Core/Maps: fixed several issues with liquids by merging some 335 branch commits that are taking mopg flags into account

This commit is contained in:
Ovahlord committed 2018-08-07 12:35:02 +02:00
1 parent 2008854f56
commit 3f53afd39e
17 files changed
+435 -272

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+26 -2
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@@ -50,6 +50,28 @@ namespace VMAP
#define VMAP_INVALID_HEIGHT -100000.0f // for check
#define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
struct AreaAndLiquidData
{
struct AreaInfo
{
AreaInfo(int32 _adtId, int32 _rootId, int32 _groupId, uint32 _flags) : adtId(_adtId), rootId(_rootId), groupId(_groupId), mogpFlags(_flags) { }
int32 const adtId;
int32 const rootId;
int32 const groupId;
uint32 const mogpFlags;
};
struct LiquidInfo
{
LiquidInfo(uint32 _type, float _level) : type(_type), level(_level) { }
uint32 const type;
float const level;
};
float floorZ = VMAP_INVALID_HEIGHT;
Optional<AreaInfo> areaInfo;
Optional<LiquidInfo> liquidInfo;
};
//===========================================================
class TC_COMMON_API IVMapManager
{
@@ -101,8 +123,10 @@ namespace VMAP
Query world model area info.
\param z gets adjusted to the ground height for which this are info is valid
*/
virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
virtual bool getAreaInfo(uint32 mapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const = 0;
virtual bool GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32 &type, uint32& mogpFlagss) const = 0;
// get both area + liquid data in a single vmap lookup
virtual void getAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const = 0;
};
}
@@ -261,7 +261,7 @@ namespace VMAP
return VMAP_INVALID_HEIGHT_VALUE;
}
bool VMapManager2::getAreaInfo(unsigned int mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
bool VMapManager2::getAreaInfo(uint32 mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_AREAFLAG))
{
@@ -279,7 +279,7 @@ namespace VMAP
return false;
}
bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const
bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type, uint32& mogpFlags) const
{
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LIQUIDSTATUS))
{
@@ -294,6 +294,7 @@ namespace VMAP
ASSERT(floor < std::numeric_limits<float>::max());
ASSERT(info.hitModel);
type = info.hitModel->GetLiquidType(); // entry from LiquidType.dbc
mogpFlags = info.hitModel->GetMogpFlags();
if (reqLiquidType && !(GetLiquidFlagsPtr(type) & reqLiquidType))
return false;
ASSERT(info.hitInstance);
@@ -306,6 +307,39 @@ namespace VMAP
return false;
}
void VMapManager2::getAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const
{
if (IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LIQUIDSTATUS))
{
data.floorZ = z;
int32 adtId, rootId, groupId;
uint32 flags;
if (getAreaInfo(mapId, x, y, data.floorZ, flags, adtId, rootId, groupId))
data.areaInfo = boost::in_place(adtId, rootId, groupId, flags);
return;
}
auto instanceTree = GetMapTree(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
LocationInfo info;
Vector3 pos = convertPositionToInternalRep(x, y, z);
if (instanceTree->second->GetLocationInfo(pos, info))
{
ASSERT(info.hitModel);
ASSERT(info.hitInstance);
data.floorZ = info.ground_Z;
uint32 liquidType = info.hitModel->GetLiquidType();
float liquidLevel;
if (!reqLiquidType || (GetLiquidFlagsPtr(liquidType) & reqLiquidType))
if (info.hitInstance->GetLiquidLevel(pos, info, liquidLevel))
data.liquidInfo = boost::in_place(liquidType, liquidLevel);
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_AREAFLAG))
data.areaInfo = boost::in_place(info.hitInstance->adtId, info.rootId, info.hitModel->GetWmoID(), info.hitModel->GetMogpFlags());
}
}
}
WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags/* Only used when creating the model */)
{
//! Critical section, thread safe access to iLoadedModelFiles
@@ -120,8 +120,9 @@ namespace VMAP
bool processCommand(char* /*command*/) override { return false; } // for debug and extensions
bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override;
bool getAreaInfo(uint32 mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
bool GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type, uint32& mogpFlags) const override;
void getAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const override;
WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags = 0);
void releaseModelInstance(const std::string& filename);
+2 -1
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@@ -34,7 +34,8 @@ namespace VMAP
struct TC_COMMON_API LocationInfo
{
LocationInfo(): hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::finf()) { }
LocationInfo(): rootId(-1), hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::finf()) { }
int32 rootId;
const ModelInstance* hitInstance;
const GroupModel* hitModel;
float ground_Z;
+2 -3
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@@ -399,8 +399,7 @@ namespace VMAP
vertices(vert.begin()), triangles(tris.begin()), hit(false) { }
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool /*pStopAtFirstHit*/)
{
bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
if (result) hit=true;
hit = IntersectTriangle(triangles[entry], vertices, ray, distance) || hit;
return hit;
}
std::vector<Vector3>::const_iterator vertices;
@@ -422,7 +421,6 @@ namespace VMAP
{
if (triangles.empty() || !iBound.contains(pos))
return false;
GModelRayCallback callback(triangles, vertices);
