float z = player->GetPositionZ();
float ang = player->GetOrientation();
float rot2 = std::sin(ang/2);
float rot3 = std::cos(ang/2);
G3D::Quat rotation = G3D::Matrix3::fromEulerAnglesZYX(player->GetOrientation(), 0.f, 0.f);
uint32 objectId = atoi(id);
if (!sObjectMgr->GetGameObjectTemplate(objectId))
@@ -220,7 +209,7 @@ public:
return false;
}
player->SummonGameObject(objectId, x, y, z, ang, 0, 0, rot2, rot3, spawntm);
player->SummonGameObject(objectId, *player, rotation, spawntm);
return true;
}
@@ -305,7 +305,7 @@ public:
me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[9], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
break;
case 2:
if (GameObject* go = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0, 0, 0, 0, 0, 1))
if (GameObject* go = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0.f, G3D::Quat(), 1))
{
GoSummonList.push_back(go->GetGUID());
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
@@ -320,7 +320,7 @@ public:
Talk(SAY_BLASTMASTER_7);
break;
case 4:
if (GameObject* go = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1))
if (GameObject* go = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0.f, G3D::Quat(), 1))
{
GoSummonList.push_back(go->GetGUID());
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
@@ -334,7 +334,7 @@ public:
me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[14], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
break;
case 6:
if (GameObject* go = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1))
if (GameObject* go = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0.f, G3D::Quat(), 1))
{
GoSummonList.push_back(go->GetGUID());
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
@@ -342,7 +342,7 @@ public:
}
break;
case 7:
if (GameObject* go = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1))
if (GameObject* go = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0.f, G3D::Quat(), 1))
{
GoSummonList.push_back(go->GetGUID());
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
@@ -354,9 +354,9 @@ public:
me->SummonCreature(NPC_CHOMPER, SpawnPosition[16], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
break;
case 9:
me->SummonGameObject(GO_RED_ROCKET, SpawnPosition[17].GetPositionX(), SpawnPosition[17].GetPositionY(), SpawnPosition[17].GetPositionZ(), SpawnPosition[17].GetOrientation(), 0, 0, 0, 0, 7200);
me->SummonGameObject(GO_RED_ROCKET, SpawnPosition[18].GetPositionX(), SpawnPosition[18].GetPositionY(), SpawnPosition[18].GetPositionZ(), SpawnPosition[18].GetOrientation(), 0, 0, 0, 0, 7200);
me->SummonGameObject(GO_RED_ROCKET, SpawnPosition[19].GetPositionX(), SpawnPosition[19].GetPositionY(), SpawnPosition[19].GetPositionZ(), SpawnPosition[19].GetOrientation(), 0, 0, 0, 0, 7200);
me->SummonGameObject(GO_RED_ROCKET, SpawnPosition[17], G3D::Quat(), 7200);
me->SummonGameObject(GO_RED_ROCKET, SpawnPosition[18], G3D::Quat(), 7200);
me->SummonGameObject(GO_RED_ROCKET, SpawnPosition[19], G3D::Quat(), 7200);
break;
}
}
@@ -1116,7 +1116,7 @@ public:
case 48: // Show the cleansing effect (dawn of light)
//if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID))
// go->SetPhaseMask(128, true);
me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896f, -5287.914f, 83.066f, 0, 0, 0, 0, 0, 30);
me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896f, -5287.914f, 83.066f, 0.f, G3D::Quat(), 30);
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiTirionGUID))
{
if (temp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER))
@@ -176,14 +176,14 @@ public:
void UseStatue(GameObject* go)
{
