Merge remote-tracking branch 'origin/refactoring'

This commit is contained in:
QAston committed 2013-03-04 15:58:33 +01:00
commit 344eb8e31c
8 files changed
+1167 -782

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@@ -863,6 +863,16 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
return true;
}
void Creature::InitializeReactState()
{
if (isTotem() || isTrigger() || GetCreatureType() == CREATURE_TYPE_CRITTER || isSpiritService())
SetReactState(REACT_PASSIVE);
else
SetReactState(REACT_AGGRESSIVE);
/*else if (isCivilian())
SetReactState(REACT_DEFENSIVE);*/;
}
bool Creature::isCanTrainingOf(Player* player, bool msg) const
{
if (!isTrainer())
@@ -1213,6 +1223,12 @@ float Creature::_GetHealthMod(int32 Rank)
}
}
void Creature::LowerPlayerDamageReq(uint32 unDamage)
{
if (m_PlayerDamageReq)
m_PlayerDamageReq > unDamage ? m_PlayerDamageReq -= unDamage : m_PlayerDamageReq = 0;
}
float Creature::_GetDamageMod(int32 Rank)
{
switch (Rank) // define rates for each elite rank
@@ -1731,6 +1747,23 @@ bool Creature::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index)
return Unit::IsImmunedToSpellEffect(spellInfo, index);
}
bool Creature::isElite() const
{
if (isPet())
return false;
uint32 rank = GetCreatureTemplate()->rank;
return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE;
}
bool Creature::isWorldBoss() const
{
if (isPet())
return false;
return GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS;
}
SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
{
if (!victim)
@@ -2218,6 +2251,11 @@ void Creature::SetInCombatWithZone()
}
}
uint32 Creature::GetShieldBlockValue() const //dunno mob block value
{
return (getLevel()/2 + uint32(GetStat(STAT_STRENGTH)/20));
}
void Creature::_AddCreatureSpellCooldown(uint32 spell_id, time_t end_time)
{
m_CreatureSpellCooldowns[spell_id] = end_time;
@@ -2255,6 +2293,13 @@ bool Creature::HasCategoryCooldown(uint32 spell_id) const
return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILLISECONDS)) > time(NULL));
}
uint32 Creature::GetCreatureSpellCooldownDelay(uint32 spellId) const
{
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spellId);
time_t t = time(NULL);
return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0);
}
bool Creature::HasSpellCooldown(uint32 spell_id) const
{
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
@@ -2499,6 +2544,14 @@ void Creature::FarTeleportTo(Map* map, float X, float Y, float Z, float O)
GetMap()->AddToMap(this);
}
uint32 Creature::GetPetAutoSpellOnPos(uint8 pos) const
{
if (pos >= MAX_SPELL_CHARM || m_charmInfo->GetCharmSpell(pos)->GetType() != ACT_ENABLED)
return 0;
else
return m_charmInfo->GetCharmSpell(pos)->GetAction();
}
void Creature::SetPosition(float x, float y, float z, float o)
{
// prevent crash when a bad coord is sent by the client
+7 -47
View File
@@ -474,15 +474,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
void SetReactState(ReactStates st) { m_reactState = st; }
ReactStates GetReactState() { return m_reactState; }
bool HasReactState(ReactStates state) const { return (m_reactState == state); }
void InitializeReactState()
{
if (isTotem() || isTrigger() || GetCreatureType() == CREATURE_TYPE_CRITTER || isSpiritService())
SetReactState(REACT_PASSIVE);
else
SetReactState(REACT_AGGRESSIVE);
/*else if (isCivilian())
SetReactState(REACT_DEFENSIVE);*/;
}
void InitializeReactState();
/// @todo Rename these properly
bool isCanTrainingOf(Player* player, bool msg) const;
@@ -491,22 +483,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
bool canCreatureAttack(Unit const* victim, bool force = true) const;
bool IsImmunedToSpell(SpellInfo const* spellInfo); //override Unit::IsImmunedToSpell
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const; //override Unit::IsImmunedToSpellEffect
bool isElite() const
{
if (isPet())
return false;
uint32 rank = GetCreatureTemplate()->rank;
return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE;
}
bool isWorldBoss() const
{
if (isPet())
return false;
return GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS;
}
bool isElite() const;
bool isWorldBoss() const;
bool IsDungeonBoss() const;
@@ -523,10 +501,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
bool SetDisableGravity(bool disable, bool packetOnly = false);
bool SetHover(bool enable);
uint32 GetShieldBlockValue() const //dunno mob block value
{
return (getLevel()/2 + uint32(GetStat(STAT_STRENGTH)/20));
}
uint32 GetShieldBlockValue() const;
SpellSchoolMask GetMeleeDamageSchoolMask() const { return m_meleeDamageSchoolMask; }
void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); }
@@ -536,12 +511,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
void AddCreatureSpellCooldown(uint32 spellid);
bool HasSpellCooldown(uint32 spell_id) const;
bool HasCategoryCooldown(uint32 spell_id) const;
uint32 GetCreatureSpellCooldownDelay(uint32 spellId) const
{
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spellId);
time_t t = time(NULL);
return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0);
}
uint32 GetCreatureSpellCooldownDelay(uint32 spellId) const;
virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
bool HasSpell(uint32 spellID) const;
@@ -671,13 +641,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
bool isRegeneratingHealth() { return m_regenHealth; }
void setRegeneratingHealth(bool regenHealth) { m_regenHealth = regenHealth; }
virtual uint8 GetPetAutoSpellSize() const { return MAX_SPELL_CHARM; }
virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const
{
if (pos >= MAX_SPELL_CHARM || m_charmInfo->GetCharmSpell(pos)->GetType() != ACT_ENABLED)
return 0;
else
return m_charmInfo->GetCharmSpell(pos)->GetAction();
}
virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const;
void SetPosition(float x, float y, float z, float o);
void SetPosition(const Position &pos) { SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()); }
@@ -707,11 +671,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
bool IsReputationGainDisabled() { return DisableReputationGain; }
bool IsDamageEnoughForLootingAndReward() const { return m_PlayerDamageReq == 0; }
void LowerPlayerDamageReq(uint32 unDamage)
{
if (m_PlayerDamageReq)
m_PlayerDamageReq > unDamage ? m_PlayerDamageReq -= unDamage : m_PlayerDamageReq = 0;
}
void LowerPlayerDamageReq(uint32 unDamage);
void ResetPlayerDamageReq() { m_PlayerDamageReq = GetHealth() / 2; }
uint32 m_PlayerDamageReq;
+262
View File
@@ -319,6 +319,44 @@ void Object::DestroyForPlayer(Player* target, bool onDeath) const
target->GetSession()->SendPacket(&data);
}
int32 Object::GetInt32Value(uint16 index) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_int32Values[index];
}
uint32 Object::GetUInt32Value(uint16 index) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_uint32Values[index];
}
uint64 Object::GetUInt64Value(uint16 index) const
{
ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, false));
return *((uint64*)&(m_uint32Values[index]));
}
float Object::GetFloatValue(uint16 index) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_floatValues[index];
}
uint8 Object::GetByteValue(uint16 index, uint8 offset) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 4);
return *(((uint8*)&m_uint32Values[index])+offset);
}
uint16 Object::GetUInt16Value(uint16 index, uint8 offset) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 2);
return *(((uint16*)&m_uint32Values[index])+offset);
}
void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
{
*data << uint16(flags); // update flags
@@ -1076,6 +1114,13 @@ void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply)
SetFloatValue(index, cur);
}
void Object::ApplyPercentModFloatValue(uint16 index, float val, bool apply)
{
float value = GetFloatValue(index);
ApplyPercentModFloatVar(value, val, apply);
SetFloatValue(index, value);
}
void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
{
float cur = GetFloatValue(index);
@@ -1125,6 +1170,27 @@ void Object::RemoveFlag(uint16 index, uint32 oldFlag)
}
}
void Object::ToggleFlag(uint16 index, uint32 flag)
{
if (HasFlag(index, flag))
RemoveFlag(index, flag);
else
SetFlag(index, flag);
}
bool Object::HasFlag(uint16 index, uint32 flag) const
{
if (index >= m_valuesCount && !PrintIndexError(index, false))
return false;
return (m_uint32Values[index] & flag) != 0;
}
void Object::ApplyModFlag(uint16 index, uint32 flag, bool apply)
{
if (apply) SetFlag(index, flag); else RemoveFlag(index, flag);
}
void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
{
ASSERT(index < m_valuesCount || PrintIndexError(index, true));
@@ -1171,6 +1237,54 @@ void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag)
}
}
void Object::ToggleByteFlag(uint16 index, uint8 offset, uint8 flag)
{
if (HasByteFlag(index, offset, flag))
RemoveByteFlag(index, offset, flag);
else
SetByteFlag(index, offset, flag);
}
bool Object::HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 4);
return (((uint8*)&m_uint32Values[index])[offset] & flag) != 0;
}
void Object::SetFlag64(uint16 index, uint64 newFlag)
{
uint64 oldval = GetUInt64Value(index);
uint64 newval = oldval | newFlag;
SetUInt64Value(index, newval);
}
void Object::RemoveFlag64(uint16 index, uint64 oldFlag)
{
uint64 oldval = GetUInt64Value(index);
uint64 newval = oldval & ~oldFlag;
SetUInt64Value(index, newval);
}
void Object::ToggleFlag64(uint16 index, uint64 flag)
{
if (HasFlag64(index, flag))
RemoveFlag64(index, flag);
else
SetFlag64(index, flag);
}
bool Object::HasFlag64(uint16 index, uint64 flag) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return (GetUInt64Value(index) & flag) != 0;
}
void Object::ApplyModFlag64(uint16 index, uint64 flag, bool apply)
{
if (apply) SetFlag64(index, flag); else RemoveFlag64(index, flag);
}
bool Object::PrintIndexError(uint32 index, bool set) const
{
sLog->outError(LOG_FILTER_GENERAL, "Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u", (set ? "set value to" : "get value from"), index, m_valuesCount, GetTypeId(), m_objectType);
@@ -1329,6 +1443,16 @@ void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask)
m_phaseMask = phaseMask;
}
void WorldObject::RemoveFromWorld()
{
if (!IsInWorld())
return;
DestroyForNearbyPlayers();
Object::RemoveFromWorld();
}
uint32 WorldObject::GetZoneId() const
{
return GetBaseMap()->GetZoneId(m_positionX, m_positionY, m_positionZ);
@@ -1398,6 +1522,80 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
return IsWithinLOS(ox, oy, oz);
}
float WorldObject::GetDistance(const WorldObject* obj) const
{
float d = GetExactDist(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float WorldObject::GetDistance(const Position &pos) const
{
float d = GetExactDist(&pos) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float WorldObject::GetDistance(float x, float y, float z) const
{
float d = GetExactDist(x, y, z) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float WorldObject::GetDistance2d(const WorldObject* obj) const
{
float d = GetExactDist2d(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float WorldObject::GetDistance2d(float x, float y) const
{