Vector3 rPos = pos - 0.1f * down;
float dist = G3D::finf();
G3D::Ray ray(rPos, down);
@@ -559,6 +557,7 @@ namespace VMAP
groupTree.intersectPoint(p, callback);
if (callback.hit != groupModels.end())
{
info.rootId = RootWMOID;
info.hitModel = &(*callback.hit);
dist = callback.zDist;
return true;
@@ -2858,7 +2858,7 @@ void Creature::UpdateMovementFlags()
return;
// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
float ground = GetMap()->GetHeight(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
float ground = GetFloorZ();
bool isInAir = (G3D::fuzzyGt(GetPositionZMinusOffset(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZMinusOffset(), ground - 0.05f)); // Can be underground too, prevent the falling
+24 -9
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@@ -1228,8 +1228,9 @@ void MovementInfo::OutDebug()
WorldObject::WorldObject(bool isWorldObject) : WorldLocation(), LastUsedScriptID(0),
m_name(""), m_isActive(false), m_isFarVisible(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
m_transport(nullptr), m_currMap(nullptr), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), _dbPhase(0),
m_notifyflags(0), m_executed_notifies(0), m_aiAnimKitId(0), m_movementAnimKitId(0), m_meleeAnimKitId(0)
m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_currMap(nullptr), m_InstanceId(0),
m_phaseMask(PHASEMASK_NORMAL), _dbPhase(0), m_notifyflags(0), m_executed_notifies(0),
m_aiAnimKitId(0), m_movementAnimKitId(0), m_meleeAnimKitId(0)
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
@@ -1310,21 +1311,28 @@ void WorldObject::_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32
m_phaseMask = phaseMask;
}
uint32 WorldObject::GetZoneId() const
void WorldObject::UpdatePositionData()
{
return GetBaseMap()->GetZoneId(GetPhaseShift(), m_positionX, m_positionY, m_positionZ);
PositionFullTerrainStatus data;
GetMap()->GetFullTerrainStatusForPosition(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), data);
ProcessPositionDataChanged(data);
}
uint32 WorldObject::GetAreaId() const
void WorldObject::ProcessPositionDataChanged(PositionFullTerrainStatus const& data)
{
return GetBaseMap()->GetAreaId(GetPhaseShift(), m_positionX, m_positionY, m_positionZ);
m_zoneId = m_areaId = data.areaId;
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(m_areaId))
if (area->zone)
m_zoneId = area->zone;
m_outdoors = data.outdoors;
m_staticFloorZ = data.floorZ;
}
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
void WorldObject::AddToWorld()
{
GetBaseMap()->GetZoneAndAreaId(GetPhaseShift(), zoneid, areaid, m_positionX, m_positionY, m_positionZ);
Object::AddToWorld();
GetMap()->GetZoneAndAreaId(GetPhaseShift(), m_zoneId, m_areaId, GetPositionX(), GetPositionY(), GetPositionZ());
}
void WorldObject::RemoveFromWorld()
{
if (!IsInWorld())
@@ -2748,6 +2756,13 @@ ObjectGuid WorldObject::GetTransGUID() const
return ObjectGuid::Empty;
}
float WorldObject::GetFloorZ() const
{
if (!IsInWorld())
return m_staticFloorZ;
return std::max<float>(m_staticFloorZ, GetMap()->GetGameObjectFloor(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ()));
}
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
+16 -8
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@@ -275,7 +275,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
virtual void Update (uint32 /*time_diff*/) { }
void _Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask);
virtual void RemoveFromWorld();
void AddToWorld() override;
void RemoveFromWorld() override;
void GetNearPoint2D(float &x, float &y, float distance, float absAngle) const;
void GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const;
@@ -312,9 +313,10 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
// if negative it is used as PhaseGroupId
void SetDBPhase(int32 p) { _dbPhase = p; }
uint32 GetZoneId() const;
uint32 GetAreaId() const;
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const;
uint32 GetZoneId() const { return m_zoneId; }
uint32 GetAreaId() const { return m_areaId; }
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const { zoneid = m_zoneId, areaid = m_areaId; }
bool IsOutdoors() const { return m_outdoors; }
InstanceScript* GetInstanceScript() const;
@@ -420,10 +422,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void DestroyForNearbyPlayers();
virtual void UpdateObjectVisibility(bool forced = true);
virtual void UpdateObjectVisibilityOnCreate()
{
UpdateObjectVisibility(true);
}
virtual void UpdateObjectVisibilityOnCreate() { UpdateObjectVisibility(true); }
void UpdatePositionData();
void BuildUpdate(UpdateDataMapType&) override;
@@ -467,6 +467,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
virtual float GetStationaryZ() const { return GetPositionZ(); }
virtual float GetStationaryO() const { return GetOrientation(); }
float GetFloorZ() const;
uint16 GetAIAnimKitId() const { return m_aiAnimKitId; }
void SetAIAnimKitId(uint16 animKitId);
uint16 GetMovementAnimKitId() const { return m_movementAnimKitId; }
@@ -484,6 +486,12 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
// transports
Transport* m_transport;
virtual void ProcessPositionDataChanged(PositionFullTerrainStatus const& data);
uint32 m_zoneId;
uint32 m_areaId;
float m_staticFloorZ;
bool m_outdoors;
//these functions are used mostly for Relocate() and Corpse/Player specific stuff...
//use them ONLY in LoadFromDB()/Create() funcs and nowhere else!
//mapId/instanceId should be set in SetMap() function!