go->SummonGameObject(GO_ATALAI_LIGHT1, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 0);
go->SummonGameObject(GO_ATALAI_LIGHT1, *go, G3D::Quat(), 0);
go->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
void UseLastStatue(GameObject* go)
{
for (uint8 i = 0; i < nStatues; ++i)
go->SummonGameObject(GO_ATALAI_LIGHT2, statuePositions[i].GetPositionX(), statuePositions[i].GetPositionY(), statuePositions[i].GetPositionZ(), statuePositions[i].GetOrientation(), 0, 0, 0, 0, 0);
go->SummonGameObject(GO_ATALAI_LIGHT2, statuePositions[i], G3D::Quat(), 0);
go->SummonCreature(NPC_ATALALARION, atalalarianPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200);
}
@@ -650,7 +650,7 @@ void hyjalAI::SpawnVeins()
return;
for (uint8 i = 0; i < 7; ++i)
{
GameObject* gem = me->SummonGameObject(GO_ANCIENT_VEIN, VeinPos[i][0], VeinPos[i][1], VeinPos[i][2], VeinPos[i][3], VeinPos[i][4], VeinPos[i][5], VeinPos[i][6], VeinPos[i][7], 0);
GameObject* gem = me->SummonGameObject(GO_ANCIENT_VEIN, VeinPos[i][0], VeinPos[i][1], VeinPos[i][2], VeinPos[i][3], G3D::Quat(VeinPos[i][4], VeinPos[i][5], VeinPos[i][6], VeinPos[i][7]), 0);
if (gem)
VeinGUID[i]=gem->GetGUID();
}
@@ -662,7 +662,7 @@ void hyjalAI::SpawnVeins()
return;
for (uint8 i = 7; i < 14; ++i)
{
GameObject* gem = me->SummonGameObject(GO_ANCIENT_VEIN, VeinPos[i][0], VeinPos[i][1], VeinPos[i][2], VeinPos[i][3], VeinPos[i][4], VeinPos[i][5], VeinPos[i][6], VeinPos[i][7], 0);
GameObject* gem = me->SummonGameObject(GO_ANCIENT_VEIN, VeinPos[i][0], VeinPos[i][1], VeinPos[i][2], VeinPos[i][3], G3D::Quat(VeinPos[i][4], VeinPos[i][5], VeinPos[i][6], VeinPos[i][7]), 0);
if (gem)
VeinGUID[i] = gem->GetGUID();
}
@@ -725,7 +725,7 @@ void hyjalAI::UpdateAI(uint32 diff)
HideNearPos(me->GetPositionX(), me->GetPositionY());
HideNearPos(5037.76f, -1889.71f);
for (uint8 i = 0; i < 92; ++i)//summon fires
me->SummonGameObject(GO_ROARING_FLAME, AllianceFirePos[i][0], AllianceFirePos[i][1], AllianceFirePos[i][2], AllianceFirePos[i][3], AllianceFirePos[i][4], AllianceFirePos[i][5], AllianceFirePos[i][6], AllianceFirePos[i][7], 0);
me->SummonGameObject(GO_ROARING_FLAME, AllianceFirePos[i][0], AllianceFirePos[i][1], AllianceFirePos[i][2], AllianceFirePos[i][3], G3D::Quat(AllianceFirePos[i][4], AllianceFirePos[i][5], AllianceFirePos[i][6], AllianceFirePos[i][7]), 0);
}
else me->SetVisible(true);
@@ -738,7 +738,7 @@ void hyjalAI::UpdateAI(uint32 diff)
HideNearPos(5563, -2763.19f);
HideNearPos(5542.2f, -2629.36f);
for (uint8 i = 0; i < 65; ++i)//summon fires
me->SummonGameObject(GO_ROARING_FLAME, HordeFirePos[i][0], HordeFirePos[i][1], HordeFirePos[i][2], HordeFirePos[i][3], HordeFirePos[i][4], HordeFirePos[i][5], HordeFirePos[i][6], HordeFirePos[i][7], 0);
me->SummonGameObject(GO_ROARING_FLAME, HordeFirePos[i][0], HordeFirePos[i][1], HordeFirePos[i][2], HordeFirePos[i][3], G3D::Quat(HordeFirePos[i][4], HordeFirePos[i][5], HordeFirePos[i][6], HordeFirePos[i][7]), 0);
}
else me->SetVisible(true);
@@ -1042,7 +1042,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
{
case 0://alliance
for (uint8 i = 0; i < 92; ++i)//summon fires
me->SummonGameObject(GO_ROARING_FLAME, AllianceFirePos[i][0], AllianceFirePos[i][1], AllianceFirePos[i][2], AllianceFirePos[i][3], AllianceFirePos[i][4], AllianceFirePos[i][5], AllianceFirePos[i][6], AllianceFirePos[i][7], 0);
me->SummonGameObject(GO_ROARING_FLAME, AllianceFirePos[i][0], AllianceFirePos[i][1], AllianceFirePos[i][2], AllianceFirePos[i][3], G3D::Quat(AllianceFirePos[i][4], AllianceFirePos[i][5], AllianceFirePos[i][6], AllianceFirePos[i][7]), 0);
for (uint8 i = 0; i < 25; ++i)//summon 25 ghouls