float d = GetExactDist2d(x, y) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
bool WorldObject::IsSelfOrInSameMap(const WorldObject* obj) const
{
if (this == obj)
return true;
return IsInMap(obj);
}
bool WorldObject::IsInMap(const WorldObject* obj) const
{
if (obj)
return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap());
return false;
}
bool WorldObject::IsWithinDist3d(float x, float y, float z, float dist) const
{
return IsInDist(x, y, z, dist + GetObjectSize());
}
bool WorldObject::IsWithinDist3d(const Position* pos, float dist) const
{
return IsInDist(pos, dist + GetObjectSize());
}
bool WorldObject::IsWithinDist2d(float x, float y, float dist) const
{
return IsInDist2d(x, y, dist + GetObjectSize());
}
bool WorldObject::IsWithinDist2d(const Position* pos, float dist) const
{
return IsInDist2d(pos, dist + GetObjectSize());
}
bool WorldObject::IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D /*= true*/) const
{
return obj && _IsWithinDist(obj, dist2compare, is3D);
}
bool WorldObject::IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D /*= true*/) const
{
return obj && IsInMap(obj) && InSamePhase(obj) && _IsWithinDist(obj, dist2compare, is3D);
}
bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
{
/*float x, y, z;
@@ -1629,6 +1827,13 @@ void WorldObject::GetRandomPoint(const Position &pos, float distance, float &ran
UpdateGroundPositionZ(rand_x, rand_y, rand_z); // update to LOS height if available
}
void WorldObject::GetRandomPoint(const Position &srcPos, float distance, Position &pos) const
{
float x, y, z;
GetRandomPoint(srcPos, distance, x, y, z);
pos.Relocate(x, y, z, GetOrientation());
}
void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
{
float new_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true);
@@ -1821,6 +2026,11 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
return true;
}
bool WorldObject::CanNeverSee(WorldObject const* obj) const
{
return GetMap() != obj->GetMap() || !InSamePhase(obj);
}
bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const
{
const WorldObject* seer = this;
@@ -2364,6 +2574,18 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempS
return NULL;
}
TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/) const
{
if (!x && !y && !z)
{
GetClosePoint(x, y, z, GetObjectSize());
ang = GetOrientation();
}
Position pos;
pos.Relocate(x, y, z, ang);
return SummonCreature(id, pos, spwtype, despwtime, 0);
}
GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
{
if (!IsInWorld())
@@ -2695,6 +2917,41 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
*/
}
void WorldObject::GetClosePoint(float &x, float &y, float &z, float size, float distance2d /*= 0*/, float angle /*= 0*/) const
{
// angle calculated from current orientation
GetNearPoint(NULL, x, y, z, size, distance2d, GetOrientation() + angle);
}
void WorldObject::GetNearPosition(Position &pos, float dist, float angle)
{
GetPosition(&pos);
MovePosition(pos, dist, angle);
}
void WorldObject::GetFirstCollisionPosition(Position &pos, float dist, float angle)
{
GetPosition(&pos);
MovePositionToFirstCollision(pos, dist, angle);
}
void WorldObject::GetRandomNearPosition(Position &pos, float radius)
{
GetPosition(&pos);
MovePosition(pos, radius * (float)rand_norm(), (float)rand_norm() * static_cast<float>(2 * M_PI));
}
void WorldObject::GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d /*= CONTACT_DISTANCE*/) const
{
// angle to face `obj` to `this` using distance includes size of `obj`
GetNearPoint(obj, x, y, z, obj->GetObjectSize(), distance2d, GetAngle(obj));
}
float WorldObject::GetObjectSize() const
{
return (m_valuesCount > UNIT_FIELD_COMBATREACH) ? m_floatValues[UNIT_FIELD_COMBATREACH] : DEFAULT_WORLD_OBJECT_SIZE;
}
void WorldObject::MovePosition(Position &pos, float dist, float angle)
{
angle += m_orientation;
@@ -2816,6 +3073,11 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
UpdateObjectVisibility();
}
bool WorldObject::InSamePhase(WorldObject const* obj) const
{
return InSamePhase(obj->GetPhaseMask());
}
void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
{
WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4+8);
+41 -224
View File
@@ -150,43 +150,12 @@ class Object
virtual void DestroyForPlayer(Player* target, bool onDeath = false) const;
int32 GetInt32Value(uint16 index) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_int32Values[index];
}
uint32 GetUInt32Value(uint16 index) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_uint32Values[index];
}
uint64 GetUInt64Value(uint16 index) const
{
ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, false));
return *((uint64*)&(m_uint32Values[index]));
}
float GetFloatValue(uint16 index) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_floatValues[index];
}
uint8 GetByteValue(uint16 index, uint8 offset) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 4);
return *(((uint8*)&m_uint32Values[index])+offset);
}
uint16 GetUInt16Value(uint16 index, uint8 offset) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 2);
return *(((uint16*)&m_uint32Values[index])+offset);
}
int32 GetInt32Value(uint16 index) const;
uint32 GetUInt32Value(uint16 index) const;
uint64 GetUInt64Value(uint16 index) const;
float GetFloatValue(uint16 index) const;
uint8 GetByteValue(uint16 index, uint8 offset) const;
uint16 GetUInt16Value(uint16 index, uint8 offset) const;
void SetInt32Value(uint16 index, int32 value);
void SetUInt32Value(uint16 index, uint32 value);
@@ -207,88 +176,24 @@ class Object
void ApplyModUInt64Value(uint16 index, int32 val, bool apply);
void ApplyModPositiveFloatValue(uint16 index, float val, bool apply);
void ApplyModSignedFloatValue(uint16 index, float val, bool apply);
void ApplyPercentModFloatValue(uint16 index, float val, bool apply)
{
float value = GetFloatValue(index);
ApplyPercentModFloatVar(value, val, apply);
SetFloatValue(index, value);
}
void ApplyPercentModFloatValue(uint16 index, float val, bool apply);
void SetFlag(uint16 index, uint32 newFlag);
void RemoveFlag(uint16 index, uint32 oldFlag);
void ToggleFlag(uint16 index, uint32 flag)
{
if (HasFlag(index, flag))
RemoveFlag(index, flag);
else
SetFlag(index, flag);
}
bool HasFlag(uint16 index, uint32 flag) const
{
if (index >= m_valuesCount && !PrintIndexError(index, false))
return false;
return (m_uint32Values[index] & flag) != 0;
}
void ToggleFlag(uint16 index, uint32 flag);
bool HasFlag(uint16 index, uint32 flag) const;
void ApplyModFlag(uint16 index, uint32 flag, bool apply);
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag);
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag);
void ToggleByteFlag(uint16 index, uint8 offset, uint8 flag);
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const;
void ToggleFlag(uint16 index, uint8 offset, uint8 flag)
{
if (HasByteFlag(index, offset, flag))
RemoveByteFlag(index, offset, flag);
else
SetByteFlag(index, offset, flag);
}
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 4);
return (((uint8*)&m_uint32Values[index])[offset] & flag) != 0;
}
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
{
if (apply) SetFlag(index, flag); else RemoveFlag(index, flag);
}
void SetFlag64(uint16 index, uint64 newFlag)
{
uint64 oldval = GetUInt64Value(index);
uint64 newval = oldval | newFlag;
SetUInt64Value(index, newval);
}
void RemoveFlag64(uint16 index, uint64 oldFlag)
{
uint64 oldval = GetUInt64Value(index);
uint64 newval = oldval & ~oldFlag;
SetUInt64Value(index, newval);
}
void ToggleFlag64(uint16 index, uint64 flag)
{
if (HasFlag64(index, flag))
RemoveFlag64(index, flag);
else
SetFlag64(index, flag);
}
bool HasFlag64(uint16 index, uint64 flag) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return (GetUInt64Value(index) & flag) != 0;
}
void ApplyModFlag64(uint16 index, uint64 flag, bool apply)
{
if (apply) SetFlag64(index, flag); else RemoveFlag64(index, flag);
}
void SetFlag64(uint16 index, uint64 newFlag);
void RemoveFlag64(uint16 index, uint64 oldFlag);
void ToggleFlag64(uint16 index, uint64 flag);
bool HasFlag64(uint16 index, uint64 flag) const;
void ApplyModFlag64(uint16 index, uint64 flag, bool apply);
void ClearUpdateMask(bool remove);
@@ -581,68 +486,30 @@ class WorldObject : public Object, public WorldLocation
virtual void Update (uint32 /*time_diff*/) { }
void _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);
virtual void RemoveFromWorld()
{
if (!IsInWorld())
return;
DestroyForNearbyPlayers();
Object::RemoveFromWorld();
}
virtual void RemoveFromWorld();
void GetNearPoint2D(float &x, float &y, float distance, float absAngle) const;
void GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const;
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d = 0, float angle = 0) const
{
// angle calculated from current orientation
GetNearPoint(NULL, x, y, z, size, distance2d, GetOrientation() + angle);
}
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d = 0, float angle = 0) const;
void MovePosition(Position &pos, float dist, float angle);
void GetNearPosition(Position &pos, float dist, float angle)
{
GetPosition(&pos);
MovePosition(pos, dist, angle);
}
void GetNearPosition(Position &pos, float dist, float angle);
void MovePositionToFirstCollision(Position &pos, float dist, float angle);
void GetFirstCollisionPosition(Position &pos, float dist, float angle)
{
GetPosition(&pos);
MovePositionToFirstCollision(pos, dist, angle);
}
void GetRandomNearPosition(Position &pos, float radius)
{
GetPosition(&pos);
MovePosition(pos, radius * (float)rand_norm(), (float)rand_norm() * static_cast<float>(2 * M_PI));
}
void GetFirstCollisionPosition(Position &pos, float dist, float angle);
void GetRandomNearPosition(Position &pos, float radius);
void GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const;
void GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const
{
// angle to face `obj` to `this` using distance includes size of `obj`
GetNearPoint(obj, x, y, z, obj->GetObjectSize(), distance2d, GetAngle(obj));
}
float GetObjectSize() const
{
return (m_valuesCount > UNIT_FIELD_COMBATREACH) ? m_floatValues[UNIT_FIELD_COMBATREACH] : DEFAULT_WORLD_OBJECT_SIZE;
}
float GetObjectSize() const;
void UpdateGroundPositionZ(float x, float y, float &z) const;
void UpdateAllowedPositionZ(float x, float y, float &z) const;
void GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const;
void GetRandomPoint(const Position &srcPos, float distance, Position &pos) const
{
float x, y, z;
GetRandomPoint(srcPos, distance, x, y, z);
pos.Relocate(x, y, z, GetOrientation());
}
void GetRandomPoint(const Position &srcPos, float distance, Position &pos) const;
uint32 GetInstanceId() const { return m_InstanceId; }
virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
uint32 GetPhaseMask() const { return m_phaseMask; }
bool InSamePhase(WorldObject const* obj) const { return InSamePhase(obj->GetPhaseMask()); }
bool InSamePhase(WorldObject const* obj) const;
bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); }
uint32 GetZoneId() const;
@@ -656,62 +523,22 @@ class WorldObject : public Object, public WorldLocation