+38 -66
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@@ -6438,15 +6438,11 @@ void Player::CheckAreaExploreAndOutdoor()
if (IsInFlight())
return;
bool isOutdoor;
uint32 areaId = GetBaseMap()->GetAreaId(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), &isOutdoor);
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor)
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !IsOutdoors())
RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY);
if (!areaId)
return;
uint32 const areaId = GetAreaId();
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
if (!areaEntry)
{
@@ -25276,77 +25272,53 @@ void Player::SetOriginalGroup(Group* group, int8 subgroup)
}
}
void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData)
{
LiquidData liquid_status;
ZLiquidStatus res = m->GetLiquidStatus(GetPhaseShift(), x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
if (!res)
{
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER | UNDERWATER_INLAVA | UNDERWATER_INSLIME | UNDERWATER_INDARKWATER);
if (_lastLiquid && _lastLiquid->SpellId)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
_lastLiquid = nullptr;
if (IsFlying())
return;
}
if (uint32 liqEntry = liquid_status.entry)
// process liquid auras using generic unit code
Unit::ProcessTerrainStatusUpdate(status, liquidData);
// player specific logic for mirror timers
if (status && liquidData)
{
LiquidTypeEntry const* liquid = sLiquidTypeStore.LookupEntry(liqEntry);
if (_lastLiquid && _lastLiquid->SpellId && _lastLiquid != liquid)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
if (liquid && liquid->SpellId)
// Breath bar state (under water in any liquid type)
if (liquidData->type_flags & MAP_ALL_LIQUIDS)
{
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER))
{
if (!HasAura(liquid->SpellId))
CastSpell(this, liquid->SpellId, true);
}
if (status & LIQUID_MAP_UNDER_WATER)
m_MirrorTimerFlags |= UNDERWATER_INWATER;
else
RemoveAurasDueToSpell(liquid->SpellId);
m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
}
_lastLiquid = liquid;
}
else if (_lastLiquid && _lastLiquid->SpellId)
{
RemoveAurasDueToSpell(_lastLiquid->SpellId);
_lastLiquid = nullptr;
}
// All liquids type - check under water position
if (liquid_status.type_flags & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME))
{
if (res & LIQUID_MAP_UNDER_WATER)
m_MirrorTimerFlags |= UNDERWATER_INWATER;
// Fatigue bar state (if not on flight path or transport)
if ((liquidData->type_flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
m_MirrorTimerFlags |= UNDERWATER_INDARKWATER;
else
m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
}
m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
// Allow travel in dark water on taxi or transport
if ((liquid_status.type_flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
m_MirrorTimerFlags |= UNDERWATER_INDARKWATER;
// Lava state (any contact)
if (liquidData->type_flags & MAP_LIQUID_TYPE_MAGMA)
{
if (status & MAP_LIQUID_STATUS_IN_CONTACT)
m_MirrorTimerFlags |= UNDERWATER_INLAVA;
else
m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
}
// Slime state (any contact)
if (liquidData->type_flags & MAP_LIQUID_TYPE_SLIME)
{
if (status & MAP_LIQUID_STATUS_IN_CONTACT)
m_MirrorTimerFlags |= UNDERWATER_INSLIME;
else
m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
}
}
else
m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER | UNDERWATER_INLAVA | UNDERWATER_INSLIME | UNDERWATER_INDARKWATER);
// in lava check, anywhere in lava level
if (liquid_status.type_flags & MAP_LIQUID_TYPE_MAGMA)
{
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER | LIQUID_MAP_WATER_WALK))
m_MirrorTimerFlags |= UNDERWATER_INLAVA;
else
m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
}
// in slime check, anywhere in slime level
if (liquid_status.type_flags & MAP_LIQUID_TYPE_SLIME)
{
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER | LIQUID_MAP_WATER_WALK))
m_MirrorTimerFlags |= UNDERWATER_INSLIME;
else
m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
}
}
void Player::SetCanParry(bool value)
+1 -1
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@@ -1867,7 +1867,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
bool UpdatePosition(Position const& pos, bool teleport = false) override { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
void UpdateUnderwaterState(Map* m, float x, float y, float z) override;
void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData) override;
void SendMessageToSet(WorldPacket* data, bool self) override { SendMessageToSetInRange(data, GetVisibilityRange(), self); }