{
@@ -1083,7 +1083,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
break;
case 1://horde
for (uint8 i = 0; i < 65; ++i)//summon fires
me->SummonGameObject(GO_ROARING_FLAME, HordeFirePos[i][0], HordeFirePos[i][1], HordeFirePos[i][2], HordeFirePos[i][3], HordeFirePos[i][4], HordeFirePos[i][5], HordeFirePos[i][6], HordeFirePos[i][7], 0);
me->SummonGameObject(GO_ROARING_FLAME, HordeFirePos[i][0], HordeFirePos[i][1], HordeFirePos[i][2], HordeFirePos[i][3], G3D::Quat(HordeFirePos[i][4], HordeFirePos[i][5], HordeFirePos[i][6], HordeFirePos[i][7]), 0);
for (uint8 i = 0; i < 26; ++i)//summon infernals
{
@@ -1256,7 +1256,7 @@ class npc_crate_helper : public CreatureScript
instance->SetData(DATA_CRATE_COUNT, instance->GetData(DATA_CRATE_COUNT) + 1);
if (GameObject* crate = me->FindNearestGameObject(GO_SUSPICIOUS_CRATE, 5.0f))
{
crate->SummonGameObject(GO_PLAGUED_CRATE, crate->GetPositionX(), crate->GetPositionY(), crate->GetPositionZ(), crate->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, DAY);
crate->SummonGameObject(GO_PLAGUED_CRATE, *crate, G3D::Quat(), DAY);
crate->Delete();
}
}
@@ -204,7 +204,7 @@ public:
case EVENT_COMPLETE:
{
DoCast(me, SPELL_IDOM_ROOM_CAMERA_SHAKE);
me->SummonGameObject(GO_BELNISTRASZS_BRAZIER, 2577.196f, 947.0781f, 53.16757f, 2.356195f, 0, 0, 0.9238796f, 0.3826832f, 3600);
me->SummonGameObject(GO_BELNISTRASZS_BRAZIER, 2577.196f, 947.0781f, 53.16757f, 2.356195f, G3D::Quat(0.f, 0.f, 0.9238796f, 0.3826832f), 3600);
std::list<WorldObject*> ClusterList;
Trinity::AllWorldObjectsInRange objects(me, 50.0f);
Trinity::WorldObjectListSearcher<Trinity::AllWorldObjectsInRange> searcher(me, ClusterList, objects);
@@ -190,11 +190,7 @@ class boss_ossirian : public CreatureScript
if (Creature* Trigger = me->GetMap()->SummonCreature(NPC_OSSIRIAN_TRIGGER, CrystalCoordinates[CrystalIterator]))
{
TriggerGUID = Trigger->GetGUID();
if (GameObject* Crystal = Trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
CrystalCoordinates[CrystalIterator].GetPositionX(),
CrystalCoordinates[CrystalIterator].GetPositionY(),
CrystalCoordinates[CrystalIterator].GetPositionZ(),
0, 0, 0, 0, 0, uint32(-1)))
if (GameObject* Crystal = Trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL, CrystalCoordinates[CrystalIterator], G3D::Quat(), uint32(-1)))
{
CrystalGUID = Crystal->GetGUID();
++CrystalIterator;
@@ -508,7 +508,7 @@ public:
_explosivesGuids.clear();
for (uint8 i = 0; i != MAX_EXPLOSIVES; ++i)
{
if (GameObject* explosive = me->SummonGameObject(GO_DRAENEI_EXPLOSIVES_1, ExplosivesPos[0][i].m_positionX, ExplosivesPos[0][i].m_positionY, ExplosivesPos[0][i].m_positionZ, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0))
if (GameObject* explosive = me->SummonGameObject(GO_DRAENEI_EXPLOSIVES_1, ExplosivesPos[0][i], G3D::Quat(), 0))
_explosivesGuids.push_back(explosive->GetGUID());
}
me->HandleEmoteCommand(EMOTE_ONESHOT_NONE); // reset anim state
@@ -604,7 +604,7 @@ public:
_explosivesGuids.clear();
for (uint8 i = 0; i != MAX_EXPLOSIVES; ++i)
{
if (GameObject* explosive = me->SummonGameObject(GO_DRAENEI_EXPLOSIVES_2, ExplosivesPos[1][i].m_positionX, ExplosivesPos[1][i].m_positionY, ExplosivesPos[1][i].m_positionZ, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0))
if (GameObject* explosive = me->SummonGameObject(GO_DRAENEI_EXPLOSIVES_2, ExplosivesPos[1][i], G3D::Quat(), 0))
_explosivesGuids.push_back(explosive->GetGUID());
}
Talk(SAY_LEGOSO_15);
@@ -498,11 +498,11 @@ public:
DoCast(player, SPELL_CALL_PRISMATIC_BARRIER, true);
break;
case 37:
me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, Position(-8130.f, 1525.f, 17.5f, 0.f), G3D::Quat(), 0);
break;
case 38:
DoCast(player, SPELL_CALL_GLYPHS_OF_WARDING, true);
me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, Position(-8130.f, 1525.f, 17.5f, 0.f), G3D::Quat(), 0);
break;
case 39:
Talk(ANACHRONOS_SAY_5, Fandral);
@@ -511,7 +511,7 @@ public:
Fandral->CastSpell(me, SPELL_CALL_ANCIENTS, true);
break;
case 41:
Fandral->SummonGameObject(GO_ROOTS_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
Fandral->SummonGameObject(GO_ROOTS_OF_AHN_QIRAJ, Position(-8130.f, 1525.f, 17.5f, 0.f), G3D::Quat(), 0);
Fandral->AI()->Talk(FANDRAL_SAY_3);
break;
case 42:
@@ -180,7 +180,7 @@ public:
{
pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
pAnnouncer->SummonGameObject(instance->IsHeroic()? GO_CHAMPIONS_LOOT_H : GO_CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, 0, 0, 0, 0, 90000);
pAnnouncer->SummonGameObject(instance->IsHeroic()? GO_CHAMPIONS_LOOT_H : GO_CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, G3D::Quat(), 90000);
}
}
}
@@ -203,7 +203,7 @@ public:
{
pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
pAnnouncer->SummonGameObject(instance->IsHeroic()? GO_EADRIC_LOOT_H : GO_EADRIC_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, 0, 0, 0, 0, 90000);
pAnnouncer->SummonGameObject(instance->IsHeroic()? GO_EADRIC_LOOT_H : GO_EADRIC_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, G3D::Quat(), 90000);
}
break;
case BOSS_ARGENT_CHALLENGE_P:
@@ -212,7 +212,7 @@ public:
{
pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
pAnnouncer->SummonGameObject(instance->IsHeroic()? GO_PALETRESS_LOOT_H : GO_PALETRESS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, 0, 0, 0, 0, 90000);
pAnnouncer->SummonGameObject(instance->IsHeroic()? GO_PALETRESS_LOOT_H : GO_PALETRESS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, G3D::Quat(), 90000);
}
break;
}
@@ -314,7 +314,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
if (tributeChest)
if (Creature* tirion = instance->GetCreature(TirionGUID))
if (GameObject* chest = tirion->SummonGameObject(tributeChest, 805.62f, 134.87f, 142.16f, 3.27f, 0, 0, 0, 0, WEEK))
if (GameObject* chest = tirion->SummonGameObject(tributeChest, 805.62f, 134.87f, 142.16f, 3.27f, G3D::Quat(), WEEK))
chest->SetRespawnTime(chest->GetRespawnDelay());
break;
}
@@ -754,9 +754,9 @@ class npc_tirion_toc : public CreatureScript
_instance->SetData(TYPE_EVENT, 0);
break;
case 6000:
me->SummonCreature(NPC_TIRION_FORDRING, EndSpawnLoc[0].GetPositionX(), EndSpawnLoc[0].GetPositionY(), EndSpawnLoc[0].GetPositionZ());
me->SummonCreature(NPC_ARGENT_MAGE, EndSpawnLoc[1].GetPositionX(), EndSpawnLoc[1].GetPositionY(), EndSpawnLoc[1].GetPositionZ());
me->SummonGameObject(GO_PORTAL_TO_DALARAN, EndSpawnLoc[2].GetPositionX(), EndSpawnLoc[2].GetPositionY(), EndSpawnLoc[2].GetPositionZ(), 5, 0, 0, 0, 0, 0);
me->SummonCreature(NPC_TIRION_FORDRING, EndSpawnLoc[0]);
me->SummonCreature(NPC_ARGENT_MAGE, EndSpawnLoc[1]);
me->SummonGameObject(GO_PORTAL_TO_DALARAN, EndSpawnLoc[2], G3D::Quat(), 0);
_updateTimer = 20*IN_MILLISECONDS;
_instance->SetData(TYPE_EVENT, 6005);
break;
@@ -140,9 +140,9 @@ const Position AnubarakLoc[]=
const Position EndSpawnLoc[]=
{
{648.9167f, 131.0208f, 141.6161f, 0}, // 0 - Highlord Tirion Fordring
{649.1614f, 142.0399f, 141.3057f, 0}, // 1 - Argent Mage
{644.6250f, 149.2743f, 140.6015f, 0} // 2 - Portal to Dalaran
{648.9167f, 131.0208f, 141.6161f, 0.f}, // 0 - Highlord Tirion Fordring
{649.1614f, 142.0399f, 141.3057f, 0.f}, // 1 - Argent Mage
{644.6250f, 149.2743f, 140.6015f, 5.f} // 2 - Portal to Dalaran