virtual std::string const& GetNameForLocaleIdx(LocaleConstant /*locale_idx*/) const { return m_name; }
float GetDistance(const WorldObject* obj) const
{
float d = GetExactDist(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(const Position &pos) const
{
float d = GetExactDist(&pos) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(float x, float y, float z) const
{
float d = GetExactDist(x, y, z) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance2d(const WorldObject* obj) const
{
float d = GetExactDist2d(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance2d(float x, float y) const
{
float d = GetExactDist2d(x, y) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(const WorldObject* obj) const;
float GetDistance(const Position &pos) const;
float GetDistance(float x, float y, float z) const;
float GetDistance2d(const WorldObject* obj) const;
float GetDistance2d(float x, float y) const;
float GetDistanceZ(const WorldObject* obj) const;
bool IsSelfOrInSameMap(const WorldObject* obj) const
{
if (this == obj)
return true;
return IsInMap(obj);
}
bool IsInMap(const WorldObject* obj) const
{
if (obj)
return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap());
return false;
}
bool IsWithinDist3d(float x, float y, float z, float dist) const
{ return IsInDist(x, y, z, dist + GetObjectSize()); }
bool IsWithinDist3d(const Position* pos, float dist) const
{ return IsInDist(pos, dist + GetObjectSize()); }
bool IsWithinDist2d(float x, float y, float dist) const
{ return IsInDist2d(x, y, dist + GetObjectSize()); }
bool IsWithinDist2d(const Position* pos, float dist) const
{ return IsInDist2d(pos, dist + GetObjectSize()); }
bool IsSelfOrInSameMap(const WorldObject* obj) const;
bool IsInMap(const WorldObject* obj) const;
bool IsWithinDist3d(float x, float y, float z, float dist) const;
bool IsWithinDist3d(const Position* pos, float dist) const;
bool IsWithinDist2d(float x, float y, float dist) const;
bool IsWithinDist2d(const Position* pos, float dist) const;
// use only if you will sure about placing both object at same map
bool IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const
{
return obj && _IsWithinDist(obj, dist2compare, is3D);
}
bool IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D = true) const
{
return obj && IsInMap(obj) && InSamePhase(obj) && _IsWithinDist(obj, dist2compare, is3D);
}
bool IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const;
bool IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D = true) const;
bool IsWithinLOS(float x, float y, float z) const;
bool IsWithinLOSInMap(const WorldObject* obj) const;
bool GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D = true) const;
@@ -780,17 +607,7 @@ class WorldObject : public Object, public WorldLocation
ZoneScript* GetZoneScript() const { return m_zoneScript; }
TempSummon* SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const;
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0)
{
if (!x && !y && !z)
{
GetClosePoint(x, y, z, GetObjectSize());
ang = GetOrientation();
}
Position pos;
pos.Relocate(x, y, z, ang);
return SummonCreature(id, pos, spwtype, despwtime, 0);
}
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0) const;
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = NULL);
@@ -878,7 +695,7 @@ class WorldObject : public Object, public WorldLocation
virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const;
bool CanNeverSee(WorldObject const* obj) const { return GetMap() != obj->GetMap() || !InSamePhase(obj); }
bool CanNeverSee(WorldObject const* obj) const;
virtual bool CanAlwaysSee(WorldObject const* /*obj*/) const { return false; }
bool CanDetect(WorldObject const* obj, bool ignoreStealth) const;
bool CanDetectInvisibilityOf(WorldObject const* obj) const;
+422
View File
@@ -1342,6 +1342,18 @@ void Player::UpdateMirrorTimers()
m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
}
void Player::StopMirrorTimers()
{
StopMirrorTimer(FATIGUE_TIMER);
StopMirrorTimer(BREATH_TIMER);
StopMirrorTimer(FIRE_TIMER);
}
bool Player::IsMirrorTimerActive(MirrorTimerType type)
{
return m_MirrorTimer[type] == getMaxTimer(type);
}
void Player::HandleDrowning(uint32 time_diff)
{
if (!m_MirrorTimerFlags)
@@ -1873,6 +1885,15 @@ void Player::setDeathState(DeathState s)
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
void Player::InnEnter(time_t time, uint32 mapid, float x, float y, float z)
{
inn_pos_mapid = mapid;
inn_pos_x = x;
inn_pos_y = y;
inn_pos_z = z;
time_inn_enter = time;
}
bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
{
// 0 1 2 3 4 5 6 7
@@ -2312,6 +2333,11 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
return true;
}
bool Player::TeleportTo(WorldLocation const &loc, uint32 options /*= 0*/)
{
return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options);
}
bool Player::TeleportToBGEntryPoint()
{
if (m_bgData.joinPos.m_mapId == MAPID_INVALID)
@@ -2882,6 +2908,11 @@ bool Player::IsInSameGroupWith(Player const* p) const
GetGroup()->SameSubGroup(this, p));
}
bool Player::IsInSameRaidWith(Player const* p) const
{
return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup());
}
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
/// \todo Shouldn't we also check if there is no other invitees before disbanding the group?
void Player::UninviteFromGroup()
@@ -7335,6 +7366,16 @@ uint8 Player::GetRankFromDB(uint64 guid)
return 0;
}
void Player::SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
{
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
}
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
{
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
}
uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID);
@@ -10132,6 +10173,14 @@ Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
return NULL;
}
//Does additional check for disarmed weapons
Item* Player::GetUseableItemByPos(uint8 bag, uint8 slot) const
{
if (!CanUseAttackType(GetAttackBySlot(slot)))
return NULL;
return GetItemByPos(bag, slot);
}
Bag* Player::GetBagByPos(uint8 bag) const
{
if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
@@ -10496,6 +10545,19 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item
return EQUIP_ERR_OK;
}
InventoryResult Player::CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count /*= NULL*/) const
{
return CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count);
}
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap /*= false*/) const
{
if (!pItem)
return EQUIP_ERR_ITEM_NOT_FOUND;
uint32 count = pItem->GetCount();
return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL);
}
bool Player::HasItemTotemCategory(uint32 TotemCategory) const
{
Item* pItem;
@@ -12415,6 +12477,11 @@ void Player::VisualizeItem(uint8 slot, Item* pItem)
pItem->SetState(ITEM_CHANGED, this);
}
Item* Player::BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
{
return StoreItem(dest, pItem, update);
}
void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
{
// note: removeitem does not actually change the item
@@ -13565,6 +13632,18 @@ void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid, uint
GetSession()->SendPacket(&data);
}
bool Player::IsUseEquipedWeapon(bool mainhand) const
{
// disarm applied only to mainhand weapon
return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED));
}
bool Player::IsTwoHandUsed() const
{
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
return mainItem && mainItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
}
void Player::TradeCancel(bool sendback)
{
if (m_trade)
@@ -15897,6 +15976,70 @@ uint16 Player::FindQuestSlot(uint32 quest_id) const
return MAX_QUEST_LOG_SIZE;
}
uint32 Player::GetQuestSlotQuestId(uint16 slot) const
{
return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET);
}
uint32 Player::GetQuestSlotState(uint16 slot) const
{
return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET);
}
uint16 Player::GetQuestSlotCounter(uint16 slot, uint8 counter) const
{
return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16));
}
uint32 Player::GetQuestSlotTime(uint16 slot) const
{
return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET);
}
void Player::SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer /*= 0*/)
{
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
}
void Player::SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
{
uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
val &= ~((uint64)0xFFFF << (counter * 16));
val |= ((uint64)count << (counter * 16));
SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
}
void Player::SetQuestSlotState(uint16 slot, uint32 state)
{
SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state);
}
void Player::RemoveQuestSlotState(uint16 slot, uint32 state)
{
RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state);
}
void Player::SetQuestSlotTimer(uint16 slot, uint32 timer)
{
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
}
void Player::SwapQuestSlot(uint16 slot1, uint16 slot2)
{
for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
{
uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
}
}
void Player::AreaExploredOrEventHappens(uint32 questId)
{
if (questId)
@@ -18462,6 +18605,12 @@ void Player::BindToInstance()
GetSession()->SendCalendarRaidLockout(mapSave, true);
}
void Player::SetPendingBind(uint32 instanceId, uint32 bindTimer)
{
_pendingBindId = instanceId;
_pendingBindTimer = bindTimer;
}
void Player::SendRaidInfo()
{
uint32 counter = 0;
@@ -18663,6 +18812,11 @@ bool Player::CheckInstanceCount(uint32 instanceId) const
return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
}
void Player::AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
{
if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
_instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
}
bool Player::_LoadHomeBind(PreparedQueryResult result)
{
@@ -19917,6 +20071,13 @@ void Player::UpdateContestedPvP(uint32 diff)
m_contestedPvPTimer -= diff;
}
void Player::ResetContestedPvP()
{
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
m_contestedPvPTimer = 0;
}
void Player::UpdatePvPFlag(time_t currTime)
{
if (!IsPvP())
@@ -20152,6 +20313,30 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->autoReplyMsg.c_str());
}
Item* Player::GetMItem(uint32 id)
{
ItemMap::const_iterator itr = mMitems.find(id);
return itr != mMitems.end() ? itr->second : NULL;
}
void Player::AddMItem(Item* it)
{
ASSERT(it);
//ASSERT deleted, because items can be added before loading
mMitems[it->GetGUIDLow()] = it;
}
bool Player::RemoveMItem(uint32 id)
{
return mMitems.erase(id) ? true : false;
}
void Player::SendOnCancelExpectedVehicleRideAura()
{
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
GetSession()->SendPacket(&data);
}
void Player::PetSpellInitialize()
{
Pet* pet = GetPet();
@@ -21400,6 +21585,13 @@ void Player::UpdatePvPState(bool onlyFFA)
}
}
void Player::SetPvP(bool state)
{
Unit::SetPvP(state);
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->SetPvP(state);
}
void Player::UpdatePvP(bool state, bool override)
{
if (!state || override)
