Core/Unit: kill unused parameter from SpellxxxBonusTaken
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@@ -7601,7 +7601,7 @@ float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const
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return DoneTotalMod;
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}
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uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) const
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uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype) const
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{
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float TakenTotalMod = 1.0f;
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@@ -1640,7 +1640,7 @@ class TC_GAME_API Unit : public WorldObject
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int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod = false) const;
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uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, uint32 stack = 1) const;
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float SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const;
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uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1) const;
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uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype) const;
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uint32 MeleeDamageBonusDone(Unit* pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const* spellProto = nullptr, bool useSpellBonusData = true, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL);
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uint32 MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto = nullptr, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL);
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@@ -5916,7 +5916,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
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float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
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uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetEffIndex(), GetBase()->GetStackAmount()));
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heal = uint32(caster->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT, GetBase()->GetStackAmount()));
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heal = uint32(caster->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT));
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HealInfo healInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask());
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caster->HealBySpell(healInfo);
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@@ -5988,7 +5988,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
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damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount()) * caster->SpellHealingPctDone(target, m_spellInfo);
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}
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damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
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damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT);
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bool crit = false;
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