};
enum WorldStateIds
@@ -1312,7 +1312,7 @@ class spell_sindragosa_ice_tomb : public SpellScriptLoader
{
summon->AI()->SetGUID(GetTarget()->GetGUID(), DATA_TRAPPED_PLAYER);
GetTarget()->CastSpell(GetTarget(), SPELL_ICE_TOMB_UNTARGETABLE);
if (GameObject* go = summon->SummonGameObject(GO_ICE_BLOCK, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0))
if (GameObject* go = summon->SummonGameObject(GO_ICE_BLOCK, pos, G3D::Quat(), 0))
{
go->SetSpellId(SPELL_ICE_TOMB_DAMAGE);
summon->AddGameObject(go);
@@ -485,7 +485,7 @@ class spell_sapphiron_icebolt : public SpellScriptLoader
return;
float x, y, z;
GetTarget()->GetPosition(x, y, z);
if (GameObject* block = GetTarget()->SummonGameObject(GO_ICEBLOCK, x, y, z, 0, 0, 0, 0, 0, 25))
if (GameObject* block = GetTarget()->SummonGameObject(GO_ICEBLOCK, x, y, z, 0.f, G3D::Quat(), 25))
_block = block->GetGUID();
}
@@ -1001,14 +1001,7 @@ public:
_JustDied();
Talk(SAY_DEATH);
if (Creature* alexstraszaGiftBoxBunny = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_GIFT_BOX_BUNNY_GUID)))
{
if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
alexstraszaGiftBoxBunny->SummonGameObject(GO_HEART_OF_MAGIC_10, HeartOfMagicSpawnPos.GetPositionX(), HeartOfMagicSpawnPos.GetPositionY(),
HeartOfMagicSpawnPos.GetPositionZ(), HeartOfMagicSpawnPos.GetOrientation(), 0.0f, 0.0f, 0.0f, 1.0f, 0);
else if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
alexstraszaGiftBoxBunny->SummonGameObject(GO_HEART_OF_MAGIC_25, HeartOfMagicSpawnPos.GetPositionX(), HeartOfMagicSpawnPos.GetPositionY(),
HeartOfMagicSpawnPos.GetPositionZ(), HeartOfMagicSpawnPos.GetOrientation(), 0.0f, 0.0f, 0.0f, 1.0f, 0);
}
alexstraszaGiftBoxBunny->SummonGameObject(RAID_MODE(GO_HEART_OF_MAGIC_10, GO_HEART_OF_MAGIC_25), HeartOfMagicSpawnPos, G3D::Quat(), 0);
me->SummonCreature(NPC_ALEXSTRASZA, AlexstraszaSpawnPos, TEMPSUMMON_MANUAL_DESPAWN);
me->DespawnOrUnsummon(5*IN_MILLISECONDS);
@@ -2439,9 +2432,9 @@ class spell_alexstrasza_gift_beam_visual : public SpellScriptLoader
if (Creature* target = GetTarget()->ToCreature())
{
if (target->GetMap()->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
_alexstraszaGift = target->SummonGameObject(GO_ALEXSTRASZA_S_GIFT_10, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0);
_alexstraszaGift = target->SummonGameObject(GO_ALEXSTRASZA_S_GIFT_10, *target, G3D::Quat(), 0);
else if (target->GetMap()->GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
_alexstraszaGift = target->SummonGameObject(GO_ALEXSTRASZA_S_GIFT_25, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0);
_alexstraszaGift = target->SummonGameObject(GO_ALEXSTRASZA_S_GIFT_25, *target, G3D::Quat(), 0);
}
}
@@ -86,8 +86,7 @@ public:
void SpawnGameObject(uint32 entry, Position const& pos)
{
GameObject* go = new GameObject();
if (!go->Create(instance->GenerateLowGuid<HighGuid::GameObject>(), entry, instance,
PHASEMASK_NORMAL, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), G3D::Quat(), 120, GO_STATE_READY))
if (!go->Create(instance->GenerateLowGuid<HighGuid::GameObject>(), entry, instance, PHASEMASK_NORMAL, pos, G3D::Quat(), 255, GO_STATE_READY))
{
delete go;
return;
@@ -644,10 +644,10 @@ class boss_mimiron : public CreatureScript
{
if (Creature* computer = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_COMPUTER)))
computer->AI()->DoAction(DO_DEACTIVATE_COMPUTER);
me->SummonGameObject(RAID_MODE(GO_CACHE_OF_INNOVATION_FIREFIGHTER, GO_CACHE_OF_INNOVATION_FIREFIGHTER_HERO), 2744.040f, 2569.352f, 364.3135f, 3.124123f, 0.f, 0.f, 0.9999619f, 0.008734641f, 604800);
