Core/Pooling: sync constructor and destructor code with master branch
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@@ -17,14 +17,20 @@
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#include "PoolMgr.h"
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#include "Containers.h"
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#include "Creature.h"
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#include "DatabaseEnv.h"
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#include "GameObject.h"
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#include "Log.h"
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#include "MapManager.h"
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#include "ObjectMgr.h"
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#include <sstream>
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////////////////////////////////////////////////////////////
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// template class ActivePoolData
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ActivePoolData::ActivePoolData() = default;
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ActivePoolData::~ActivePoolData() = default;
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// Method that tell amount spawned objects/subpools
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uint32 ActivePoolData::GetActiveObjectCount(uint32 pool_id) const
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{
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@@ -104,6 +110,14 @@ void ActivePoolData::RemoveObject<Pool>(uint32 sub_pool_id, uint32 pool_id)
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////////////////////////////////////////////////////////////
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// Methods of template class PoolGroup
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template <class T>
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PoolGroup<T>::PoolGroup() : poolId(0)
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{
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}
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template <class T>
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PoolGroup<T>::~PoolGroup() = default;
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// Method to add a gameobject/creature guid to the proper list depending on pool type and chance value
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template <class T>
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void PoolGroup<T>::AddEntry(PoolObject& poolitem, uint32 maxentries)
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@@ -426,7 +440,8 @@ void PoolGroup<Pool>::RemoveRespawnTimeFromDB(ObjectGuid::LowType /*guid*/) { }
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////////////////////////////////////////////////////////////
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// Methods of class PoolMgr
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PoolMgr::PoolMgr() { }
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PoolMgr::PoolMgr() = default;
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PoolMgr::~PoolMgr() = default;
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void PoolMgr::Initialize()
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{
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@@ -19,9 +19,15 @@
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#define TRINITY_POOLHANDLER_H
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#include "Define.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "SpawnData.h"
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#include <map>
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#include <set>
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#include <unordered_map>
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#include <vector>
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class Creature;
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class GameObject;
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class Quest;
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struct PoolTemplateData
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{
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@@ -45,6 +51,14 @@ typedef std::map<uint32, uint32> ActivePoolPools;
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class TC_GAME_API ActivePoolData
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{
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public:
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explicit ActivePoolData();
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~ActivePoolData();
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ActivePoolData(ActivePoolData const& right) = delete;
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ActivePoolData(ActivePoolData&& right) = delete;
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ActivePoolData& operator=(ActivePoolData const& right) = delete;
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ActivePoolData& operator=(ActivePoolData&& right) = delete;
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template<typename T>
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bool IsActiveObject(uint32 db_guid_or_pool_id) const;
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@@ -66,9 +80,15 @@ class TC_GAME_API PoolGroup
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{
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typedef std::vector<PoolObject> PoolObjectList;
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public:
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explicit PoolGroup() : poolId(0) { }
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explicit PoolGroup();
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~PoolGroup();
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PoolGroup(PoolGroup const& right) = delete;
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PoolGroup(PoolGroup&& right) = delete;
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PoolGroup& operator=(PoolGroup const& right) = delete;
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PoolGroup& operator=(PoolGroup&& right) = delete;
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void SetPoolId(uint32 pool_id) { poolId = pool_id; }
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~PoolGroup() { };
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bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
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void AddEntry(PoolObject& poolitem, uint32 maxentries);
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bool CheckPool() const;
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@@ -97,9 +117,14 @@ class TC_GAME_API PoolMgr
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{
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private:
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PoolMgr();
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~PoolMgr() { };
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~PoolMgr();
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public:
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PoolMgr(PoolMgr const& right) = delete;
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PoolMgr(PoolMgr&& right) = delete;
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PoolMgr& operator=(PoolMgr const& right) = delete;
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PoolMgr& operator=(PoolMgr&& right) = delete;
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static PoolMgr* instance();
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void LoadFromDB();
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