@@ -21414,6 +21606,19 @@ void Player::UpdatePvP(bool state, bool override)
}
}
bool Player::HasSpellCooldown(uint32 spell_id) const
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
}
uint32 Player::GetSpellCooldownDelay(uint32 spell_id) const
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
time_t t = time(NULL);
return uint32(itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0);
}
void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown)
{
// init cooldown values
@@ -21554,6 +21759,16 @@ void Player::UpdatePotionCooldown(Spell* spell)
m_lastPotionId = 0;
}
void Player::setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
{
m_resurrectGUID = guid;
m_resurrectMap = mapId;
m_resurrectX = X;
m_resurrectY = Y;
m_resurrectZ = Z;
m_resurrectHealth = health;
m_resurrectMana = mana;
}
//slot to be excluded while counting
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
{
@@ -21757,6 +21972,17 @@ void Player::SetBattlegroundEntryPoint()
m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f);
}
void Player::SetBGTeam(uint32 team)
{
m_bgData.bgTeam = team;
SetByteValue(PLAYER_BYTES_3, 3, uint8(team == ALLIANCE ? 1 : 0));
}
uint32 Player::GetBGTeam() const
{
return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam();
}
void Player::LeaveBattleground(bool teleportToEntryPoint)
{
if (Battleground* bg = GetBattleground())
@@ -21839,6 +22065,11 @@ WorldLocation Player::GetStartPosition() const
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
}
bool Player::HaveAtClient(WorldObject const* u) const
{
return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end();
}
bool Player::IsNeverVisible() const
{
if (Unit::IsNeverVisible())
@@ -22103,6 +22334,25 @@ bool Player::ModifyMoney(int32 amount, bool sendError /*= true*/)
return true;
}
bool Player::HasEnoughMoney(int32 amount) const
{
if (amount > 0)
return (GetMoney() >= (uint32) amount);
return true;
}
void Player::SetMoney(uint32 value)
{
SetUInt32Value(PLAYER_FIELD_COINAGE, value);
MoneyChanged(value);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
}
bool Player::IsQuestRewarded(uint32 quest_id) const
{
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
}
Unit* Player::GetSelectedUnit() const
{
if (m_curSelection)
@@ -22737,6 +22987,96 @@ Battleground* Player::GetBattleground() const
return sBattlegroundMgr->GetBattleground(GetBattlegroundId(), m_bgData.bgTypeID);
}
bool Player::InBattlegroundQueue() const
{
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
return true;
return false;
}
BattlegroundQueueTypeId Player::GetBattlegroundQueueTypeId(uint32 index) const
{
return m_bgBattlegroundQueueID[index].bgQueueTypeId;
}
uint32 Player::GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
{
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
return i;
return PLAYER_MAX_BATTLEGROUND_QUEUES;
}
bool Player::IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
{
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
return m_bgBattlegroundQueueID[i].invitedToInstance != 0;
return false;
}
bool Player::InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
{
return GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
}
void Player::SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId)
{
m_bgData.bgInstanceID = val;
m_bgData.bgTypeID = bgTypeId;
}
uint32 Player::AddBattlegroundQueueId(BattlegroundQueueTypeId val)
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
{
m_bgBattlegroundQueueID[i].bgQueueTypeId = val;
m_bgBattlegroundQueueID[i].invitedToInstance = 0;
return i;
}
}
return PLAYER_MAX_BATTLEGROUND_QUEUES;
}
bool Player::HasFreeBattlegroundQueueId()
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
return true;
return false;
}
void Player::RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
{
m_bgBattlegroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
m_bgBattlegroundQueueID[i].invitedToInstance = 0;
return;
}
}
}
void Player::SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
m_bgBattlegroundQueueID[i].invitedToInstance = instanceId;
}
bool Player::IsInvitedForBattlegroundInstance(uint32 instanceId) const
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].invitedToInstance == instanceId)
return true;
return false;
}
bool Player::InArena() const
{
Battleground* bg = GetBattleground();
@@ -22885,6 +23225,15 @@ void Player::UpdateForQuestWorldObjects()
GetSession()->SendPacket(&packet);
}
void Player::SetSummonPoint(uint32 mapid, float x, float y, float z)
{
m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
m_summon_mapid = mapid;
m_summon_x = x;
m_summon_y = y;
m_summon_z = z;
}
void Player::SummonIfPossible(bool agree)
{
if (!agree)
@@ -23288,6 +23637,13 @@ void Player::SetClientControl(Unit* target, uint8 allowMove)
SetMover(this);
}
void Player::SetMover(Unit* target)
{
m_mover->m_movedPlayer = NULL;
m_mover = target;
m_mover->m_movedPlayer = this;
}
void Player::UpdateZoneDependentAuras(uint32 newZone)
{
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
@@ -23788,6 +24144,12 @@ void Player::InitGlyphsForLevel()
SetUInt32Value(PLAYER_GLYPHS_ENABLED, value);
}
void Player::SetGlyph(uint8 slot, uint32 glyph)
{
m_Glyphs[m_activeSpec][slot] = glyph;
SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
}
bool Player::isTotalImmune()
{
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
@@ -23909,6 +24271,22 @@ uint32 Player::GetRuneBaseCooldown(uint8 index)
return cooldown;
}
void Player::SetRuneCooldown(uint8 index, uint32 cooldown)
{
m_runes->runes[index].Cooldown = cooldown;
m_runes->SetRuneState(index, (cooldown == 0) ? true : false);
}
void Player::SetRuneConvertAura(uint8 index, AuraEffect const* aura)
{
m_runes->runes[index].ConvertAura = aura;
}
void Player::AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura)
{
SetRuneConvertAura(index, aura); ConvertRune(index, newType);
}
void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
{
for (uint8 i = 0; i < MAX_RUNES; ++i)
@@ -24333,6 +24711,12 @@ InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8
return EQUIP_ERR_OK;
}
void Player::SetFallInformation(uint32 time, float z)
{
m_lastFallTime = time;
m_lastFallZ = z;
}
void Player::HandleFall(MovementInfo const& movementInfo)
{
// calculate total z distance of the fall
@@ -24719,6 +25103,11 @@ void Player::ResummonPetTemporaryUnSummonedIfAny()
m_temporaryUnsummonedPetNumber = 0;
}
bool Player::IsPetNeedBeTemporaryUnsummoned() const
{
return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/;
}
bool Player::canSeeSpellClickOn(Creature const* c) const
{
if (!c->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
@@ -25776,6 +26165,39 @@ void Player::SendMovementSetFeatherFall(bool apply)
SendDirectMessage(&data);
}
float Player::GetCollisionHeight(bool mounted) const
{
if (mounted)
{
CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID));
if (!mountDisplayInfo)
return GetCollisionHeight(false);
CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId);
if (!mountModelData)
return GetCollisionHeight(false);
CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
ASSERT(displayInfo);
CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelId);
ASSERT(modelData);
float scaleMod = GetFloatValue(OBJECT_FIELD_SCALE_X); // 99% sure about this
return scaleMod * mountModelData->MountHeight + modelData->CollisionHeight * 0.5f;
}
else
{
//! Dismounting case - use basic default model data
CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
ASSERT(displayInfo);
CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelId);
ASSERT(modelData);
return modelData->CollisionHeight;
}
}
Guild* Player::GetGuild()
{
uint32 guildId = GetGuildId();
+63 -332
View File
@@ -28,7 +28,6 @@
#include "QuestDef.h"
#include "SpellMgr.h"
#include "Unit.h"
#include "Opcodes.h"
#include <string>
#include <vector>
@@ -1073,20 +1072,10 @@ class Player : public Unit, public GridObject<Player>
void RemoveFromWorld();
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
{
return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options);
}
bool TeleportTo(WorldLocation const &loc, uint32 options = 0);
bool TeleportToBGEntryPoint();
void SetSummonPoint(uint32 mapid, float x, float y, float z)
{
m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
m_summon_mapid = mapid;
m_summon_x = x;
m_summon_y = y;
m_summon_z = z;
}
void SetSummonPoint(uint32 mapid, float x, float y, float z);
void SummonIfPossible(bool agree);
bool Create(uint32 guidlow, CharacterCreateInfo* createInfo);
@@ -1161,14 +1150,7 @@ class Player : public Unit, public GridObject<Player>
void setDeathState(DeathState s); // overwrite Unit::setDeathState
void InnEnter (time_t time, uint32 mapid, float x, float y, float z)
{
inn_pos_mapid = mapid;
inn_pos_x = x;
inn_pos_y = y;
inn_pos_z = z;
time_inn_enter = time;
}
void InnEnter(time_t time, uint32 mapid, float x, float y, float z);
float GetRestBonus() const { return m_rest_bonus; }
void SetRestBonus(float rest_bonus_new);
@@ -1213,13 +1195,8 @@ class Player : public Unit, public GridObject<Player>
Item* GetItemByEntry(uint32 entry) const;
Item* GetItemByPos(uint16 pos) const;
Item* GetItemByPos(uint8 bag, uint8 slot) const;
Item* GetUseableItemByPos(uint8 bag, uint8 slot) const;
Bag* GetBagByPos(uint8 slot) const;
inline Item* GetUseableItemByPos(uint8 bag, uint8 slot) const //Does additional check for disarmed weapons
{
if (!CanUseAttackType(GetAttackBySlot(slot)))
return NULL;
return GetItemByPos(bag, slot);
}
Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
Item* GetShield(bool useable = false) const;
static uint8 GetAttackBySlot(uint8 slot); // MAX_ATTACK if not weapon slot
@@ -1242,17 +1219,8 @@ class Player : public Unit, public GridObject<Player>
bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
InventoryResult CanTakeMoreSimilarItems(Item* pItem) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return CanTakeMoreSimilarItems(entry, count, NULL); }
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL) const
{
return CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count);
}
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const
{
if (!pItem)
return EQUIP_ERR_ITEM_NOT_FOUND;
uint32 count = pItem->GetCount();
return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL);
}
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL) const;
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const;
InventoryResult CanStoreItems(Item** pItem, int count) const;
InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
@@ -1292,11 +1260,7 @@ class Player : public Unit, public GridObject<Player>
void QuickEquipItem(uint16 pos, Item* pItem);
void VisualizeItem(uint8 slot, Item* pItem);
void SetVisibleItemSlot(uint8 slot, Item* pItem);
Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
{
return StoreItem(dest, pItem, update);
}
Item* BankItem(uint16 pos, Item* pItem, bool update);
Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update);
void RemoveItem(uint8 bag, uint8 slot, bool update);
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
// in trade, auction, guild bank, mail....