void SendMessageToSetInRange(WorldPacket* data, float dist, bool self) override;
+23 -41
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@@ -485,7 +485,6 @@ void Unit::Update(uint32 p_time)
UpdateSplineMovement(p_time);
i_motionMaster->UpdateMotion(p_time);
UpdateUnderwaterState(GetMap(), GetPositionX(), GetPositionY(), GetPositionZ());
}
bool Unit::haveOffhandWeapon() const
@@ -3207,51 +3206,37 @@ bool Unit::IsUnderWater() const
return GetBaseMap()->IsUnderWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
}
void Unit::UpdateUnderwaterState(Map* m, float x, float y, float z)
void Unit::ProcessPositionDataChanged(PositionFullTerrainStatus const& data)
{
if (IsFlying() || (!IsPet() && !IsVehicle()))
WorldObject::ProcessPositionDataChanged(data);
ProcessTerrainStatusUpdate(data.liquidStatus, data.liquidInfo);
}
void Unit::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData)
{
if (IsFlying() || (!IsControlledByPlayer()))
return;
LiquidData liquid_status;
ZLiquidStatus res = m->GetLiquidStatus(GetPhaseShift(), x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
if (!res)
// remove appropriate auras if we are swimming/not swimming respectively
if (status & MAP_LIQUID_STATUS_SWIMMING)
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_ABOVEWATER);
else
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
// liquid aura handling
LiquidTypeEntry const* curLiquid = nullptr;
if ((status & MAP_LIQUID_STATUS_SWIMMING) && liquidData)
curLiquid = sLiquidTypeStore.LookupEntry(liquidData->entry);
if (curLiquid != _lastLiquid)
{
if (_lastLiquid && _lastLiquid->SpellId)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
_lastLiquid = NULL;
return;
}
if (uint32 liqEntry = liquid_status.entry)
{
LiquidTypeEntry const* liquid = sLiquidTypeStore.LookupEntry(liqEntry);
if (_lastLiquid && _lastLiquid->SpellId && _lastLiquid->Id != liqEntry)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
if (liquid && liquid->SpellId)
{
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER))
{
if (!HasAura(liquid->SpellId))
CastSpell(this, liquid->SpellId, true);
}
else
RemoveAurasDueToSpell(liquid->SpellId);
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_ABOVEWATER);
_lastLiquid = liquid;
}
else if (_lastLiquid && _lastLiquid->SpellId)
{
RemoveAurasDueToSpell(_lastLiquid->SpellId);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
_lastLiquid = NULL;
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
if (curLiquid && curLiquid->SpellId && (!player || !player->IsGameMaster()))
CastSpell(this, curLiquid->SpellId, true);
_lastLiquid = curLiquid;
}
}
void Unit::DeMorph()
{
SetDisplayId(GetNativeDisplayId());
@@ -13849,9 +13834,6 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
else if (turn)
UpdateOrientation(orientation);
// code block for underwater state update
UpdateUnderwaterState(GetMap(), x, y, z);
return (relocated || turn);
}
+2 -1
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@@ -1260,7 +1260,6 @@ class TC_GAME_API Unit : public WorldObject
virtual bool IsInWater() const;
virtual bool IsUnderWater() const;
virtual void UpdateUnderwaterState(Map* m, float x, float y, float z);
bool isInAccessiblePlaceFor(Creature const* c) const;
void SendHealSpellLog(HealInfo& healInfo, bool critical = false);
@@ -1980,6 +1979,8 @@ class TC_GAME_API Unit : public WorldObject
void DisableSpline();
void ProcessPositionDataChanged(PositionFullTerrainStatus const& data) override;
virtual void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData);
private:
void UpdateSplineMovement(uint32 t_diff);
+227 -119
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@@ -56,6 +56,9 @@ u_map_magic MapAreaMagic = { {'A','R','E','A'} };
u_map_magic MapHeightMagic = { {'M','H','G','T'} };
u_map_magic MapLiquidMagic = { {'M','L','I','Q'} };
static uint16 const holetab_h[4] = { 0x1111, 0x2222, 0x4444, 0x8888 };
static uint16 const holetab_v[4] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
#define DEFAULT_GRID_EXPIRY 300
#define MAX_GRID_LOAD_TIME 50
#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld->getRate(RATE_CREATURE_AGGRO))
@@ -1122,6 +1125,7 @@ void Map::PlayerRelocation(Player* player, float x, float y, float z, float orie
AddToGrid(player, new_cell);
}
player->UpdatePositionData();
player->UpdateObjectVisibility(false);
}
@@ -1156,6 +1160,7 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa
if (creature->IsVehicle())
creature->GetVehicleKit()->RelocatePassengers();
creature->UpdateObjectVisibility(false);
creature->UpdatePositionData();
