Scripts/TotT: Unyielding Behemoth's Shadow Blast will now use the correct helper to avoid having it fall below the map
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@@ -862,7 +862,7 @@ class spell_ozumat_shadow_blast_missile : public SpellScript
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// Calculation is correct, core needs to support vertical only splines....
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Position pos = GetCaster()->GetPosition();
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pos.m_positionZ = caster->GetMap()->GetHeight(caster->GetPhaseShift(), pos);
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pos.m_positionZ = caster->GetFloorZ();
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dest.Relocate(pos);
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}
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