@@ -1321,16 +1285,8 @@ class Player : public Unit, public GridObject<Player>
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
bool IsUseEquipedWeapon(bool mainhand) const
{
// disarm applied only to mainhand weapon
return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED));
}
bool IsTwoHandUsed() const
{
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
return mainItem && mainItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
}
bool IsUseEquipedWeapon(bool mainhand) const;
bool IsTwoHandUsed() const;
void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false);
bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
@@ -1434,39 +1390,17 @@ class Player : public Unit, public GridObject<Player>
void ResetSeasonalQuestStatus(uint16 event_id);
uint16 FindQuestSlot(uint32 quest_id) const;
uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
{
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
}
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
{
uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
val &= ~((uint64)0xFFFF << (counter * 16));
val |= ((uint64)count << (counter * 16));
SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
}
void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
void RemoveQuestSlotState(uint16 slot, uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
void SetQuestSlotTimer(uint16 slot, uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); }
void SwapQuestSlot(uint16 slot1, uint16 slot2)
{
for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
{
uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
uint32 GetQuestSlotQuestId(uint16 slot) const;
uint32 GetQuestSlotState(uint16 slot) const;
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const;
uint32 GetQuestSlotTime(uint16 slot) const;
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0);
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count);
void SetQuestSlotState(uint16 slot, uint32 state);
void RemoveQuestSlotState(uint16 slot, uint32 state);
void SetQuestSlotTimer(uint16 slot, uint32 timer);
void SwapQuestSlot(uint16 slot1, uint16 slot2);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
}
}
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
void AreaExploredOrEventHappens(uint32 questId);
void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
@@ -1557,28 +1491,14 @@ class Player : public Unit, public GridObject<Player>
uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); }
bool ModifyMoney(int32 amount, bool sendError = true);
bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); }
bool HasEnoughMoney(int32 amount) const
{
if (amount > 0)
return (GetMoney() >= (uint32) amount);
return true;
}
void SetMoney(uint32 value)
{
SetUInt32Value(PLAYER_FIELD_COINAGE, value);
MoneyChanged(value);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
}
bool HasEnoughMoney(int32 amount) const;
void SetMoney(uint32 value);
RewardedQuestSet const& getRewardedQuests() const { return m_RewardedQuests; }
QuestStatusMap& getQuestStatusMap() { return m_QuestStatus; }
size_t GetRewardedQuestCount() const { return m_RewardedQuests.size(); }
bool IsQuestRewarded(uint32 quest_id) const
{
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
}
bool IsQuestRewarded(uint32 quest_id) const;
uint64 GetSelection() const { return m_curSelection; }
Unit* GetSelectedUnit() const;
@@ -1619,29 +1539,11 @@ class Player : public Unit, public GridObject<Player>
ItemMap mMitems; //template defined in objectmgr.cpp
Item* GetMItem(uint32 id)
{
ItemMap::const_iterator itr = mMitems.find(id);
return itr != mMitems.end() ? itr->second : NULL;
}
Item* GetMItem(uint32 id);
void AddMItem(Item* it);
bool RemoveMItem(uint32 id);
void AddMItem(Item* it)
{
ASSERT(it);
//ASSERT deleted, because items can be added before loading
mMitems[it->GetGUIDLow()] = it;
}
bool RemoveMItem(uint32 id)
{
return mMitems.erase(id) ? true : false;
}
void SendOnCancelExpectedVehicleRideAura()
{
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
GetSession()->SendPacket(&data);
}
void SendOnCancelExpectedVehicleRideAura();
void PetSpellInitialize();
void CharmSpellInitialize();
void PossessSpellInitialize();
@@ -1695,11 +1597,7 @@ class Player : public Unit, public GridObject<Player>
void InitGlyphsForLevel();
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
void SetGlyph(uint8 slot, uint32 glyph)
{
m_Glyphs[m_activeSpec][slot] = glyph;
SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
}
void SetGlyph(uint8 slot, uint32 glyph);
uint32 GetGlyph(uint8 slot) { return m_Glyphs[m_activeSpec][slot]; }
uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
@@ -1722,17 +1620,8 @@ class Player : public Unit, public GridObject<Player>
static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
static uint32 const infinityCooldownDelayCheck = MONTH/2;
bool HasSpellCooldown(uint32 spell_id) const
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
}
uint32 GetSpellCooldownDelay(uint32 spell_id) const
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
time_t t = time(NULL);
return uint32(itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0);
}
bool HasSpellCooldown(uint32 spell_id) const;
uint32 GetSpellCooldownDelay(uint32 spell_id) const;
void AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false);
void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = NULL, bool setCooldown = true);
@@ -1751,29 +1640,14 @@ class Player : public Unit, public GridObject<Player>
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
void UpdatePotionCooldown(Spell* spell = NULL);
void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
{
m_resurrectGUID = guid;
m_resurrectMap = mapId;
m_resurrectX = X;
m_resurrectY = Y;
m_resurrectZ = Z;
m_resurrectHealth = health;
m_resurrectMana = mana;
}
void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana);
void clearResurrectRequestData() { setResurrectRequestData(0, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
bool isRessurectRequested() const { return m_resurrectGUID != 0; }
void ResurectUsingRequestData();
uint8 getCinematic()
{
return m_cinematic;
}
void setCinematic(uint8 cine)
{
m_cinematic = cine;
}
uint8 getCinematic() { return m_cinematic; }
void setCinematic(uint8 cine) { m_cinematic = cine; }
ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
void removeActionButton(uint8 button);
@@ -1784,12 +1658,7 @@ class Player : public Unit, public GridObject<Player>
PvPInfo pvpInfo;
void UpdatePvPState(bool onlyFFA = false);
void SetPvP(bool state)
{
Unit::SetPvP(state);
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->SetPvP(state);
}
void SetPvP(bool state);
void UpdatePvP(bool state, bool override=false);
void UpdateZone(uint32 newZone, uint32 newArea);
void UpdateArea(uint32 newArea);
@@ -1801,12 +1670,7 @@ class Player : public Unit, public GridObject<Player>
void UpdatePvPFlag(time_t currTime);
void UpdateContestedPvP(uint32 currTime);
void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
void ResetContestedPvP()
{
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
m_contestedPvPTimer = 0;
}
void ResetContestedPvP();
/** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
DuelInfo* duel;
@@ -1817,7 +1681,7 @@ class Player : public Unit, public GridObject<Player>
bool IsGroupVisibleFor(Player const* p) const;
bool IsInSameGroupWith(Player const* p) const;
bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
bool IsInSameRaidWith(Player const* p) const;
void UninviteFromGroup();
static void RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
@@ -1835,15 +1699,8 @@ class Player : public Unit, public GridObject<Player>
static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
// Arena Team
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
{
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
}
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
{
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
}
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type);
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
static void LeaveAllArenaTeams(uint64 guid);
uint32 GetArenaTeamId(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
@@ -1980,13 +1837,8 @@ class Player : public Unit, public GridObject<Player>
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
void UpdateMirrorTimers();
void StopMirrorTimers()
{
StopMirrorTimer(FATIGUE_TIMER);
StopMirrorTimer(BREATH_TIMER);
StopMirrorTimer(FIRE_TIMER);
}
bool IsMirrorTimerActive(MirrorTimerType type) { return m_MirrorTimer[type] == getMaxTimer(type); }
void StopMirrorTimers();
bool IsMirrorTimerActive(MirrorTimerType type);
void SetMovement(PlayerMovementType pType);
@@ -2152,93 +2004,24 @@ class Player : public Unit, public GridObject<Player>
BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; }
Battleground* GetBattleground() const;
bool InBattlegroundQueue() const
{
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
return true;
return false;
}
bool InBattlegroundQueue() const;
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const { return m_bgBattlegroundQueueID[index].bgQueueTypeId; }
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
{
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
return i;
return PLAYER_MAX_BATTLEGROUND_QUEUES;
}
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
{
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
return m_bgBattlegroundQueueID[i].invitedToInstance != 0;
return false;
}
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
{
return GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
}
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const;
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const;
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
void SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId)
{
m_bgData.bgInstanceID = val;
m_bgData.bgTypeID = bgTypeId;
}
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val)
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
{
m_bgBattlegroundQueueID[i].bgQueueTypeId = val;
m_bgBattlegroundQueueID[i].invitedToInstance = 0;
return i;
}
}
return PLAYER_MAX_BATTLEGROUND_QUEUES;
}
bool HasFreeBattlegroundQueueId()
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
return true;
return false;
}
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
{
m_bgBattlegroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
m_bgBattlegroundQueueID[i].invitedToInstance = 0;
return;
}
}
}
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
m_bgBattlegroundQueueID[i].invitedToInstance = instanceId;
}
bool IsInvitedForBattlegroundInstance(uint32 instanceId) const
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].invitedToInstance == instanceId)