me->SummonGameObject(RAID_MODE(GO_CACHE_OF_INNOVATION_FIREFIGHTER, GO_CACHE_OF_INNOVATION_FIREFIGHTER_HERO), 2744.040f, 2569.352f, 364.3135f, 3.124123f, G3D::Quat(0.f, 0.f, 0.9999619f, 0.008734641f), 604800);
}
else
me->SummonGameObject(RAID_MODE(GO_CACHE_OF_INNOVATION, GO_CACHE_OF_INNOVATION_HERO), 2744.040f, 2569.352f, 364.3135f, 3.124123f, 0.f, 0.f, 0.9999619f, 0.008734641f, 604800);
me->SummonGameObject(RAID_MODE(GO_CACHE_OF_INNOVATION, GO_CACHE_OF_INNOVATION_HERO), 2744.040f, 2569.352f, 364.3135f, 3.124123f, G3D::Quat(0.f, 0.f, 0.9999619f, 0.008734641f), 604800);
events.ScheduleEvent(EVENT_OUTTRO_3, 11000);
break;
case EVENT_OUTTRO_3:
@@ -242,7 +242,7 @@ class boss_razorscale_controller : public CreatureScript
break;
case ACTION_PLACE_BROKEN_HARPOON:
for (uint8 n = 0; n < RAID_MODE(2, 4); n++)
me->SummonGameObject(GO_RAZOR_BROKEN_HARPOON, PosHarpoon[n].GetPositionX(), PosHarpoon[n].GetPositionY(), PosHarpoon[n].GetPositionZ(), 2.286f, 0, 0, 0, 0, 180);
me->SummonGameObject(GO_RAZOR_BROKEN_HARPOON, PosHarpoon[n].GetPositionX(), PosHarpoon[n].GetPositionY(), PosHarpoon[n].GetPositionZ(), 2.286f, G3D::Quat(), 180);
break;
}
}
@@ -257,7 +257,7 @@ class boss_razorscale_controller : public CreatureScript
{
case EVENT_BUILD_HARPOON_1:
Talk(EMOTE_HARPOON);
if (GameObject* Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_1, PosHarpoon[0].GetPositionX(), PosHarpoon[0].GetPositionY(), PosHarpoon[0].GetPositionZ(), 4.790f, 0.0f, 0.0f, 0.0f, 0.0f, uint32(me->GetRespawnTime())))
if (GameObject* Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_1, PosHarpoon[0].GetPositionX(), PosHarpoon[0].GetPositionY(), PosHarpoon[0].GetPositionZ(), 4.790f, G3D::Quat(), uint32(me->GetRespawnTime())))
{
if (GameObject* BrokenHarpoon = Harpoon->FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f)) //only nearest broken harpoon
BrokenHarpoon->RemoveFromWorld();
@@ -267,7 +267,7 @@ class boss_razorscale_controller : public CreatureScript
return;
case EVENT_BUILD_HARPOON_2:
Talk(EMOTE_HARPOON);
if (GameObject* Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_2, PosHarpoon[1].GetPositionX(), PosHarpoon[1].GetPositionY(), PosHarpoon[1].GetPositionZ(), 4.659f, 0, 0, 0, 0, uint32(me->GetRespawnTime())))
if (GameObject* Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_2, PosHarpoon[1].GetPositionX(), PosHarpoon[1].GetPositionY(), PosHarpoon[1].GetPositionZ(), 4.659f, G3D::Quat(), uint32(me->GetRespawnTime())))
{
if (GameObject* BrokenHarpoon = Harpoon->FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f))
BrokenHarpoon->RemoveFromWorld();
@@ -276,7 +276,7 @@ class boss_razorscale_controller : public CreatureScript
return;
case EVENT_BUILD_HARPOON_3:
Talk(EMOTE_HARPOON);
if (GameObject* Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_3, PosHarpoon[2].GetPositionX(), PosHarpoon[2].GetPositionY(), PosHarpoon[2].GetPositionZ(), 5.382f, 0, 0, 0, 0, uint32(me->GetRespawnTime())))
if (GameObject* Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_3, PosHarpoon[2].GetPositionX(), PosHarpoon[2].GetPositionY(), PosHarpoon[2].GetPositionZ(), 5.382f, G3D::Quat(), uint32(me->GetRespawnTime())))
{
if (GameObject* BrokenHarpoon = Harpoon->FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f))
BrokenHarpoon->RemoveFromWorld();
@@ -286,7 +286,7 @@ class boss_razorscale_controller : public CreatureScript
return;
case EVENT_BUILD_HARPOON_4:
Talk(EMOTE_HARPOON);
if (GameObject* Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_4, PosHarpoon[3].GetPositionX(), PosHarpoon[3].GetPositionY(), PosHarpoon[3].GetPositionZ(), 4.266f, 0, 0, 0, 0, uint32(me->GetRespawnTime())))