RemoveCreatureFromMoveList(creature);
}
@@ -1186,6 +1191,7 @@ void Map::GameObjectRelocation(GameObject* go, float x, float y, float z, float
{
go->Relocate(x, y, z, orientation);
go->UpdateModelPosition();
go->UpdatePositionData();
go->UpdateObjectVisibility(false);
RemoveGameObjectFromMoveList(go);
}
@@ -1218,6 +1224,7 @@ void Map::DynamicObjectRelocation(DynamicObject* dynObj, float x, float y, float
else
{
dynObj->Relocate(x, y, z, orientation);
dynObj->UpdatePositionData();
dynObj->UpdateObjectVisibility(false);
RemoveDynamicObjectFromMoveList(dynObj);
}
@@ -1311,6 +1318,7 @@ void Map::MoveAllCreaturesInMoveList()
if (c->IsVehicle())
c->GetVehicleKit()->RelocatePassengers();
//CreatureRelocationNotify(c, new_cell, new_cell.cellCoord());
c->UpdatePositionData();
c->UpdateObjectVisibility(false);
}
else
@@ -1365,6 +1373,7 @@ void Map::MoveAllGameObjectsInMoveList()
// update pos
go->Relocate(go->_newPosition);
go->UpdateModelPosition();
go->UpdatePositionData();
go->UpdateObjectVisibility(false);
}
else
@@ -1409,6 +1418,7 @@ void Map::MoveAllDynamicObjectsInMoveList()
{
// update pos
dynObj->Relocate(dynObj->_newPosition);
dynObj->UpdatePositionData();
dynObj->UpdateObjectVisibility(false);
}
else
@@ -1629,6 +1639,7 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
c->Relocate(resp_x, resp_y, resp_z, resp_o);
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
//CreatureRelocationNotify(c, resp_cell, resp_cell.GetCellCoord());
c->UpdatePositionData();
c->UpdateObjectVisibility(false);
return true;
}
@@ -1654,6 +1665,7 @@ bool Map::GameObjectRespawnRelocation(GameObject* go, bool diffGridOnly)
if (GameObjectCellRelocation(go, resp_cell))
{
go->Relocate(resp_x, resp_y, resp_z, resp_o);
go->UpdatePositionData();
go->UpdateObjectVisibility(false);
return true;
}
@@ -1809,6 +1821,7 @@ GridMap::GridMap()
_liquidEntry = nullptr;
_liquidFlags = nullptr;
_liquidMap = nullptr;
_holes = nullptr;
_fileExists = false;
}
@@ -1859,6 +1872,13 @@ bool GridMap::loadData(char const* filename)
fclose(in);
return false;
}
// loadup holes data (if any. check header.holesOffset)
if (header.holesSize && !loadHolesData(in, header.holesOffset, header.holesSize))
{
TC_LOG_ERROR("maps", "Error loading map holes data\n");
fclose(in);
return false;
}
fclose(in);
return true;
}
@@ -1877,12 +1897,14 @@ void GridMap::unloadData()
delete[] _liquidEntry;
delete[] _liquidFlags;
delete[] _liquidMap;
delete[] _holes;
_areaMap = nullptr;
m_V9 = nullptr;
m_V8 = nullptr;
_liquidEntry = nullptr;
_liquidFlags = nullptr;
_liquidMap = nullptr;
_holes = nullptr;
_gridGetHeight = &GridMap::getHeightFromFlat;
_fileExists = false;
}
@@ -1987,6 +2009,18 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
return true;
}
bool GridMap::loadHolesData(FILE* in, uint32 offset, uint32 size)
{
if (fseek(in, offset, SEEK_SET) != 0)
return false;
_holes = new uint16[16 * 16];
if (fread(_holes, sizeof(uint16), 16 * 16, in) != 16 * 16)
return false;
return true;
}
uint16 GridMap::getArea(float x, float y) const
{
if (!_areaMap)
@@ -2019,6 +2053,9 @@ float GridMap::getHeightFromFloat(float x, float y) const
x_int&=(MAP_RESOLUTION - 1);
y_int&=(MAP_RESOLUTION - 1);
if (isHole(x_int, y_int))
return INVALID_HEIGHT;
// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
// +--------------> X
// | h1-------h2 Coordinates is:
@@ -2101,6 +2138,9 @@ float GridMap::getHeightFromUint8(float x, float y) const
x_int&=(MAP_RESOLUTION - 1);
y_int&=(MAP_RESOLUTION - 1);
if (isHole(x_int, y_int))
return INVALID_HEIGHT;
int32 a, b, c;
uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
if (x+y < 1)
@@ -2168,6 +2208,9 @@ float GridMap::getHeightFromUint16(float x, float y) const
x_int&=(MAP_RESOLUTION - 1);
y_int&=(MAP_RESOLUTION - 1);
if (isHole(x_int, y_int))
return INVALID_HEIGHT;
int32 a, b, c;
uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
if (x+y < 1)
@@ -2220,6 +2263,21 @@ float GridMap::getHeightFromUint16(float x, float y) const
return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
}
bool GridMap::isHole(int row, int col) const
{
if (!_holes)
return false;
int cellRow = row / 8; // 8 squares per cell
int cellCol = col / 8;
int holeRow = row % 8 / 2;
int holeCol = (col - (cellCol * 8)) / 2;
uint16 hole = _holes[cellRow * 16 + cellCol];
return (hole & holetab_h[holeCol] & holetab_v[holeRow]) != 0;
}
float GridMap::getLiquidLevel(float x, float y) const
{
if (!_liquidMap)
@@ -2239,19 +2297,6 @@ float GridMap::getLiquidLevel(float x, float y) const
return _liquidMap[cx_int*_liquidWidth + cy_int];
}
// Why does this return LIQUID data?
