Core/Unit: kill unused parameter from SpellxxxBonusTaken
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@@ -7601,7 +7601,7 @@ float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const
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return DoneTotalMod;
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}
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uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) const
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uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype) const
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{
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float TakenTotalMod = 1.0f;
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