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@@ -807,7 +807,7 @@ void GameObject::getFishLootJunk(Loot* fishloot, Player* loot_owner)
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}
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}
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void GameObject::getArchaeologyLoot(Loot* loot, Player* loot_owner)
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void GameObject::getArchaeologyLoot(Loot* loot, Player* /*loot_owner*/)
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{
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loot->AddCurrency(sArchaeologyMgr->GetFindCurrency(GetEntry()), 4, 9);
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}
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@@ -449,7 +449,7 @@ void Loot::AddCurrency(uint32 entry, uint32 min, uint32 max)
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unlootedCurrency++;
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}
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LootCurrency* Loot::LootCurrencyInSlot(uint32 lootSlot, Player* player)
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LootCurrency* Loot::LootCurrencyInSlot(uint32 lootSlot, Player* /*player*/)
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{
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if (currencies[lootSlot].looted)
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return NULL;
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@@ -4005,7 +4005,7 @@ void Spell::SendSpellStart()
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if (m_spellInfo->RuneCostID && m_spellInfo->PowerType == POWER_RUNE)
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castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
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if (m_casttime && m_spellInfo->HasEffect(SPELL_EFFECT_HEAL) || m_spellInfo->HasEffect(SPELL_EFFECT_HEAL_PCT) ||
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if ((m_casttime && m_spellInfo->HasEffect(SPELL_EFFECT_HEAL)) || m_spellInfo->HasEffect(SPELL_EFFECT_HEAL_PCT) ||
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m_spellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL))
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castFlags |= CAST_FLAG_HEAL_PREDICTION;
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