uint8 GridMap::getTerrainType(float x, float y) const
{
if (!_liquidFlags)
return 0;
x = 16 * (CENTER_GRID_ID - x/SIZE_OF_GRIDS);
y = 16 * (CENTER_GRID_ID - y/SIZE_OF_GRIDS);
int lx = (int)x & 15;
int ly = (int)y & 15;
return _liquidFlags[lx*16 + ly];
}
// Get water state on map
inline ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data)
{
@@ -2410,7 +2455,7 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float
{
float gridHeight = gmap->getHeight(x, y);
// look from a bit higher pos to find the floor, ignore under surface case
if (z + 2.0f > gridHeight)
if (G3D::fuzzyGe(z, gridHeight - GROUND_HEIGHT_TOLERANCE))
mapHeight = gridHeight;
}
@@ -2444,107 +2489,45 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float
return mapHeight; // explicitly use map data
}
inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, int32 /*groupId*/, WMOAreaTableEntry const* wmoEntry, AreaTableEntry const* atEntry)
static inline bool IsInWMOInterior(uint32 mogpFlags)
{
bool outdoor = true;
if (wmoEntry && atEntry)
{
if (atEntry->flags & AREA_FLAG_OUTSIDE)
return true;
if (atEntry->flags & AREA_FLAG_INSIDE)
return false;
}
outdoor = (mogpFlags & 0x8) != 0;
if (wmoEntry)
{
if (wmoEntry->Flags & 4)
return true;
if (wmoEntry->Flags & 2)
outdoor = false;
}
return outdoor;
return (mogpFlags & 0x2000) != 0;
}
bool Map::IsOutdoors(PhaseShift const& phaseShift, float x, float y, float z) const
uint32 Map::GetAreaId(PhaseShift const& phaseShift, float x, float y, float z) const
{
uint32 mogpFlags;
int32 adtId, rootId, groupId;
// no wmo found? -> outside by default
if (!GetAreaInfo(phaseShift, x, y, z, mogpFlags, adtId, rootId, groupId))
return true;
AreaTableEntry const* atEntry = nullptr;
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
if (wmoEntry)
{
TC_LOG_DEBUG("maps", "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
atEntry = sAreaTableStore.LookupEntry(wmoEntry->areaId);
}
return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
}
bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
{
float vmap_z = z;
float vmapZ;
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
if (vmgr->getAreaInfo(terrainMapId, x, y, vmap_z, flags, adtId, rootId, groupId))
{
// check if there's terrain between player height and object height
if (GridMap* gmap = m_parentTerrainMap->GetGrid(terrainMapId, x, y))
{
float _mapheight = gmap->getHeight(x, y);
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
if (z + 2.0f > _mapheight && _mapheight > vmap_z)
return false;
}
return true;
}
return false;
}
bool hasVmapArea = VMAP::VMapFactory::createOrGetVMapManager()->getAreaInfo(terrainMapId, x, y, vmapZ, mogpFlags, adtId, rootId, groupId);
uint32 gridAreaId = 0;
float gridMapHeight = INVALID_HEIGHT;
if (GridMap* gmap = m_parentTerrainMap->GetGrid(terrainMapId, x, y))
{
gridAreaId = gmap->getArea(x, y);
gridMapHeight = gmap->getHeight(x, y);
}
uint32 Map::GetAreaId(PhaseShift const& phaseShift, float x, float y, float z, bool *isOutdoors) const
{
uint32 mogpFlags;
int32 adtId, rootId, groupId;
WMOAreaTableEntry const* wmoEntry = nullptr;
AreaTableEntry const* atEntry = nullptr;
bool haveAreaInfo = false;
uint32 areaId = 0;
if (GetAreaInfo(phaseShift, x, y, z, mogpFlags, adtId, rootId, groupId))
// floor is the height we are closer to (but only if above)
if (hasVmapArea && G3D::fuzzyGe(z, vmapZ - GROUND_HEIGHT_TOLERANCE) && (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapZ > gridMapHeight))
{
haveAreaInfo = true;
wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
if (wmoEntry)
{
// wmo found
if (WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId))
areaId = wmoEntry->areaId;
atEntry = sAreaTableStore.LookupEntry(wmoEntry->areaId);
}
if (!areaId)
areaId = gridAreaId;
}
else
areaId = gridAreaId;
if (!areaId)
{
if (GridMap* gmap = m_parentTerrainMap->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
areaId = gmap->getArea(x, y);
areaId = i_mapEntry->linked_zone;
// this used while not all *.map files generated (instances)
if (!areaId)
areaId = i_mapEntry->linked_zone;
}
if (isOutdoors)
{
if (haveAreaInfo)
*isOutdoors = IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
else
*isOutdoors = true;
}
return areaId;
}
@@ -2566,14 +2549,6 @@ void Map::GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32&
zoneid = area->zone;
}
uint8 Map::GetTerrainType(PhaseShift const& phaseShift, float x, float y) const
{
if (GridMap* gmap = m_parentTerrainMap->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
return gmap->getTerrainType(x, y);
else
return 0;
}
ZLiquidStatus Map::GetLiquidStatus(PhaseShift const& phaseShift, float x, float y, float z, uint8 ReqLiquidType, LiquidData* data) const
{
ZLiquidStatus result = LIQUID_MAP_NO_WATER;
@@ -2582,11 +2557,14 @@ ZLiquidStatus Map::GetLiquidStatus(PhaseShift const& phaseShift, float x, float
float ground_level = INVALID_HEIGHT;
uint32 liquid_type = 0;
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
if (vmgr->GetLiquidLevel(terrainMapId, x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