return true;
return false;
}
void SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId);
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val);
bool HasFreeBattlegroundQueueId();
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val);
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId);
bool IsInvitedForBattlegroundInstance(uint32 instanceId) const;
WorldLocation const& GetBattlegroundEntryPoint() const { return m_bgData.joinPos; }
void SetBattlegroundEntryPoint();
void SetBGTeam(uint32 team)
{
m_bgData.bgTeam = team;
SetByteValue(PLAYER_BYTES_3, 3, uint8(team == ALLIANCE ? 1 : 0));
}
uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
void SetBGTeam(uint32 team);
uint32 GetBGTeam() const;
void LeaveBattleground(bool teleportToEntryPoint = true);
bool CanJoinToBattleground(Battleground const* bg) const;
@@ -2293,23 +2076,14 @@ class Player : public Unit, public GridObject<Player>
void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
Unit* m_mover;
WorldObject* m_seer;
void SetFallInformation(uint32 time, float z)
{
m_lastFallTime = time;
m_lastFallZ = z;
}
void SetFallInformation(uint32 time, float z);
void HandleFall(MovementInfo const& movementInfo);
bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const;
void SetClientControl(Unit* target, uint8 allowMove);
void SetMover(Unit* target)
{
m_mover->m_movedPlayer = NULL;
m_mover = target;
m_mover->m_movedPlayer = this;
}
void SetMover(Unit* target);
void SetSeer(WorldObject* target) { m_seer = target; }
void SetViewpoint(WorldObject* target, bool apply);
@@ -2343,7 +2117,7 @@ class Player : public Unit, public GridObject<Player>
typedef std::set<uint64> ClientGUIDs;
ClientGUIDs m_clientGUIDs;
bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end(); }
bool HaveAtClient(WorldObject const* u) const;
bool IsNeverVisible() const;
@@ -2375,7 +2149,7 @@ class Player : public Unit, public GridObject<Player>
void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
void UnsummonPetTemporaryIfAny();
void ResummonPetTemporaryUnSummonedIfAny();
bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
bool IsPetNeedBeTemporaryUnsummoned() const;
void SendCinematicStart(uint32 CinematicSequenceId);
void SendMovieStart(uint32 MovieId);
@@ -2399,7 +2173,7 @@ class Player : public Unit, public GridObject<Player>
void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false);
InstancePlayerBind* BindToInstance(InstanceSave* save, bool permanent, bool load = false);
void BindToInstance();
void SetPendingBind(uint32 instanceId, uint32 bindTimer) { _pendingBindId = instanceId; _pendingBindTimer = bindTimer; }
void SetPendingBind(uint32 instanceId, uint32 bindTimer);
bool HasPendingBind() const { return _pendingBindId > 0; }
void SendRaidInfo();
void SendSavedInstances();
@@ -2407,12 +2181,7 @@ class Player : public Unit, public GridObject<Player>
bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false);
bool CheckInstanceLoginValid();
bool CheckInstanceCount(uint32 instanceId) const;
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
{
if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
_instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
}
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime);
// last used pet number (for BG's)
uint32 GetLastPetNumber() const { return m_lastpetnumber; }
@@ -2466,9 +2235,9 @@ class Player : public Unit, public GridObject<Player>
void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
void SetRuneCooldown(uint8 index, uint32 cooldown);
void SetRuneConvertAura(uint8 index, AuraEffect const* aura);
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura);
void RemoveRunesByAuraEffect(AuraEffect const* aura);
void RestoreBaseRune(uint8 index);
void ConvertRune(uint8 index, RuneType newType);
@@ -2516,38 +2285,7 @@ class Player : public Unit, public GridObject<Player>
bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
//! Return collision height sent to client
float GetCollisionHeight(bool mounted)
{
if (mounted)
{
CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID));
if (!mountDisplayInfo)
return GetCollisionHeight(false);
CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId);
if (!mountModelData)
return GetCollisionHeight(false);
CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
ASSERT(displayInfo);
CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelId);
ASSERT(modelData);
float scaleMod = GetFloatValue(OBJECT_FIELD_SCALE_X); // 99% sure about this
return scaleMod * mountModelData->MountHeight + modelData->CollisionHeight * 0.5f;
}
else
{
//! Dismounting case - use basic default model data
CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
ASSERT(displayInfo);
CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelId);
ASSERT(modelData);
return modelData->CollisionHeight;
}
}
float GetCollisionHeight(bool mounted) const;
protected:
// Gamemaster whisper whitelist
@@ -2717,8 +2455,6 @@ class Player : public Unit, public GridObject<Player>
int32 m_spellPenetrationItemMod;
SpellModList m_spellMods[MAX_SPELLMOD];
//uint32 m_pad;
// Spell* m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
EnchantDurationList m_enchantDuration;
ItemDurationList m_itemDuration;
@@ -2833,12 +2569,7 @@ class Player : public Unit, public GridObject<Player>
void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
void ScheduleDelayedOperation(uint32 operation)
{
if (operation < DELAYED_END)
m_DelayedOperations |= operation;
}
void ScheduleDelayedOperation(uint32 operation) { if (operation < DELAYED_END) m_DelayedOperations |= operation; }
MapReference m_mapRef;
+272
View File
@@ -442,6 +442,12 @@ void Unit::resetAttackTimer(WeaponAttackType type)
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
}
float Unit::GetMeleeReach() const
{
float reach = m_floatValues[UNIT_FIELD_COMBATREACH];
return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH;
}
bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const
{
if (!obj || !IsInMap(obj) || !InSamePhase(obj))
@@ -487,6 +493,26 @@ void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z,
, GetAngle(obj) + (attacker_number ? (static_cast<float>(M_PI/2) - static_cast<float>(M_PI) * (float)rand_norm()) * float(attacker_number) / combat_reach * 0.3f : 0));
}
AuraApplication * Unit::GetVisibleAura(uint8 slot) const
{
VisibleAuraMap::const_iterator itr = m_visibleAuras.find(slot);
if (itr != m_visibleAuras.end())
return itr->second;
return 0;
}
void Unit::SetVisibleAura(uint8 slot, AuraApplication * aur)
{
m_visibleAuras[slot]=aur;
UpdateAuraForGroup(slot);
}
void Unit::RemoveVisibleAura(uint8 slot)
{
m_visibleAuras.erase(slot);
UpdateAuraForGroup(slot);
}
void Unit::UpdateInterruptMask()
{
m_interruptMask = 0;
@@ -2242,6 +2268,17 @@ int32 Unit::GetMechanicResistChance(const SpellInfo* spell)
return resist_mech;
}
bool Unit::CanUseAttackType(uint8 attacktype) const
{
switch (attacktype)
{
case BASE_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
case OFF_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND);
case RANGED_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED);
}
return true;
}
// Melee based spells hit result calculations
SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
{
@@ -2582,6 +2619,26 @@ SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool Ca
return SPELL_MISS_NONE;
}
uint32 Unit::GetShieldBlockValue(uint32 soft_cap, uint32 hard_cap) const
{
uint32 value = GetShieldBlockValue();
if (value >= hard_cap)
{
value = (soft_cap + hard_cap) / 2;
}
else if (value > soft_cap)
{
value = soft_cap + ((value - soft_cap) / 2);
}
return value;
}
uint32 Unit::GetUnitMeleeSkill(Unit const* target) const
{
return (target ? getLevelForTarget(target) : getLevel()) * 5;
}
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
{
if (GetTypeId() == TYPEID_PLAYER)
@@ -4110,6 +4167,11 @@ AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 f
return NULL;
}
AuraEffect* Unit::GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
{
return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);
}
AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask, AuraApplication * except) const
{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
@@ -4632,6 +4694,45 @@ int32 Unit::GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo
return modifier;
}
float Unit::GetResistanceBuffMods(SpellSchools school, bool positive) const
{
return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school);
}
void Unit::SetResistanceBuffMods(SpellSchools school, bool positive, float val)
{
SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val);
}
void Unit::ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply)
{
ApplyModSignedFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply);
}
void Unit::ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply)
{
ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply);
}
void Unit::InitStatBuffMods()
{
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0);
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0);
}
void Unit::ApplyStatBuffMod(Stats stat, float val, bool apply)
{
ApplyModSignedFloatValue((val > 0 ? UNIT_FIELD_POSSTAT0+stat : UNIT_FIELD_NEGSTAT0+stat), val, apply);
}
void Unit::ApplyStatPercentBuffMod(Stats stat, float val, bool apply)
{
ApplyPercentModFloatValue(UNIT_FIELD_POSSTAT0+stat, val, apply);
ApplyPercentModFloatValue(UNIT_FIELD_NEGSTAT0+stat, val, apply);
}
void Unit::_RegisterDynObject(DynamicObject* dynObj)
{
m_dynObj.push_back(dynObj);
@@ -8805,6 +8906,27 @@ bool Unit::IsNeutralToAll() const
return my_faction->IsNeutralToAll();
}
void Unit::_addAttacker(Unit* pAttacker)
{
m_attackers.insert(pAttacker);
}
void Unit::_removeAttacker(Unit* pAttacker)
{
m_attackers.erase(pAttacker);
}
Unit* Unit::getAttackerForHelper() const // If someone wants to help, who to give them
{
if (getVictim() != NULL)
return getVictim();
if (!m_attackers.empty())
return *(m_attackers.begin());
return NULL;
}
bool Unit::Attack(Unit* victim, bool meleeAttack)
{
if (!victim || victim == this)
@@ -9195,6 +9317,19 @@ Unit* Unit::GetCharm() const
return NULL;
}
Unit* Unit::GetCharmerOrOwner() const
{
return GetCharmerGUID() ? GetCharmer() : GetOwner();
}
Unit* Unit::GetCharmerOrOwnerOrSelf() const
{
if (Unit* u = GetCharmerOrOwner())
return u;
return (Unit*)this;
}
void Unit::SetMinion(Minion *minion, bool apply)
{
sLog->outDebug(LOG_FILTER_UNITS, "SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
@@ -9571,6 +9706,24 @@ void Unit::RemoveAllControlled()
sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its charm " UI64FMTD, GetEntry(), GetCharmGUID());
}
bool Unit::isPossessedByPlayer() const
{
return HasUnitState(UNIT_STATE_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID());
}