if (GameObject* Harpoon = me->SummonGameObject(GO_RAZOR_HARPOON_4, PosHarpoon[3].GetPositionX(), PosHarpoon[3].GetPositionY(), PosHarpoon[3].GetPositionZ(), 4.266f, G3D::Quat(), uint32(me->GetRespawnTime())))
{
if (GameObject* BrokenHarpoon = Harpoon->FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f))
BrokenHarpoon->RemoveFromWorld();
@@ -253,7 +253,7 @@ public:
case 1:
Talk(SAY_WP_3);
me->CastSpell(5918.33f, 5372.91f, -98.770f, SPELL_EXPLODE_CRYSTAL, true);
me->SummonGameObject(184743, 5918.33f, 5372.91f, -98.770f, 0, 0, 0, 0, 0, TEMPSUMMON_MANUAL_DESPAWN); //approx 3 to 4 seconds
me->SummonGameObject(184743, 5918.33f, 5372.91f, -98.770f, 0, G3D::Quat(), TEMPSUMMON_MANUAL_DESPAWN); //approx 3 to 4 seconds
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
break;
case 2:
@@ -264,7 +264,7 @@ public:
break;
case 8:
me->CastSpell(5887.37f, 5379.39f, -91.289f, SPELL_EXPLODE_CRYSTAL, true);
me->SummonGameObject(184743, 5887.37f, 5379.39f, -91.289f, 0, 0, 0, 0, 0, TEMPSUMMON_MANUAL_DESPAWN); //approx 3 to 4 seconds
me->SummonGameObject(184743, 5887.37f, 5379.39f, -91.289f, 0, G3D::Quat(), TEMPSUMMON_MANUAL_DESPAWN); //approx 3 to 4 seconds
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
break;
case 9:
@@ -516,7 +516,7 @@ public:
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
voice->AI()->Talk(SAY_VOICE_1, player);
}
if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_1, 7860.273f, -1383.622f, 1538.302f, -1.658062f, 0, 0, -0.737277f, 0.6755905f, 0))
if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_1, 7860.273f, -1383.622f, 1538.302f, -1.658062f, G3D::Quat(0.f, 0.f, -0.737277f, 0.6755905f), 0))
objectGUID[objectCounter++] = go->GetGUID();
events.ScheduleEvent(EVENT_SCRIPT_5, 6000);
break;
@@ -524,7 +524,7 @@ public:
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
if (Creature* voice = ObjectAccessor::GetCreature(*me, voiceGUID))
voice->AI()->Talk(SAY_VOICE_2, player);
if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_2, 7875.67f, -1387.266f, 1538.323f, -2.373644f, 0, 0, -0.9271832f, 0.3746083f, 0))
if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_2, 7875.67f, -1387.266f, 1538.323f, -2.373644f, G3D::Quat(0.f, 0.f, -0.9271832f, 0.3746083f), 0))
objectGUID[objectCounter++] = go->GetGUID();
events.ScheduleEvent(EVENT_SCRIPT_6, 6000);
break;
@@ -532,7 +532,7 @@ public:
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
if (Creature* voice = ObjectAccessor::GetCreature(*me, voiceGUID))
voice->AI()->Talk(SAY_VOICE_3, player);
if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_3, 7879.212f, -1401.175f, 1538.279f, 2.967041f, 0, 0, 0.9961939f, 0.08716504f, 0))
if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_3, 7879.212f, -1401.175f, 1538.279f, 2.967041f, G3D::Quat(0.f, 0.f, 0.9961939f, 0.08716504f), 0))
objectGUID[objectCounter++] = go->GetGUID();
events.ScheduleEvent(EVENT_SCRIPT_7, 6000);
break;
@@ -540,7 +540,7 @@ public:
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
if (Creature* voice = ObjectAccessor::GetCreature(*me, voiceGUID))
voice->AI()->Talk(SAY_VOICE_4, player);
if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_4, 7868.944f, -1411.18f, 1538.213f, 2.111848f, 0, 0, 0.8703556f, 0.4924237f, 0))
if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_4, 7868.944f, -1411.18f, 1538.213f, 2.111848f, G3D::Quat(0.f, 0.f, 0.8703556f, 0.4924237f), 0))
objectGUID[objectCounter++] = go->GetGUID();
events.ScheduleEvent(EVENT_SCRIPT_8, 6000);
break;
@@ -548,7 +548,7 @@ public:
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