uint32 mogpFlags = 0;
bool useGridLiquid = true;
if (vmgr->GetLiquidLevel(terrainMapId, x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type, mogpFlags))
{
useGridLiquid = !IsInWMOInterior(mogpFlags);
TC_LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
// Check water level and ground level
if (liquid_level > ground_level && z > ground_level - 2)
if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE))
{
// All ok in water -> store data
if (data)
@@ -2639,27 +2617,157 @@ ZLiquidStatus Map::GetLiquidStatus(PhaseShift const& phaseShift, float x, float
}
}
if (GridMap* gmap = m_parentTerrainMap->GetGrid(terrainMapId, x, y))
if (useGridLiquid)
{
LiquidData map_data;
ZLiquidStatus map_result = gmap->GetLiquidStatus(x, y, z, ReqLiquidType, &map_data);
// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
if (GridMap* gmap = m_parentTerrainMap->GetGrid(terrainMapId, x, y))
{
if (data)
LiquidData map_data;
ZLiquidStatus map_result = gmap->GetLiquidStatus(x, y, z, ReqLiquidType, &map_data);
// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
{
// hardcoded in client like this
if (GetId() == 530 && map_data.entry == 2)
map_data.entry = 15;
if (data)
{
// hardcoded in client like this
if (GetId() == 530 && map_data.entry == 2)
map_data.entry = 15;
*data = map_data;
*data = map_data;
}
return map_result;
}
return map_result;
}
}
return result;
}
void Map::GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x, float y, float z, PositionFullTerrainStatus& data, uint8 reqLiquidType) const
{
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
VMAP::AreaAndLiquidData vmapData;
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
GridMap* gmap = m_parentTerrainMap->GetGrid(terrainMapId, x, y);
vmgr->getAreaAndLiquidData(terrainMapId, x, y, z, reqLiquidType, vmapData);
uint32 gridAreaId = 0;
float gridMapHeight = INVALID_HEIGHT;
if (gmap)
{
gridAreaId = gmap->getArea(x, y);
gridMapHeight = gmap->getHeight(x, y);
}
bool vmapLocation = false;
bool useGridLiquid = true;
// floor is the height we are closer to (but only if above)
data.floorZ = VMAP_INVALID_HEIGHT;
if (gridMapHeight > INVALID_HEIGHT && G3D::fuzzyGe(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE))
data.floorZ = gridMapHeight;
if (vmapData.floorZ > VMAP_INVALID_HEIGHT &&
G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE) &&
(G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapData.floorZ > gridMapHeight))
{
data.floorZ = vmapData.floorZ;
vmapLocation = true;
}
if (vmapLocation)
{
if (vmapData.areaInfo)
{
data.areaInfo = boost::in_place(vmapData.areaInfo->adtId, vmapData.areaInfo->rootId, vmapData.areaInfo->groupId, vmapData.areaInfo->mogpFlags);
// wmo found
WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(vmapData.areaInfo->rootId, vmapData.areaInfo->adtId, vmapData.areaInfo->groupId);
data.outdoors = (vmapData.areaInfo->mogpFlags & 0x8) != 0;
if (wmoEntry)
{
data.areaId = wmoEntry->areaId;
if (wmoEntry->Flags & 4)
data.outdoors = true;
else if (wmoEntry->Flags & 2)
data.outdoors = false;
}
if (!data.areaId)
data.areaId = gridAreaId;
useGridLiquid = !IsInWMOInterior(vmapData.areaInfo->mogpFlags);
}
}
else
{
data.outdoors = true;
data.areaId = gridAreaId;
if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId))
data.outdoors = (areaEntry->flags & (AREA_FLAG_INSIDE | AREA_FLAG_OUTSIDE)) != AREA_FLAG_INSIDE;
}
if (!data.areaId)
data.areaId = i_mapEntry->linked_zone;
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId);
// liquid processing
data.liquidStatus = LIQUID_MAP_NO_WATER;
if (vmapLocation && vmapData.liquidInfo && vmapData.liquidInfo->level > vmapData.floorZ)
{
uint32 liquidType = vmapData.liquidInfo->type;
if (GetId() == 530 && liquidType == 2) // gotta love blizzard hacks
liquidType = 15;
uint32 liquidFlagType = 0;
if (LiquidTypeEntry const* liquidData = sLiquidTypeStore.LookupEntry(liquidType))
liquidFlagType = liquidData->Type;
if (liquidType && liquidType < 21 && areaEntry)
{
uint32 overrideLiquid = areaEntry->LiquidTypeOverride[liquidFlagType];
if (!overrideLiquid && areaEntry->zone)
{
AreaTableEntry const* zoneEntry = sAreaTableStore.LookupEntry(areaEntry->zone);
if (zoneEntry)
overrideLiquid = zoneEntry->LiquidTypeOverride[liquidFlagType];
}
if (LiquidTypeEntry const* overrideData = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
liquidType = overrideLiquid;
liquidFlagType = overrideData->Type;
}
}
data.liquidInfo = boost::in_place();
data.liquidInfo->level = vmapData.liquidInfo->level;
data.liquidInfo->depth_level = vmapData.floorZ;
data.liquidInfo->entry = liquidType;
data.liquidInfo->type_flags = 1 << liquidFlagType;
float delta = vmapData.liquidInfo->level - z;
if (delta > 2.0f)
data.liquidStatus = LIQUID_MAP_UNDER_WATER;
else if (delta > 0.0f)
data.liquidStatus = LIQUID_MAP_IN_WATER;
else if (delta > -0.1f)
data.liquidStatus = LIQUID_MAP_WATER_WALK;
else
data.liquidStatus = LIQUID_MAP_ABOVE_WATER;
}
// look up liquid data from grid map