bool Unit::isPossessing(Unit* u) const
{
return u->isPossessed() && GetCharmGUID() == u->GetGUID();
}
bool Unit::isPossessing() const
{
if (Unit* u = GetCharm())
return u->isPossessed();
else
return false;
}
Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
{
Player* player = NULL;
@@ -11474,6 +11627,15 @@ void Unit::Dismount()
}
}
bool Unit::isServiceProvider() const
{
return HasFlag(UNIT_NPC_FLAGS,
UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
UNIT_NPC_FLAG_PETITIONER | UNIT_NPC_FLAG_BATTLEMASTER | UNIT_NPC_FLAG_BANKER |
UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_SPIRITHEALER |
UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER);
}
void Unit::SetInCombatWith(Unit* enemy)
{
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
@@ -11939,6 +12101,12 @@ int32 Unit::ModifyPowerPct(Powers power, float pct, bool apply)
return ModifyPower(power, (int32)amount - (int32)GetMaxPower(power));
}
uint32 Unit::GetAttackTime(WeaponAttackType att) const
{
float f_BaseAttackTime = GetFloatValue(UNIT_FIELD_BASEATTACKTIME+att) / m_modAttackSpeedPct[att];
return (uint32)f_BaseAttackTime;
}
bool Unit::IsAlwaysVisibleFor(WorldObject const* seer) const
{
if (WorldObject::IsAlwaysVisibleFor(seer))
@@ -11969,6 +12137,11 @@ bool Unit::IsAlwaysDetectableFor(WorldObject const* seer) const
return false;
}
bool Unit::IsVisible() const
{
return (m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GM) > SEC_PLAYER) ? false : true;
}
void Unit::SetVisible(bool x)
{
if (!x)
@@ -12878,6 +13051,30 @@ uint32 Unit::GetCreatureType() const
return ToCreature()->GetCreatureTemplate()->type;
}
uint32 Unit::GetCreatureTypeMask() const
{
uint32 creatureType = GetCreatureType();
return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;
}
void Unit::SetShapeshiftForm(ShapeshiftForm form)
{
SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
}
bool Unit::IsInFeralForm() const
{
ShapeshiftForm form = GetShapeshiftForm();
return form == FORM_CAT || form == FORM_BEAR || form == FORM_DIREBEAR;
}
bool Unit::IsInDisallowedMountForm() const
{
ShapeshiftForm form = GetShapeshiftForm();
return form != FORM_NONE && form != FORM_BATTLESTANCE && form != FORM_BERSERKERSTANCE && form != FORM_DEFENSIVESTANCE &&
form != FORM_SHADOW && form != FORM_STEALTH && form != FORM_UNDEAD;
}
/*#######################################
######## ########
######## STAT SYSTEM ########
@@ -13078,6 +13275,12 @@ float Unit::GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange typ
return m_weaponDamage[attType][type];
}
bool Unit::CanFreeMove() const
{
return !HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_FLEEING | UNIT_STATE_IN_FLIGHT |
UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED) && GetOwnerGUID() == 0;
}
void Unit::SetLevel(uint8 lvl)
{
SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
@@ -14158,6 +14361,18 @@ SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
return SPELL_SCHOOL_MASK_NORMAL;
}
uint64 Unit::GetCharmerOrOwnerGUID() const
{
return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID();
}
uint64 Unit::GetCharmerOrOwnerOrOwnGUID() const
{
if (uint64 guid = GetCharmerOrOwnerGUID())
return guid;
return GetGUID();
}
Player* Unit::GetSpellModOwner() const
{
if (GetTypeId() == TYPEID_PLAYER)
@@ -14576,6 +14791,17 @@ void Unit::UpdateAuraForGroup(uint8 slot)
}
}
void Unit::SetCantProc(bool apply)
{
if (apply)
++m_procDeep;
else
{
ASSERT(m_procDeep);
--m_procDeep;
}
}
float Unit::CalculateDefaultCoefficient(SpellInfo const* spellInfo, DamageEffectType damagetype) const
{
// Damage over Time spells bonus calculation
@@ -15208,6 +15434,15 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
}
}
float Unit::GetPositionZMinusOffset() const
{
float offset = 0.0f;
if (HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
offset = GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
return GetPositionZ() - offset;
}
void Unit::SetControlled(bool apply, UnitState state)
{
if (apply)
@@ -15732,6 +15967,11 @@ void Unit::RestoreFaction()
}
}
Unit* Unit::GetRedirectThreatTarget()
{
return _redirectThreadInfo.GetTargetGUID() ? GetUnit(*this, _redirectThreadInfo.GetTargetGUID()) : NULL;
}
bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry)
{
VehicleEntry const* vehInfo = sVehicleStore.LookupEntry(id);
@@ -15760,6 +16000,11 @@ void Unit::RemoveVehicleKit()
RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
}
bool Unit::IsOnVehicle(const Unit* vehicle) const
{
return m_vehicle && m_vehicle == vehicle->GetVehicleKit();
}
Unit* Unit::GetVehicleBase() const
{
return m_vehicle ? m_vehicle->GetBase() : NULL;
@@ -15866,6 +16111,22 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
}
}
bool Unit::IsContestedGuard() const
{
if (FactionTemplateEntry const* entry = getFactionTemplateEntry())
return entry->IsContestedGuardFaction();
return false;
}
void Unit::SetPvP(bool state)
{
if (state)
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
else
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
}
Aura* Unit::AddAura(uint32 spellId, Unit* target)
{
if (!target)
@@ -16823,6 +17084,11 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
return (relocated || turn);
}
bool Unit::UpdatePosition(const Position &pos, bool teleport)
{
return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport);
}
//! Only server-side orientation update, does not broadcast to client
void Unit::UpdateOrientation(float orientation)
{
@@ -17245,6 +17511,12 @@ void Unit::SendMovementCanFlyChange()
SendMessageToSet(&data, false);
}
void Unit::SetTarget(uint64 guid)
{
if (!_focusSpell)
SetUInt64Value(UNIT_FIELD_TARGET, guid);
}
void Unit::FocusTarget(Spell const* focusSpell, WorldObject const* target)
{
// already focused
+47 -179
View File
@@ -974,8 +974,8 @@ struct RedirectThreatInfo
uint64 _targetGUID;
uint32 _threatPct;
uint64 GetTargetGUID() { return _targetGUID; }
uint32 GetThreatPct() { return _threatPct; }
uint64 GetTargetGUID() const { return _targetGUID; }
uint32 GetThreatPct() const { return _threatPct; }
void Set(uint64 guid, uint32 pct)
{
@@ -1277,31 +1277,16 @@ class Unit : public WorldObject
bool CanDualWield() const { return m_canDualWield; }
void SetCanDualWield(bool value) { m_canDualWield = value; }
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
float GetMeleeReach() const { float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
float GetMeleeReach() const;
bool IsWithinCombatRange(const Unit* obj, float dist2compare) const;
bool IsWithinMeleeRange(const Unit* obj, float dist = MELEE_RANGE) const;
void GetRandomContactPoint(const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const;
uint32 m_extraAttacks;
bool m_canDualWield;
void _addAttacker(Unit* pAttacker) // must be called only from Unit::Attack(Unit*)
{
m_attackers.insert(pAttacker);
}
void _removeAttacker(Unit* pAttacker) // must be called only from Unit::AttackStop()
{
m_attackers.erase(pAttacker);
}
Unit* getAttackerForHelper() const // If someone wants to help, who to give them
{
if (getVictim() != NULL)
return getVictim();
if (!m_attackers.empty())
return *(m_attackers.begin());
return NULL;
}
void _addAttacker(Unit* pAttacker); // must be called only from Unit::Attack(Unit*)
void _removeAttacker(Unit* pAttacker); // must be called only from Unit::AttackStop()
Unit* getAttackerForHelper() const; // If someone wants to help, who to give them
bool Attack(Unit* victim, bool meleeAttack);
void CastStop(uint32 except_spellid = 0);
bool AttackStop();
@@ -1320,11 +1305,7 @@ class Unit : public WorldObject
void AddUnitState(uint32 f) { m_state |= f; }
bool HasUnitState(const uint32 f) const { return (m_state & f); }
void ClearUnitState(uint32 f) { m_state &= ~f; }
bool CanFreeMove() const
{
return !HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_FLEEING | UNIT_STATE_IN_FLIGHT |
UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED) && GetOwnerGUID() == 0;
}
bool CanFreeMove() const;
uint32 HasUnitTypeMask(uint32 mask) const { return mask & m_unitTypeMask; }
void AddUnitTypeMask(uint32 mask) { m_unitTypeMask |= mask; }
@@ -1381,12 +1362,7 @@ class Unit : public WorldObject
int32 ModifyPower(Powers power, int32 val);
int32 ModifyPowerPct(Powers power, float pct, bool apply = true);
uint32 GetAttackTime(WeaponAttackType att) const
{
float f_BaseAttackTime = GetFloatValue(UNIT_FIELD_BASEATTACKTIME+att) / m_modAttackSpeedPct[att];
return (uint32)f_BaseAttackTime;
}
uint32 GetAttackTime(WeaponAttackType att) const;
void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME+att, val*m_modAttackSpeedPct[att]); }
void ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply);
void ApplyCastTimePercentMod(float val, bool apply);
@@ -1409,27 +1385,11 @@ class Unit : public WorldObject
bool IsInPartyWith(Unit const* unit) const;
bool IsInRaidWith(Unit const* unit) const;
void GetPartyMembers(std::list<Unit*> &units);
bool IsContestedGuard() const
{
if (FactionTemplateEntry const* entry = getFactionTemplateEntry())
return entry->IsContestedGuardFaction();
return false;
}
bool IsContestedGuard() const;
bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); }
void SetPvP(bool state)
{
if (state)
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
else
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
}
void SetPvP(bool state);
uint32 GetCreatureType() const;
uint32 GetCreatureTypeMask() const
{
uint32 creatureType = GetCreatureType();
return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;
}
uint32 GetCreatureTypeMask() const;
uint8 getStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); }
bool IsSitState() const;
@@ -1496,33 +1456,11 @@ class Unit : public WorldObject
float GetUnitMissChance(WeaponAttackType attType) const;
float GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victim) const;
int32 GetMechanicResistChance(const SpellInfo* spell);
bool CanUseAttackType(uint8 attacktype) const
{
switch (attacktype)
{
case BASE_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
case OFF_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND);
case RANGED_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED);
}
return true;
}
bool CanUseAttackType(uint8 attacktype) const;
virtual uint32 GetShieldBlockValue() const =0;
uint32 GetShieldBlockValue(uint32 soft_cap, uint32 hard_cap) const
{
uint32 value = GetShieldBlockValue();
if (value >= hard_cap)
{
value = (soft_cap + hard_cap) / 2;
}
else if (value > soft_cap)
{
value = soft_cap + ((value - soft_cap) / 2);
}
return value;
}
uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
uint32 GetShieldBlockValue(uint32 soft_cap, uint32 hard_cap) const;
uint32 GetUnitMeleeSkill(Unit const* target = NULL) const;
uint32 GetDefenseSkillValue(Unit const* target = NULL) const;