if (Creature* voice = ObjectAccessor::GetCreature(*me, voiceGUID))
voice->AI()->Talk(SAY_VOICE_5, player);
if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_5, 7855.11f, -1406.839f, 1538.42f, 1.151916f, 0, 0, 0.5446386f, 0.8386708f, 0))
if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_5, 7855.11f, -1406.839f, 1538.42f, 1.151916f, G3D::Quat(0.f, 0.f, 0.5446386f, 0.8386708f), 0))
objectGUID[objectCounter] = go->GetGUID();
events.ScheduleEvent(EVENT_SCRIPT_9, 6000);
break;
@@ -163,7 +163,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
GameObject* go = new GameObject;
Map* map = player->GetMap();
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), *player, G3D::Quat(), 255, GO_STATE_READY))
{
delete go;
return true;
@@ -194,7 +194,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
GameObject* go = new GameObject;
Map* map = player->GetMap();
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), *player, G3D::Quat(), 255, GO_STATE_READY))
{
delete go;
return true;
@@ -150,7 +150,7 @@ public:
DoCast(target, SPELL_IMPALING_SPINE, true);
SpineTargetGUID = target->GetGUID();
//must let target summon, otherwise you cannot click the spine
target->SummonGameObject(GO_NAJENTUS_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
target->SummonGameObject(GO_NAJENTUS_SPINE, *target, G3D::Quat(), 30);
Talk(SAY_NEEDLE);
events.DelayEvents(1500, GCD_CAST);
events.DelayEvents(15000, GCD_YELL);
@@ -395,7 +395,7 @@ public:
_summons.DespawnAll();
ResetFlameCallers();
me->SummonGameObject(GO_ICE_STONE, -69.90455f, -162.2449f, -2.366563f, 2.426008f, 0.0f, 0.0f, 0.9366722f, 0.3502074f, 0);
me->SummonGameObject(GO_ICE_STONE, -69.90455f, -162.2449f, -2.366563f, 2.426008f, G3D::Quat(0.0f, 0.0f, 0.9366722f, 0.3502074f), 0);
}
void DoAction(int32 action) override
@@ -959,7 +959,7 @@ public:
{
// Spell 37392 does not exist in dbc, manually spawning
me->SummonCreature(NPC_OSCILLATING_FREQUENCY_SCANNER_TOP_BUNNY, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 0.5f, me->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 50000);
me->SummonGameObject(GO_OSCILLATING_FREQUENCY_SCANNER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 50);
me->SummonGameObject(GO_OSCILLATING_FREQUENCY_SCANNER, *me, G3D::Quat(), 50);
me->DespawnOrUnsummon(50000);
}
+1 -1
View File
@@ -1903,7 +1903,7 @@ class spell_item_crystal_prison_dummy_dnd : public SpellScriptLoader
if (Creature* target = GetHitCreature())
if (target->isDead() && !target->IsPet())
{
GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0, 0, 0, 0, uint32(target->GetRespawnTime()-time(NULL)));
GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, *target, G3D::Quat(), uint32(target->GetRespawnTime()-time(NULL)));
target->DespawnOrUnsummon();
}
}
+1 -1
View File
@@ -241,7 +241,7 @@ public:
float x, y, z;
go->GetClosePoint(x, y, z, go->GetObjectSize() / 3, 7.0f);
go->SummonGameObject(GO_HIGH_QUALITY_FUR, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 1);
go->SummonGameObject(GO_HIGH_QUALITY_FUR, *go, G3D::Quat(), 1);
if (TempSummon* summon = player->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, go->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
{
summon->SetVisible(false);
+1 -1
View File
@@ -2185,7 +2185,7 @@ public:
float displacement = 0.7f;
for (uint8 i = 0; i < 4; i++)
me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i%2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 1);
me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), G3D::Quat(), 1);
}
else
//me->CastSpell(me, GetFireworkSpell(me->GetEntry()), true);