if (gmap && useGridLiquid)
{
LiquidData gridMapLiquid;
ZLiquidStatus gridMapStatus = gmap->GetLiquidStatus(x, y, z, reqLiquidType, &gridMapLiquid);
if (gridMapStatus != LIQUID_MAP_NO_WATER && (gridMapLiquid.level > vmapData.floorZ))
{
if (GetId() == 530 && gridMapLiquid.entry == 2)
gridMapLiquid.entry = 15;
data.liquidInfo = gridMapLiquid;
data.liquidStatus = gridMapStatus;
}
}
}
float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const
{
if (GridMap* gmap = m_parentTerrainMap->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
+29 -13
View File
@@ -145,6 +145,9 @@ enum ZLiquidStatus : uint32
LIQUID_MAP_UNDER_WATER = 0x00000008
};
#define MAP_LIQUID_STATUS_SWIMMING (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER)
#define MAP_LIQUID_STATUS_IN_CONTACT (MAP_LIQUID_STATUS_SWIMMING | LIQUID_MAP_WATER_WALK)
#define MAP_LIQUID_TYPE_NO_WATER 0x00
#define MAP_LIQUID_TYPE_WATER 0x01
#define MAP_LIQUID_TYPE_OCEAN 0x02
@@ -163,6 +166,25 @@ struct LiquidData
float depth_level;
};
struct PositionFullTerrainStatus
{
struct AreaInfo
{
AreaInfo(int32 _adtId, int32 _rootId, int32 _groupId, uint32 _flags) : adtId(_adtId), rootId(_rootId), groupId(_groupId), mogpFlags(_flags) { }
int32 const adtId;
int32 const rootId;
int32 const groupId;
uint32 const mogpFlags;
};
uint32 areaId;
float floorZ;
bool outdoors;
ZLiquidStatus liquidStatus;
Optional<AreaInfo> areaInfo;
Optional<LiquidData> liquidInfo;
};
class TC_GAME_API GridMap
{
uint32 _flags;
@@ -195,11 +217,16 @@ class TC_GAME_API GridMap
uint8 _liquidOffY;
uint8 _liquidWidth;
uint8 _liquidHeight;
uint16* _holes;
bool _fileExists;
bool loadAreaData(FILE* in, uint32 offset, uint32 size);
bool loadHeightData(FILE* in, uint32 offset, uint32 size);
bool loadLiquidData(FILE* in, uint32 offset, uint32 size);
bool loadHolesData(FILE* in, uint32 offset, uint32 size);
bool isHole(int row, int col) const;
// Get height functions and pointers
typedef float (GridMap::*GetHeightPtr) (float x, float y) const;
@@ -218,7 +245,6 @@ public:
uint16 getArea(float x, float y) const;
inline float getHeight(float x, float y) const {return (this->*_gridGetHeight)(x, y);}
float getLiquidLevel(float x, float y) const;
uint8 getTerrainType(float x, float y) const;
ZLiquidStatus GetLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0);
bool fileExists() const { return _fileExists; }
};
@@ -370,17 +396,10 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
void GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x, float y, float z, PositionFullTerrainStatus& data, uint8 reqLiquidType = MAP_ALL_LIQUIDS) const;
ZLiquidStatus GetLiquidStatus(PhaseShift const& phaseShift, float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = nullptr) const;
bool GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId) const;
uint32 GetAreaId(PhaseShift const& phaseShift, float x, float y, float z, bool *isOutdoors) const;
uint32 GetAreaId(PhaseShift const& phaseShift, float x, float y, float z) const
{
return GetAreaId(phaseShift, x, y, z, nullptr);
}
uint32 GetAreaId(PhaseShift const& phaseShift, float x, float y, float z) const;
uint32 GetAreaId(PhaseShift const& phaseShift, Position const& pos) const
{
return GetAreaId(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
@@ -398,9 +417,6 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
GetZoneAndAreaId(phaseShift, zoneid, areaid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
}
bool IsOutdoors(PhaseShift const& phaseShift, float x, float y, float z) const;
uint8 GetTerrainType(PhaseShift const& phaseShift, float x, float y) const;
float GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const;
bool IsInWater(PhaseShift const& phaseShift, float x, float y, float z, LiquidData* data = nullptr) const;
bool IsUnderWater(PhaseShift const& phaseShift, float x, float y, float z) const;
@@ -22,6 +22,8 @@
#include "Define.h"
#include "DetourNavMesh.h"
float const GROUND_HEIGHT_TOLERANCE = 0.05f; // Extra tolerance to z position to check if it is in air or on ground.
enum SpellEffIndex : uint8
{
EFFECT_0 = 0,
+2 -2
View File
@@ -5095,11 +5095,11 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
if (m_caster->GetTypeId() == TYPEID_PLAYER && VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled())
{
if (m_spellInfo->HasAttribute(SPELL_ATTR0_OUTDOORS_ONLY) &&
!m_caster->GetMap()->IsOutdoors(m_caster->GetPhaseShift(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ()))
!m_caster->IsOutdoors())
return SPELL_FAILED_ONLY_OUTDOORS;
if (m_spellInfo->HasAttribute(SPELL_ATTR0_INDOORS_ONLY) &&
m_caster->GetMap()->IsOutdoors(m_caster->GetPhaseShift(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ()))
!m_caster->IsOutdoors())
return SPELL_FAILED_ONLY_INDOORS;
}
+1 -1
View File
@@ -265,7 +265,7 @@ public:
if (haveVMap)
{
if (map->IsOutdoors(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()))
if (object->IsOutdoors())
handler->PSendSysMessage(LANG_GPS_POSITION_OUTDOORS);
else
handler->PSendSysMessage(LANG_GPS_POSITION_INDOORS);