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const;
float GetWeaponProcChance() const;
@@ -1545,14 +1483,7 @@ class Unit : public WorldObject
bool isTabardDesigner()const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TABARDDESIGNER); }
bool isAuctioner() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_AUCTIONEER); }
bool isArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); }
bool isServiceProvider() const
{
return HasFlag(UNIT_NPC_FLAGS,
UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
UNIT_NPC_FLAG_PETITIONER | UNIT_NPC_FLAG_BATTLEMASTER | UNIT_NPC_FLAG_BANKER |
UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_SPIRITHEALER |
UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER);
}
bool isServiceProvider() const;
bool isSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); }
bool isInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
@@ -1628,7 +1559,7 @@ class Unit : public WorldObject
void SendTeleportPacket(Position& pos);
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport = false);
// returns true if unit's position really changed
bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
bool UpdatePosition(const Position &pos, bool teleport = false);
void UpdateOrientation(float orientation);
void UpdateHeight(float newZ);
@@ -1692,13 +1623,8 @@ class Unit : public WorldObject
uint64 GetCritterGUID() const { return GetUInt64Value(UNIT_FIELD_CRITTER); }
bool IsControlledByPlayer() const { return m_ControlledByPlayer; }
uint64 GetCharmerOrOwnerGUID() const { return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID(); }
uint64 GetCharmerOrOwnerOrOwnGUID() const
{
if (uint64 guid = GetCharmerOrOwnerGUID())
return guid;
return GetGUID();
}
uint64 GetCharmerOrOwnerGUID() const;
uint64 GetCharmerOrOwnerOrOwnGUID() const;
bool isCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); }
Player* GetSpellModOwner() const;
@@ -1708,14 +1634,8 @@ class Unit : public WorldObject
Minion *GetFirstMinion() const;
Unit* GetCharmer() const;
Unit* GetCharm() const;
Unit* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); }
Unit* GetCharmerOrOwnerOrSelf() const
{
if (Unit* u = GetCharmerOrOwner())
return u;
return (Unit*)this;
}
Unit* GetCharmerOrOwner() const;
Unit* GetCharmerOrOwnerOrSelf() const;
Player* GetCharmerOrOwnerPlayerOrPlayerItself() const;
Player* GetAffectingPlayer() const;
@@ -1734,15 +1654,9 @@ class Unit : public WorldObject
bool isCharmed() const { return GetCharmerGUID() != 0; }
bool isPossessed() const { return HasUnitState(UNIT_STATE_POSSESSED); }
bool isPossessedByPlayer() const { return HasUnitState(UNIT_STATE_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID()); }
bool isPossessing() const
{
if (Unit* u = GetCharm())
return u->isPossessed();
else
return false;
}
bool isPossessing(Unit* u) const { return u->isPossessed() && GetCharmGUID() == u->GetGUID(); }
bool isPossessedByPlayer() const;
bool isPossessing() const;
bool isPossessing(Unit* u) const;
CharmInfo* GetCharmInfo() { return m_charmInfo; }
CharmInfo* InitCharmInfo();
@@ -1825,7 +1739,7 @@ class Unit : public WorldObject
AuraEffect* GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const; // spell mustn't have familyflags
AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID =0);
inline AuraEffect* GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const { return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);}
AuraEffect* GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const;
AuraApplication * GetAuraApplication(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
Aura* GetAura(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0) const;
@@ -1871,21 +1785,13 @@ class Unit : public WorldObject
int32 GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const;
int32 GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const;
float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school); }
void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val); }
void ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) { ApplyModSignedFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
void ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) { ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
void InitStatBuffMods()
{
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0);
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0);
}
void ApplyStatBuffMod(Stats stat, float val, bool apply) { ApplyModSignedFloatValue((val > 0 ? UNIT_FIELD_POSSTAT0+stat : UNIT_FIELD_NEGSTAT0+stat), val, apply); }
void ApplyStatPercentBuffMod(Stats stat, float val, bool apply)
{
ApplyPercentModFloatValue(UNIT_FIELD_POSSTAT0+stat, val, apply);
ApplyPercentModFloatValue(UNIT_FIELD_NEGSTAT0+stat, val, apply);
}
float GetResistanceBuffMods(SpellSchools school, bool positive) const;
void SetResistanceBuffMods(SpellSchools school, bool positive, float val);
void ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply);
void ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply);
void InitStatBuffMods();
void ApplyStatBuffMod(Stats stat, float val, bool apply);
void ApplyStatPercentBuffMod(Stats stat, float val, bool apply);
void SetCreateStat(Stats stat, float val) { m_createStats[stat] = val; }
void SetCreateHealth(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_HEALTH, val); }
uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); }
@@ -1920,23 +1826,11 @@ class Unit : public WorldObject
uint64 m_ObjectSlot[MAX_GAMEOBJECT_SLOT];
ShapeshiftForm GetShapeshiftForm() const { return ShapeshiftForm(GetByteValue(UNIT_FIELD_BYTES_2, 3)); }
void SetShapeshiftForm(ShapeshiftForm form)
{
SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
}
void SetShapeshiftForm(ShapeshiftForm form);
inline bool IsInFeralForm() const
{
ShapeshiftForm form = GetShapeshiftForm();
return form == FORM_CAT || form == FORM_BEAR || form == FORM_DIREBEAR;
}
bool IsInFeralForm() const;
inline bool IsInDisallowedMountForm() const
{
ShapeshiftForm form = GetShapeshiftForm();
return form != FORM_NONE && form != FORM_BATTLESTANCE && form != FORM_BERSERKERSTANCE && form != FORM_DEFENSIVESTANCE &&
form != FORM_SHADOW && form != FORM_STEALTH && form != FORM_UNDEAD;
}
bool IsInDisallowedMountForm() const;
float m_modMeleeHitChance;
float m_modRangedHitChance;
@@ -1976,7 +1870,7 @@ class Unit : public WorldObject
bool isInBackInMap(Unit const* target, float distance, float arc = M_PI) const;
// Visibility system
bool IsVisible() const { return (m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GM) > SEC_PLAYER) ? false : true; }
bool IsVisible() const;
void SetVisible(bool x);
// common function for visibility checks for player/creatures with detection code
@@ -1999,23 +1893,17 @@ class Unit : public WorldObject
HostileRefManager& getHostileRefManager() { return m_HostileRefManager; }
VisibleAuraMap const* GetVisibleAuras() { return &m_visibleAuras; }
AuraApplication * GetVisibleAura(uint8 slot)
{
VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
if (itr != m_visibleAuras.end())
return itr->second;
return 0;
}
void SetVisibleAura(uint8 slot, AuraApplication * aur){ m_visibleAuras[slot]=aur; UpdateAuraForGroup(slot);}
void RemoveVisibleAura(uint8 slot){ m_visibleAuras.erase(slot); UpdateAuraForGroup(slot);}
AuraApplication * GetVisibleAura(uint8 slot) const;
void SetVisibleAura(uint8 slot, AuraApplication * aur);
void RemoveVisibleAura(uint8 slot);
uint32 GetInterruptMask() const { return m_interruptMask; }
void AddInterruptMask(uint32 mask) { m_interruptMask |= mask; }
void UpdateInterruptMask();
uint32 GetDisplayId() { return GetUInt32Value(UNIT_FIELD_DISPLAYID); }
uint32 GetDisplayId() const { return GetUInt32Value(UNIT_FIELD_DISPLAYID); }
void SetDisplayId(uint32 modelId);
uint32 GetNativeDisplayId() { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); }
uint32 GetNativeDisplayId() const { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); }
void RestoreDisplayId();
void SetNativeDisplayId(uint32 modelId) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID, modelId); }
void setTransForm(uint32 spellid) { m_transform = spellid;}
@@ -2124,14 +2012,7 @@ class Unit : public WorldObject
uint16 GetExtraUnitMovementFlags() const { return m_movementInfo.flags2; }
void SetExtraUnitMovementFlags(uint16 f) { m_movementInfo.flags2 = f; }
float GetPositionZMinusOffset() const
{
float offset = 0.0f;
if (HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
offset = GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
return GetPositionZ() - offset;
}
float GetPositionZMinusOffset() const;
void SetControlled(bool apply, UnitState state);
@@ -2157,17 +2038,8 @@ class Unit : public WorldObject
void UpdateAuraForGroup(uint8 slot);
// proc trigger system
bool CanProc(){return !m_procDeep;}
void SetCantProc(bool apply)
{
if (apply)
++m_procDeep;
else
{
ASSERT(m_procDeep);
--m_procDeep;
}
}
bool CanProc() const {return !m_procDeep;}
void SetCantProc(bool apply);
// pet auras
typedef std::set<PetAura const*> PetAuraSet;
@@ -2182,8 +2054,8 @@ class Unit : public WorldObject
void SetRedirectThreat(uint64 guid, uint32 pct) { _redirectThreadInfo.Set(guid, pct); }
void ResetRedirectThreat() { SetRedirectThreat(0, 0); }
void ModifyRedirectThreat(int32 amount) { _redirectThreadInfo.ModifyThreatPct(amount); }
uint32 GetRedirectThreatPercent() { return _redirectThreadInfo.GetThreatPct(); }
Unit* GetRedirectThreatTarget() { return _redirectThreadInfo.GetTargetGUID() ? GetUnit(*this, _redirectThreadInfo.GetTargetGUID()) : NULL; }
uint32 GetRedirectThreatPercent() const { return _redirectThreadInfo.GetThreatPct(); }
Unit* GetRedirectThreatTarget();
friend class VehicleJoinEvent;
bool IsAIEnabled, NeedChangeAI;
@@ -2191,7 +2063,7 @@ class Unit : public WorldObject
void RemoveVehicleKit();
Vehicle* GetVehicleKit()const { return m_vehicleKit; }
Vehicle* GetVehicle() const { return m_vehicle; }
bool IsOnVehicle(const Unit* vehicle) const { return m_vehicle && m_vehicle == vehicle->GetVehicleKit(); }
bool IsOnVehicle(const Unit* vehicle) const;
Unit* GetVehicleBase() const;
Creature* GetVehicleCreatureBase() const;
float GetTransOffsetX() const { return m_movementInfo.t_pos.GetPositionX(); }
@@ -2236,11 +2108,7 @@ class Unit : public WorldObject
TempSummon* ToTempSummon() { if (isSummon()) return reinterpret_cast<TempSummon*>(this); else return NULL; }
const TempSummon* ToTempSummon() const { if (isSummon()) return reinterpret_cast<const TempSummon*>(this); else return NULL; }
void SetTarget(uint64 guid)
{
if (!_focusSpell)
SetUInt64Value(UNIT_FIELD_TARGET, guid);
}
void SetTarget(uint64 guid);
// Handling caster facing during spellcast
void FocusTarget(Spell const* focusSpell, WorldObject const* target);