Fixed compile warnings
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bf100ffc3c
commit
3d6b88f5aa
2 files changed
+9
-4
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@@ -545,11 +545,12 @@ public:
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bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
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{
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uint8 SpectralPlayers = 0;
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Map* map = go->GetMap();
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if (!map->IsDungeon())
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return true;
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#if MAX_PLAYERS_IN_SPECTRAL_REALM > 0
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uint8 SpectralPlayers = 0;
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Map::PlayerList const &PlayerList = map->GetPlayers();
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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{
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@@ -558,9 +559,13 @@ public:
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}
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if (player->HasAura(AURA_SPECTRAL_EXHAUSTION) || SpectralPlayers >= MAX_PLAYERS_IN_SPECTRAL_REALM)
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{
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player->GetSession()->SendNotification(GO_FAILED);
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else
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player->CastSpell(player, SPELL_TELEPORT_SPECTRAL, true);
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return true;
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}
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#endif
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player->CastSpell(player, SPELL_TELEPORT_SPECTRAL, true);
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return true;
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}
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};
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@@ -1110,8 +1110,8 @@ class npc_margrave_dhakar : public CreatureScript
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private:
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EventMap _events;
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uint64 _lichKingGuid;
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SummonList _summons;
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uint64 _lichKingGuid;
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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