Core/Unit: kill unused parameter from SpellxxxBonusTaken

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ariel- authored and Ovahlord committed 2022-09-12 09:15:11 +02:00
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@@ -7601,7 +7601,7 @@ float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const
return DoneTotalMod;
}
uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) const
uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype) const
{
float TakenTotalMod = 1.0f;